
In Delos, you are the space traffic controller managing the flow of ships at a bustling space station. Direct docking, allocate resources, and prevent collisions in a real-time strategy setting. Balance efficiency and safety to maintain order in the interstellar hub.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Take command of your own named space station as its traffic controller. Your mission is straightforward but challenging: guide ships safely to dock while maintaining your station's resource balance.
-- quick preamble from the developer hv --
Hi all, thank you for checking out Delos: Space Traffic Control. I've been working on this game for a few months in my spare time - probably accruing a few hundred hours worth of development. That being said, the game is --buggy-- at this current juncture. It will crash. There are missing features. If revenue allows for it, I would absolutely love to keep working on this, adding new features, and gradually bumping up the price by a dollar or two as it becomes a more substantial game. As it is now, I hope the price point is acceptable with the current state of the game!
For full transparency, here are some things currently missing:
- Sound effects (really)
- Visual effects for ship collisions
- Any sort of progression (i.e. station upgrades)
But, my favorite feature is in game - it is a singleplayer game, but you can chat with other players in the comms menu!
Here is what I'd like to add to the game should revenue allow for continued development:
- Lane drawing: Draw and assign lanes for ships to travel on
- Ship patience timer: Get the ship in and out of your sector within the allotted time or else it incurs an incident
- Reputation system: Gain reputation with pilots/corporations to facilitate more gameplay options between them
- Narrative: Learn about the world through talking with the pilots that dock at your station
- Station upgrades: Bigger berths, bigger ships, station infrastructure, etc.
- And a lot more
Anyways, I hope you enjoy your time with the game should you purchase it. Beyond the money exchanged (my deepest thanks), it also means the world to me that you would take time out of your day to try out the game. Please hop in the Discord and share your thoughts!
I hope you have a great rest of your day and thanks for reading.
-- on to the marketing speak --
KEY FEATURES:
TRAFFIC MANAGEMENT
- Direct two types of ships to appropriate docking berths
- Prevent collisions by managing traffic flow
- Approve or deny docking requests based on your station's needs
RESOURCE BALANCING
- Manage ships that sell resources to your station
- Coordinate with ships that purchase resources from your station
- Maintain a careful balance to avoid resource depletion
STATION OPERATIONS
- Name your space station to establish your identity
- Chat with other players about strategies and experiences
- Track how long you can keep your station operational
SURVIVAL CHALLENGE
- Your station consumes resources continuously
- Strategic decisions determine how long you can survive
- Score is based on operational longevity and efficiency
The game focuses on the core challenge of resource management through traffic control. Each ship that docks either provides essential supplies or depletes your reserves. Your task is to maintain this delicate balance for as long as possible while ensuring safe docking procedures.
How long can you keep your station running before resources run out? Take control and find out.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An excellent, relaxing little game. Still needs a lot of polish, but has tons of potential and is still good fun.
Interesting concept, but still a bit thin on content, Looking forward to seeing more gates, more berths, more routes, more types of ships, etc. Also looking forward to quality of life updates, like fixed GUI, hotkeys, etc. I'll be playing this more in the future!
Novel and adventurous take on a 'pick up and play' game. You're ATC for a Space Depot, basically an Amazon Distribution hub. You manage the income and outgoing freight and have to manage your inventory while paying attention to who you have approved to land and be aware of who is queued up to take off. All in all a fantastic little game to blow off some steam and for $3 it's well worth the spend to support this Indie dev. I've spent $3 and received a LOT less, before...
So after playing for a while - I am excited. What is here is a promising start, to a game that is definitely my kind of game. This game appears to be very, very early in development but I cannot wait to see what this becomes.
Non stop updates at the start of the year, to absolute crickets. This has gone nowhere.
Yes.
Tightly focused space themed zen garden kinda deal.
A promising start to a really interesting idea. At the moment it's very simple, managing Resources and Credits, aligning craft to land on the left or right pad, direct from one of two gates. The camera angles and sense of scale are incredibly satisfying and lend for some really interesting moments of multiple ships on approach or taking off at the same time. However, very early on in development. I had 2 ships crash into eachother and had no audio cues or awareness that they were destroyed for several minutes until I had to check the tool tips. Also, ships are not dynamic. There's no engine flare as they accelerate from the station, or tie-down clamps as they land on the landing pads. All would be nice little quality of life improvements to immerse the player. Nevertheless, a really interesting idea, with some big hopes for it, and massive praise for a one-person development team! Can't wait to see how it develops.
This is a game by a solo dev. Making games is hard. The price is ridiculously cheap for what you get out of it and the graphics are pretty great! I hope this keep being improved and the dev can get some recognition for his hard work.
Abandonware. No updates in a year. Lots of promise. But very simplistic.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Haegemonia: The Solon Heritage | $5.6K | 126 | 68% | $1.79 |
| Mortisomem | $5.6K | 68 | 93% | $3.99 |
| NARK THE DRAGON | $5.6K | 93 | 49% | $3.99 |
| MEMOLOGY: ITALIAN BRAINROT | $5.6K | 168 | 90% | $0.99 |
| Vindictive Drive | $5.6K | 92 | 65% | $2.99 |
| The Memory of Eldurim | $5.6K | 250 | 40% | $0.99 |