
As the US army's elite special operations soldiers you are the most potent 'smart weapon' known to man. You are the 'tip of the spear' for covert operations around the world — you are the first line of attack. Nothing stands in your way.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This has got to be one of those times when I wish that Steam had a third or maybe a fourth option when recommending or not recommending a game because in this case while I gave it a thumbs up that doesn’t necessarily mean I would recommend it. I first played this game back in the very late 90s early 2000’s, I enjoyed it then and I’m still enjoying it now despite its glaring flaws and obvious low budget for even for when it was created. GRAPHICS: Bad even for the time when it was developed, the graphics were bad then and they are still bad today. However, stellar graphics is not the end-all to beat all and I am a firm believer that gameplay goes farther than graphics quality though I have to admit I wouldn’t mind a re-master of this and the other games in the Delta force franchise by nova logic. Characters are very polygonal as was common back then, there is no animation for weaponry load or anything like that it’s all very rudimentary enemies have only the most rudimentary movements and weapons and other objects in the game feel like paper cutouts rather than three-dimensional objects AI: the artificial intelligence for both enemy and allied characters (on the few occasions you have them) was poor even by the standards of the time and over 20 years later I feel that it shows even more. Enemies unless they are carrying a sniper rifle will often be slow to react to you and will instead often times just stand there like paper cutouts or targets on a shooting range leaving you with the feeling that you are in fact shooting at glorified pop-up targets rather than enemy bots. The enemies are definitely a whole lot of miss and very little hit, if you are on a mission where there is an underground portion of the level expect that enemies will detect you above ground and will start shooting at you but thankfully not be able to hurt you which really destroys the immersion plus enemy animation, such as it is seems to be limited to four only: running, kneeling (and which again they look like paper cutouts) overly dramatic death animation and of course shooting at you. Even on the highest difficulty the enemies in this game are not what I would call challenging 90% of the time, enemies can be killed usually with one or two shots and while they can be ridiculously accurate at distance if and only if it seems they have a sniper rifle the rest of the time they’re more close to being clay pigeons. GAMEPLAY: gameplay for this particular entry into the franchise I find to be oddly enjoyable, yes there is a certain amount of repetitiveness to it but generally you are not doing the same thing mission after mission it does vary it a little bit but generally missions consist of gathering Intel, destroying specific targets, clearing out bunkers, one ambush mission and one refreshingly not annoying escort mission. Missions can be short and to the point or they can be longer, you do have a sort of in game map in the form of a command screen which allows you to see a tactical map which is populated for you by a UAV drone which you do have some limited control over however if you are in a mission that has you going underground you will be going in completely blind because there is no in game map to show you the layout of the bunker anything so expect to spend some time wandering around. Waypoints in this game can be kind of clunky, fortunately you have the ability to cycle through them at will using the F5 key which you will have to do on some occasions because one of the fascinating things about the way this game is designed is each mission has an extremely large map that will allow you to go pretty much anywhere and you are not required to complete most mission objectives in a linear order though this can throw a monkeywrench into the game so bear that in mind. You have the ability to save at any point in the game with one of three save slots which act as save state which you can load at any time, or leave the mission entirely and restart from that particular point in the mission with a different player and different weapon loadout and full ammunition. OVERALL: this game is obviously not going to appeal to everyone, I already stated that I enjoyed playing it back in the day and I still enjoy it now but I am not oblivious to its glaring flaws and how poorly it stacks up to more recent tactical shooters. While some of the complaints I’ve mentioned are also true of the previous games in the franchise including land warrior, I have still found this game and land warrior to be enjoyable. Whether or not anyone enjoys this game is going to be completely up to them and what kind of expectation that they have going into it, at least that’s what I think.
Meh
Stále celkom dobrá hra... v podstate sa jedná o addon k Delta Force Land Warrior ale celý sa venuje Afganistanu. Ak si chcete užiť bitku o Bagram alebo Tora Bora - hurá do toho.
Segue a mesma premissa dos anteriores, só que dessa vez com gráficos mais refinados e mais missões. A sensação de atirar nos inimigos a centenas de metros de distância com a sniper ainda é prazerosa e um dos pontos mais altos da jogabilidade desse game. Já a reação desses ao nos ver, não é das mais inteligentes, contudo, possuem uma mira muito boa, se demorar para matar é morto. Bem que poderia ter um modo coop para se jogar as missões de campanha em rede local...
Engine, sounds, and weapons are improved. Campaign missions are flawed. The positives are that the player can passively and actively observe the battlefield with a UAV, enemies can surrender, and there is weapon sway, which I don't recall observing in the other DF titles, even the succeeding Black Hawk Down, Team Sabre, and Xtreme 1 and 2. Weapon firing sounds have been redone and improved since Land Warrior : https://www.youtube.com/watch?v=RqnR5UhY4fM There is even a 1st/3rd person switching key, but 3rd person can't be used for combat, so isn't worth using most of the time in a shooting game. I value the added abilities and realism a lot, but there are many more downsides that go along with it, Not good for modern high ram and large wide screens - On my WIndows 10 machine the setup thought my Swap was too little, and the game froze when trying to edit controls and the only way out of it short of hard reboot was logging out because I couldn't get steam or task manager to stop the unresponsive game. There are fixes for resolution setting issues discussed here : https://steamcommunity.com/sharedfiles/filedetails/?id=3041906277 Poor design - Some requirements for mission completion aren't specified. The first mission necessitates the destruction of a satellite dish and only the AT4 or charges can destroy it but doesn't list this objective and doesn't say how exactly to accomplish. The mission briefings aren't voiced. It's easy to fall and become seriously injured or die in the high hills, and even from jumping out of the inserting helicopter in mission 2 - to avoid that, jump out toward the nearest tree to the left door, where there is a bit of an incline. Here are some other tips for completing bugged missions : https://steamcommunity.com/sharedfiles/filedetails/?id=1449255690 Less mission depth and variety - It's all in the sand of Afghanistan. Suboptimal Controls - The controls are unergonomic and unintuitive, with defaults requiring movement of hand toward numpad for stance adjustment, while less immediately important things occupy the qwerty space. Makes fighting complicated and lengthy and increases the chance your character (who can die in one hit) has to start the whole mission over in a game with notoriously large maps and no player drivable vehicles. There doesn't appear to be a key to change rate of fire, so automatic weapons can't be used conservatively. I wish all of these were still readily available for purchase (especially on GoG because I'm not switching to Windows 11) and companies like Tencent and its TiMi Studio Group weren't killing their properties like Rockstar, Blizzard / Activision, Naughty Dog, Dont nod, Deck Nine, Square Enix, EA, and Ubisoft.
Great game, love this game.
Bueno, mismo problema de los anteriores; resolución diminuta, pero se puede jugar en modo ventana finalmente. Se integraron "personajes" en vez de las típicas caritas, con información de las funciones operativas de cada unidad, lo cual es genial en comparación a los anteriores y las armas ahora tienen recoil y sacudida de cámara al usar la mira en diferentes distancias y lugares, dando lugar a un juego más táctico. Me gusta, es más refinado que los anteriores pero es mejor conseguirlo en ofertas.
在中国,很多人的FPS游戏起源是CS,但我不一样,我的FPS起源是这款游戏。当年买的伪正版光碟,搬家后不知道丢哪去了。不记得当时打几折买的了,总之就很便宜,然后随便玩了一会儿,发现当年把我吓得全程爬行的游戏,现在玩起来简直没难度,也感觉很无聊,也就没玩多久。但不能用今天的眼光评判老游戏,还是得给好评。
Delta force Dagger is even better than the original even though I still play them it is everything and more than I expected!
pour le 4em Delta Force j'ai meme la boite du jeu chez moi
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| M.A.X.: Mechanized Assault & Exploration | $51.7K | 210 | 88% | $9.99 |
| Calamity Angels: Special Delivery | $51.7K | 54 | 85% | $29.99 |
| Midnight Special | $51.7K | 168 | 76% | $14.99 |
| Annalynn | $51.7K | 655 | 98% | $4.99 |
| 16bit Trader | $51.7K | 539 | 42% | $2.99 |
| Desktop Farm | $51.7K | 684 | 73% | $2.99 |