
Adventurers, it’s time to unite! Gather your friends and battle the dark forces that have overtaken the world of Resolution Games' award-winning RPG dungeon crawler, Demeo. The next generation of tabletop adventure has arrived!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About












Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 1.7Kreviews | 87% | — | $2M |
| $39.99 | 911ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is my Favorite VR Game! i got 3 copies 2 in my Meta Quest and this Steam copy, in total i got almost 1k hours spend. after playing Battlemark and Battles i realize that Demeo is Just Different... BattleMark suffers a lot from content and low IQ plays, and Battles just dont feel like Demeo, Maybe is me i dont know but This game have something special!
Here we are once again, with an ostensibly good game that's fun having such glaring issues that break the illusion after that initial honeymoon period, ultimately tainting the entire experience. So let's get the praise out of the way first: it's 5 relatively tight campaigns that you can play with friends and have fun with, and they're overall fairly beatable for casual gamers and hardcore strategy game players alike. The strategy on the surface is fairly shallow until you start getting more into the weeds and finding combinations that interact with each other unexpectedly which entices further exploration of systems. I did have a good time playing this game. Initially. As we continued to play more characters and read more cards, see more interactions, it became more and more clear that [i]nothing[/i] is elaborated on how it works, it's just shown. Oh you're the wizard and overcharged while wet - you just self-stunned. Okay, funny interaction, makes sense. Gas cloud plus behemoth cannon ball - massive area explosion. Okay, wasn't expecting that quite as much, it never communicated as fire damage really, more like shrapnel which doesn't itself cause explosions, but I'll take the amusing interaction. Oh, we intuited that water bottles can be used to clear corruption in an area and can instantly destroy corruption co- oh nevermind, just the slivers, it deals a fixed 3 damage to cores. Next map, vortex powder only deals 1 damage base, but they clearly presented it to use immediately for a reason - does it destroy mini-portals with 3 HP? Yes. Well, last time water only dealt 3 damage to cores, so I wouldn't think the vortex powder wo- oh it deals 7 HP damage to the large portals. I'm a bit lost on the inconsistency on this one now. Oh but you thought it ended there? Here's the hydras, they sit in empty pits that aren't marked as movable tiles. But I have a spear throw that goes in a line - oh but the tile they're in doesn't light up for selecting AoE, but it's very clearly within the line of the attack, it should still hit, right? [b]NOPE.[/b] Why would you think that, stupid? Clearly the hydra is very wiggly and so would dodge a spear throw, duh. Oh, but now I have a line attack that is literally a song - what, you thought the hydra couldn't dodge soundwaves? Wrong again, stupid. How could you be so ♥♥♥♥♥♥♥ dumb? I don't even know how you put your pants on in the morning. What do you mean you can't figure out how to beat the hydra boss? Are you serious? Did you not try to stand on all the lit up spaces? Oh you did but there's only three of you? Why didn't you just cover the final space up? Oh you covered all 4 spaces but only two of the players are ones standing on spaces and you used objects for the other two? Did you really not realize that all players have to be standing on spaces to progress this ♥♥♥♥♥♥♥ thing? How could you not reeeeeeeeeaaaaaaaalize this is what you have to do with literally no visual or sound cues indicating that the buttons even ♥♥♥♥♥♥♥ do anything when stood on because there is quite literally no change to them whatsoever when you ♥♥♥♥♥♥♥ stand on the spaces? Oh you want to be able to properly play the stupid ball-and-cup game the secret priest phase of the fight makes you play to be able to hurt him? Too bad, idiot, we just zoomed the camera in on the opposite side of the map right before he took off into the ♥♥♥♥♥♥♥ air and for some reason because it was on a lower z axis you literally cannot zoom the camera out further to view the spectacle because you can't alter the base altitude of the zoom function as a player unless the camera chooses to focus on something that is at a higher altitude first to reset the base value, and the game didn't think trying to follow the boss to his stupid ass ball-and-cup game was pertinent information for you to beat the boss! And oh, a boss has a bunch of giant hands that float in the air that do hand signals to show their attacks? You intuited what those attacks would be by looking at them and moved out of range appropriately? Wh- no, you didn't, idiot, the balled up fist *obviously* can move around in a giant AoE area so wide even the directional across-the-map hand would feel jealous and you just got smashed for 16 damage from two postal codes away because it also didn't imply that it would bash within the area 3 ♥♥♥♥♥♥♥ times. I can't believe you didn't consider this a possibility, how could you possibly be this stupid? And if the lack of visual clarity wasn't bad enough, well the game will do one more thing for you, and that's the horrendously imprecise and dysfunctional art of having to pick up and drag your piece onto enemies to attack them with a base attack - and oh boy if the enemy isn't highlighted when you choose to place the piece, have fun doing literally nothing and eating up an entire action so you can get cocksmacked across the face by the now unimpressed enemy that you chose to willingly bend over for. Oh, what's that? You managed to make sure after much trial and tribulation that the enemy is highlighted by your indicator so you could get the attack off? Well, did you also make sure that the tiny circle indicating from which space you're attacking from was where you wanted it to be and not putting you directly in cocksmacking distance of 9 other enemies? Oh you wanted that to be [i]intuitive[/i] as well and not have to spend 30 seconds trying to get the system to behave and place you where you want it to because for some reason it keeps trying to place you in the least optimal spot ever? Well what if we just ♥♥♥♥♥♥ you over anyway even after you spent all of a minute perfecting it and double checking everything was lined up correctly? Also you expect me to replay these scenarios multiple times? The bosses don't change, you don't unlock new cards or functions at all so you always end up with the same experience on each character, there's no actual secrets to discover or new things to explore, it's just a dungeon crawler of the same exact areas with the same exact enemies ending in the same exact boss fights. There's not even like a score or anything at the end, and every victory amounts the same exact experience values, so what the ♥♥♥♥ is even the point of replaying? And I'm not even going to bother touching on the horrendous balance of cards where some aren't just useless but actively detrimental to you as they both eat up a card slot, take up a turn to use, and you have no discard function - oh, wait, but you actually do have a discard function, the game just [b][i]NEVER ♥♥♥♥♥♥♥ BOTHERS TO TELL YOU SO OR HOW TO EVEN DO IT. ARE YOU FOR ♥♥♥♥♥♥♥ REAL? YOUR STUPID ASS TUTORIAL TEACHES ME HOW TO PLAY THE WIZARD NOBODY WILL EVER BOTHER TO PLAY BECAUSE HE SUCKS ASS BUT YOU WON'T BOTHER TO INFORM ME OF A UNIVERSAL FUNCTIONALITY AVAILABLE TO ALL CHARACTERS?[/i][/b] This is an otherwise conceptually good game let down by some of the utterly worst UI and clarity issues that are a complete affront to game design. May the devs slow boil to death over the pits of hell in a cauldron with a manufacturing defect in the bottom that eventually will cause it to shatter sending them plummeting into the fires below. And also some fat ♥♥♥♥ is in the cauldron as well so they fall on top of the devs when this occurs. ♥♥♥♥ you.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Probably the only fun VR game
Great game. But if you have a child at home, its annoying. Cant change a diaper, get some food/milk. Or anything without getting kicked. Have fun, but be quick apparently.
Ich wünschte ich könnte das Spiel mögen... Das wünschte ich wirklich... Aber das ist leider nicht möglich! Ich habe mehrere solcher Spiele gespielt,sowohl virtuell, als auch am Tisch, aber das Spiel frustriert mich einfach nur aus verschiedenen Gründen: --> Das Balancing von Demeo ist katastrophal, um nicht zu sagen non extistent. Es spawnen endlos viele Gegner nach, auch aus Ecken die man gerade erst gecleared hatte, während man aber so gut wie keine seiner Karten zurück bekommt, man wird also immer schwächer und schwächer ohne dass die Gegner es werden. Das mag bei den ersten zwei Ebenen Sinn ergeben, da soll man ja nur Schlüssel holen und ab auf die nächste Ebene, aber auf der letzten Ebene wo man den Bossfight hat, ist das einfach nur frustrierend. Ich habe sowoh alleine, als auch in verschiedenen Gruppengrößen und Gruppenkonstellationen gespielt und wir haben keine einzige Mission beenden können... --> Die Steuerung ist komplett für den ***** ! Um einen normalen Angriff auszuführen, muss man seine Figur auf die andere Figur draufziehen um dann zu würfeln. Leider passiert es immer wieder, dass der Charakter einfach vor dem Gegner abgestellt wird, anstatt einen Angriff auszuführen, wodurch man eine seiner 2 Aktionen verschwendet, was bei nur 2 Aktionen pro Runde echt verdammt viel aus macht!
its like a board game where all you can do is attack and go, you get a few ability cards and thats it, very little depth
Good fun
good very good game
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mrdka
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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