
This occult item will guide you through a bizarre in-between world and help you to confront past demons as well as piece together former memories that may lead to closure. Seek a better understanding of who you were, who you’ve loved and how much you’ve lost in this 3rd person horror adventure game.
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About
"There is a piercing light that obscures your vision, you try to remember how you got here, but your memories are hazy and disjointed.
You feel a weight in your hand, and upon examining it, you find a cursed looking compass. It seems to be glowing in a certain direction, as if it’s guiding you towards something…"
DEMON COMPASS is a third person horror adventure game focused on exploration, light puzzle solving and abstract narration.
Navigate through three separate storylines, each with distinct characters, environments, and challenges.
Features :
Late 1990's 3D graphics style
Unlockable characters and Storylines
Unique Bossfights
A strange world to explore based on the PROVOKER universe
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was super cool and if you pay even a little attention you'll understand the story most of the story, not sure what the ending meant even though I read everything.
Este juego me llamó la atención por la calidad gráfica y la ambientación. Visualmente está bastante pulido y se ve interesante. Sin embargo no lo puedo recomendar por varias razones: 1) El gameplay no está del todo bien hecho, hay partes que son muy confusas y no hay mucha guía de lo qué es lo que hay que hacer para resolver ciertos puzzles. También, en la ultima campaña, es casi nulo el uso del compass, siendo una herramienta bastante crucial en el juego. 2) Si bien al principio me pareció interesante el hecho de que se jugase con 3 personajes, las narrativas no tienen mucho que ver una con la otra. Te da la ilusión de que las 3 mini campañas están conectadas cuando no es así, lo que hace la narrativa muy confusa. 3) Lo que considero que hace a este juego no recomendable es que está hecho para gente que ya conoce el trabajo del developer. ¿A qué me refiero con esto? Me refiero a que, leyendo reviews e investigando, me enteré de que este juego es un proyecto que va de la mano con un álbum y con los videos musicales de la banda [b]Provoker [/b] (mismo nombre del dev). Lo que significa que para comprender el las tres mini campañas del juego es necesario conocer el proyecto musical y sus videos. No digo que esto último esté mal, pero le quita mucha sustancia al juego en sí y, más que nada, a su narrativa. Si sos una persona que viene a jugar esto queriendo encontrar un juego spooky e interesante, realmente no juegues esto. Pero si sos fan de la banda ya mencionada tal vez te guste este proyecto.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
as a absurdly huge provoker fan, like uber crazy. cant even put in words how much i love the music. i like the game but i have a couple critiques. the game gives me that unnerving vibe like the original release of silent hill did but mostly because it stuck to a low draw distance and had some weird ambient noises. also the enemys were cool. i was lost for like 10 min what i should do with the bug boss but that was my own fault for not noticing the hint about the demon compass glowing near the 4 bulbass plants. nothing of the fault of the team or game design just me not following up with hint. the game overall is a bit short hince why my review is setting at exactly a hour thats with me using the explore mode as the bug to see if there was any easter eggs or what not. and the only thing i have found was some left over dev testing areas way under the map. would love to talk to the folks that made the game idk for sure if the provoker band made the game them selves or had some friends but would love to meet em or just ask a few questions. i hope something becomes of this game and doesnt become lost to time or something. i desperately hope maybe we get a full fledged game that lasts like 12 hours and get some lore about the provoker universe like who the debt collector is. also valley ghoul could be a cool concept. i know they have references and you play as some of the characters but i personally want a more narrative thing or something more. again loved this mini game but i would love to see more. also a idea i would love to see is maybe if they make a sequel or some kind of follow or what ever it may be. have unreleased songs for fans to find and slowly release them on streaming services so people can have a connection to the tracks because when you play the song outside of the game you will have this image in your head of like oh yea that boss fight went to this or i remember this section of the game. and could have nostalgia in the future for it. long winged rant aside , provoker love you guys, loved liquid mirrors release i hope one day i get the luxury of seeing yall play live. please dont give up on lil passion projects like this. hope to see you soon...
fire
For a free game this ♥♥♥♥ was so good. Its one of those games that i would pay money to play if i had to. its so good , i love the art the themes and the enemies.
Concise, pleasantly janky game. If you have a spare hour to kill it's more than worth it.
now you're dead
ps1 oyunu tadında böyle garip bi oyunu yapabilmek için çok ayrı bi kafada olmak lazım garipti
another low poly horror game for me to eat :3
That was pretty rad. The visuals were a standout—beautifully crafted and a great homage to classic games of the past. The gameplay was refreshing, striking a nice balance by not over-explaining itself and allowing you to discover things naturally without hand-holding. That said, I would’ve loved a bit more world-building among the characters to deepen the experience, but considering it’s a free game, it’s hard to complain too much. Oh, and the sound and music? Absolutely stellar. Huge props to the team for nailing that aspect!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.