
This occult item will guide you through a bizarre in-between world and help you to confront past demons as well as piece together former memories that may lead to closure. Seek a better understanding of who you were, who you’ve loved and how much you’ve lost in this 3rd person horror adventure game.
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About
"There is a piercing light that obscures your vision, you try to remember how you got here, but your memories are hazy and disjointed.
You feel a weight in your hand, and upon examining it, you find a cursed looking compass. It seems to be glowing in a certain direction, as if it’s guiding you towards something…"
DEMON COMPASS is a third person horror adventure game focused on exploration, light puzzle solving and abstract narration.
Navigate through three separate storylines, each with distinct characters, environments, and challenges.
Features :
Late 1990's 3D graphics style
Unlockable characters and Storylines
Unique Bossfights
A strange world to explore based on the PROVOKER universe
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meh...cool vibe and it was free
flinch awake
If there was a N64 Dread X Collection, this should be on it! Controller movement needs some tweaking by removing keyboard emulation and assigning running to a bumper. Mouse needs an option to turn off smoothing/acceleration.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ничо не понял, но графика крутая
The bug in my head is definitely PROVOKED Great little project full of lore for one of the most underrated indie bands! It has a couple bugs, but with the game being quite short it can be easily overlooked. I personally loved the experience of going into this game completely blind, only knowing that this game was inspired by the stories told in some of their music videos on Youtube. If you aren't a fan of their music yet, give it a try and then go watch: It's in my Head, Valley Ghoul, Debt Collector. Become Provoked.
I am stuck on the final level because of a platforming issue that doesn't allow me to get the last item in the warehouse section. The platform doesn't let me onto it despite seeing other people complete this section the exact same way I've been trying on YouTube.
免费 没中文 没成就 恶魔罗盘 “一道刺眼的强光遮蔽了你的视线,你试图回忆自己是如何来到这里的,可记忆却模糊又零散。 你感觉手中有重物,定睛一看,是一个模样诡异、带着诅咒气息的罗盘。它正朝着某个方向散发微光,仿佛在指引你前往某处……” 《恶魔罗盘》是一款第三人称恐怖冒险游戏,核心玩法为探索、轻度解谜与抽象叙事。你将游历三条彼此独立的故事线,每条故事线都有独特的角色、场景与挑战。 游戏特色: 90 年代末期的 3D 画面风格 可解锁的角色与故事线 独特的首领战 基于 PROVOKER 宇宙构建的奇异探索世界
The game ran great on Steam Deck!
Este juego me llamó la atención por la calidad gráfica y la ambientación. Visualmente está bastante pulido y se ve interesante. Sin embargo no lo puedo recomendar por varias razones: 1) El gameplay no está del todo bien hecho, hay partes que son muy confusas y no hay mucha guía de lo qué es lo que hay que hacer para resolver ciertos puzzles. También, en la ultima campaña, es casi nulo el uso del compass, siendo una herramienta bastante crucial en el juego. 2) Si bien al principio me pareció interesante el hecho de que se jugase con 3 personajes, las narrativas no tienen mucho que ver una con la otra. Te da la ilusión de que las 3 mini campañas están conectadas cuando no es así, lo que hace la narrativa muy confusa. 3) Lo que considero que hace a este juego no recomendable es que está hecho para gente que ya conoce el trabajo del developer. ¿A qué me refiero con esto? Me refiero a que, leyendo reviews e investigando, me enteré de que este juego es un proyecto que va de la mano con un álbum y con los videos musicales de la banda [b]Provoker [/b] (mismo nombre del dev). Lo que significa que para comprender el las tres mini campañas del juego es necesario conocer el proyecto musical y sus videos. No digo que esto último esté mal, pero le quita mucha sustancia al juego en sí y, más que nada, a su narrativa. Si sos una persona que viene a jugar esto queriendo encontrar un juego spooky e interesante, realmente no juegues esto. Pero si sos fan de la banda ya mencionada tal vez te guste este proyecto.
as a absurdly huge provoker fan, like uber crazy. cant even put in words how much i love the music. i like the game but i have a couple critiques. the game gives me that unnerving vibe like the original release of silent hill did but mostly because it stuck to a low draw distance and had some weird ambient noises. also the enemys were cool. i was lost for like 10 min what i should do with the bug boss but that was my own fault for not noticing the hint about the demon compass glowing near the 4 bulbass plants. nothing of the fault of the team or game design just me not following up with hint. the game overall is a bit short hince why my review is setting at exactly a hour thats with me using the explore mode as the bug to see if there was any easter eggs or what not. and the only thing i have found was some left over dev testing areas way under the map. would love to talk to the folks that made the game idk for sure if the provoker band made the game them selves or had some friends but would love to meet em or just ask a few questions. i hope something becomes of this game and doesnt become lost to time or something. i desperately hope maybe we get a full fledged game that lasts like 12 hours and get some lore about the provoker universe like who the debt collector is. also valley ghoul could be a cool concept. i know they have references and you play as some of the characters but i personally want a more narrative thing or something more. again loved this mini game but i would love to see more. also a idea i would love to see is maybe if they make a sequel or some kind of follow or what ever it may be. have unreleased songs for fans to find and slowly release them on streaming services so people can have a connection to the tracks because when you play the song outside of the game you will have this image in your head of like oh yea that boss fight went to this or i remember this section of the game. and could have nostalgia in the future for it. long winged rant aside , provoker love you guys, loved liquid mirrors release i hope one day i get the luxury of seeing yall play live. please dont give up on lil passion projects like this. hope to see you soon...
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.