
In Delos, you are the space traffic controller managing the flow of ships at a bustling space station. Direct docking, allocate resources, and prevent collisions in a real-time strategy setting. Balance efficiency and safety to maintain order in the interstellar hub.
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Take command of your own named space station as its traffic controller. Your mission is straightforward but challenging: guide ships safely to dock while maintaining your station's resource balance.
-- quick preamble from the developer hv --
Hi all, thank you for checking out Delos: Space Traffic Control. I've been working on this game for a few months in my spare time - probably accruing a few hundred hours worth of development. That being said, the game is --buggy-- at this current juncture. It will crash. There are missing features. If revenue allows for it, I would absolutely love to keep working on this, adding new features, and gradually bumping up the price by a dollar or two as it becomes a more substantial game. As it is now, I hope the price point is acceptable with the current state of the game!
For full transparency, here are some things currently missing:
- Sound effects (really)
- Visual effects for ship collisions
- Any sort of progression (i.e. station upgrades)
But, my favorite feature is in game - it is a singleplayer game, but you can chat with other players in the comms menu!
Here is what I'd like to add to the game should revenue allow for continued development:
- Lane drawing: Draw and assign lanes for ships to travel on
- Ship patience timer: Get the ship in and out of your sector within the allotted time or else it incurs an incident
- Reputation system: Gain reputation with pilots/corporations to facilitate more gameplay options between them
- Narrative: Learn about the world through talking with the pilots that dock at your station
- Station upgrades: Bigger berths, bigger ships, station infrastructure, etc.
- And a lot more
Anyways, I hope you enjoy your time with the game should you purchase it. Beyond the money exchanged (my deepest thanks), it also means the world to me that you would take time out of your day to try out the game. Please hop in the Discord and share your thoughts!
I hope you have a great rest of your day and thanks for reading.
-- on to the marketing speak --
KEY FEATURES:
TRAFFIC MANAGEMENT
- Direct two types of ships to appropriate docking berths
- Prevent collisions by managing traffic flow
- Approve or deny docking requests based on your station's needs
RESOURCE BALANCING
- Manage ships that sell resources to your station
- Coordinate with ships that purchase resources from your station
- Maintain a careful balance to avoid resource depletion
STATION OPERATIONS
- Name your space station to establish your identity
- Chat with other players about strategies and experiences
- Track how long you can keep your station operational
SURVIVAL CHALLENGE
- Your station consumes resources continuously
- Strategic decisions determine how long you can survive
- Score is based on operational longevity and efficiency
The game focuses on the core challenge of resource management through traffic control. Each ship that docks either provides essential supplies or depletes your reserves. Your task is to maintain this delicate balance for as long as possible while ensuring safe docking procedures.
How long can you keep your station running before resources run out? Take control and find out.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Je fais une pause de Elite Dangerous pour être gérant d'une station dans Delos. Pas grand chose à faire, 2 plateformes d'amarrage, 2 ressources à gérer. C'est très simple mais c'est un début qui laisse beaucoup de place à une tonne d'idées. Peut-être dans de futurs mise à jour : Gestion de l'énergie, de l'alimentation de la station, diverse ressources, commerces, plus d'emplacements d'amarrage, sécurisation de la station contre des pirates, etc. Il y a moyen de faire pas mal de choses ! On encourage le ou les devs !
It seemed like an interesting concept. No new updates in over a year. Currently there is no game to play, just an idea of a game.
So uh, I have done everything there is to do ...
If you like chill, space-themed idle clickers and you're into Tangerine Dream, this is 110% your jam.
no updates since april i'll change my rating when there will be a new one
Play the tutorial and you've played the entire game. It looks pretty enough but all you do is juggle resources and credits. You orbit what I assume is Mars. There are 2 jump gates. One that leads towards Earth and one that leads towards Phobos. Ships request to come in, you accept requests and assign them a landing pad. Left or right. There are 2 types of ships. Supply ships fill up the resources bar, commercial ships fill up the credit bar. You bring in ships and juggle the bars. That's it! Boring.
Bei diesem Spiel fehlt noch was. Der Nordpol Wegpunkt ist gar nicht zur Auswahl wodurch das Spiel gar nicht erfolgreich gespielt werden kann
Really cool idea, and fun execution. Highly recommend!
There's a whole super-genre of "doing a job, but fun" games that I love, and this one fits. Right away, the camera perspectives and mega-zoom capability drew me in. You aren't a disembodied god's-eye-view like the sim or tycoon games of the past; you're viewing the whole scene through cameras, switching between them for better views in different situations. Halo:Reach's campaign did this a lot. The stations, gates, and ships all have a grounded, plausible-sci-fi feel, and have lots of detail to admire while you wait for ships to shuffle around the yard. The flat panel interfaces are enhanced, once again, by a grounded feeling thanks to elements being tightly bound to moving objects, as if our cameras have systems to recognize and tag objects. At the time of writing, there is a small learning curve. I failed three runs early on, but did not take me long to feel like I would never make a mistake again, and that I had seen all there is to see. Even so, it's enjoyable and relaxing just directing traffic, keeping my resources and credits in balance, and trying to choose transfer requests carefully for the best prices, and to optimize traffic flow. If you can get both vessels to leave through the same gate, you can use the other gate to queue up the next pair of vessels. Needless to say, I'm looking forward to new challenges and new content from the developer. I'll be keeping my eye on this project, and glad that I got in for $3 this early. I hope they value their own efforts and increase the price commensurate with the maturity of the project.
A hidden gem with great potential Delos is a very enjoyable and refreshing experience. You play as a space traffic controller managing incoming and outgoing cargo ships at a small station. It’s a mix of logistics, time management, and strategy — but with a calm sci-fi vibe and just the right amount of pressure. You manage offers from various ships [spoiler] (buying or selling cargo) [/spoiler], decide where to land them [spoiler] (left or right pad) [/spoiler], and make sure they safely depart through the correct gate [spoiler] (Earth or Phobos) [/spoiler]. The core mechanic of avoiding incidents — like collisions or overfilling your storage — adds a nice layer of challenge without being stressful. Watching your cargo slowly drain like an hourglass adds a cool sense of real-time progression. There's even a jukebox tab with relaxing space music, which adds a lot to the atmosphere. It’s still a bit buggy (had a crash after ~25 minutes of play), but that’s to be expected in early development. The concept is strong, and I’m genuinely looking forward to more updates. Things I’d love to see in the future: Resizable UI windows or more flexible interface design. More cargo types (like medicine, food, fuel, etc.) with upgradeable storage. Missions or contracts to add long-term goals. Deeper station management or progression. If you enjoy simulation games that are chill but still require attention and smart decisions, give this one a try. The developer clearly has a vision here — and I’m excited to see where it goes.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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