
In Delos, you are the space traffic controller managing the flow of ships at a bustling space station. Direct docking, allocate resources, and prevent collisions in a real-time strategy setting. Balance efficiency and safety to maintain order in the interstellar hub.
Modeled estimate, not a reported figure. How we estimate →
About
-- Update 2026/08/16 --
Hi folks, thanks so much for having played the game. I can't promise any updates since I'm entering job-land, and I wish the game could have been more than it was. If some day I don't need to worry about paychecks, hopefully I can get back to working on this.
Thanks again so much, it has truly meant the world to me that folks tried the game :')
-- /Update --
Take command of your own named space station as its traffic controller. Your mission is straightforward but challenging: guide ships safely to dock while maintaining your station's resource balance.
-- quick preamble from the developer hv --
Hi all, thank you for checking out Delos: Space Traffic Control. I've been working on this game for a few months in my spare time - probably accruing a few hundred hours worth of development. That being said, the game is --buggy-- at this current juncture. It will crash. There are missing features. If revenue allows for it, I would absolutely love to keep working on this, adding new features, and gradually bumping up the price by a dollar or two as it becomes a more substantial game. As it is now, I hope the price point is acceptable with the current state of the game!
For full transparency, here are some things currently missing:
- Sound effects (really)
- Visual effects for ship collisions
- Any sort of progression (i.e. station upgrades)
But, my favorite feature is in game - it is a singleplayer game, but you can chat with other players in the comms menu!
Here is what I'd like to add to the game should revenue allow for continued development:
- Lane drawing: Draw and assign lanes for ships to travel on
- Ship patience timer: Get the ship in and out of your sector within the allotted time or else it incurs an incident
- Reputation system: Gain reputation with pilots/corporations to facilitate more gameplay options between them
- Narrative: Learn about the world through talking with the pilots that dock at your station
- Station upgrades: Bigger berths, bigger ships, station infrastructure, etc.
- And a lot more
Anyways, I hope you enjoy your time with the game should you purchase it. Beyond the money exchanged (my deepest thanks), it also means the world to me that you would take time out of your day to try out the game. Please hop in the Discord and share your thoughts!
I hope you have a great rest of your day and thanks for reading.
-- on to the marketing speak --
KEY FEATURES:
TRAFFIC MANAGEMENT
- Direct two types of ships to appropriate docking berths
- Prevent collisions by managing traffic flow
- Approve or deny docking requests based on your station's needs
RESOURCE BALANCING
- Manage ships that sell resources to your station
- Coordinate with ships that purchase resources from your station
- Maintain a careful balance to avoid resource depletion
STATION OPERATIONS
- Name your space station to establish your identity
- Chat with other players about strategies and experiences
- Track how long you can keep your station operational
SURVIVAL CHALLENGE
- Your station consumes resources continuously
- Strategic decisions determine how long you can survive
- Score is based on operational longevity and efficiency
The game focuses on the core challenge of resource management through traffic control. Each ship that docks either provides essential supplies or depletes your reserves. Your task is to maintain this delicate balance for as long as possible while ensuring safe docking procedures.
How long can you keep your station running before resources run out? Take control and find out.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well positioned cameras and zoom fov effects to get nice views. Some radio chatter would be a good addition. Multiplayer chat is a neat feature in a singleplayer game, dev hv responded and I reported bug directly to the source hah. As others have mentioned, pleasant vibes, definitely a good start. Keep it up!
Dead, unfinished game. Let it exist as a itch.io concept for the <5min of gameplay this game actually gives
Залипательная игрушка про контроль трафика. Цель игры продержаться как можно дольше. Ресурсы на станции тратятся сами по себе и их скупают. Прибывающие корабли продают и покупают их твоей станции. У вас не так много доков стыковки, только два. Два порта для прибытия и убытия и 3 направления. У портов вы можете менять направление, но надо помнить в этот порт на старое направление есть уже судно или нет. Механики игры простая, но требует запоминания кто куда отправлен. Есть чатик с НИПом, для атмосферы разве что, и глобальный чат между всеми игроками в текущий момент. Из минусов игре не хватает сюжета, мини событий. Можно добавить кроме абстрактных ресурсов прямо пары видов товаров и так далее. Явно требует проработки вглубь механик, на текущий момент разннобразия не много. Управление камерой мне не понравилось, оно не отзывчивое на быстрые клавиши. Проще мышкой по меню нажать.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a ton of fun with very simple mechanics. It just needs some TLC and some features. I played for an hour straight without even realizing it. I will revisit if the developer updates the game with new features, like station upgrades, gate upgrades, and other stuff to spend my credits on! Definitely worth the couple bucks it costs right now, and would easily be worth more money with some more roguelike features to keep me building.
Good start. Hope to see more content and mechanics in the future.
Very small, very chill. Cheaper than a cup of coffee at many places. Thanks Hanz for the cool little game. Hope u come back to it from time to time to add a thing here or there when you get the time.
Delos is one of those games where the simple concept has a great feel - Can't wait for what this dev has in store with the future of this game feels like I may end up spending a fair few hours with idle management of this one.
Positive review intended to encourage the developer. A space station traffic control game is something I'd dreamed about for years, so this was a delightful find. Make no mistake, though, at this point this is basically demonstrating an "idea for a game". Like, "here, this'll be the main idea, and we'll just expand it from there" but without any of the expansion having occurred yet. "Shows potential", as we say on Steam reviews. Right now it has one space station and two gates from which you'll have to organize incoming and outgoing traffic to avoid conflicts, while attempting to buy and sell one abstract resource ("resources") to keep the "resources" from running out. More stations, more gates, different resources, different type of traffic, space station expansions, all of these could potentially be added to round out the experience, but none of it exists yet. If you've got three bucks and like the idea as much as I do, though, give it a shot, and then hope for the best.
I'll give a thumbs up to support the developer, but the game still leaves a bit to be desired. I found the menu system un-intuitive and a little frustrating to use, traffic control systems should be streamlined and easy to use and not full of menu drilling to get what you need. If you're looking for a laid back and casual space experience, this might scratch that itch. If you're looking for pew pew and action, this isn't it.
This is a game by a solo dev. Making games is hard. The price is ridiculously cheap for what you get out of it and the graphics are pretty great! I hope this keep being improved and the dev can get some recognition for his hard work.
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