
Join a gothic battle where Good confronts Evil using roguelike deckbuilding mechanics. Play as either side, invading Alaric's Castle, or as Alaric himself defending against the invading heroes!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yeah, I dunno. It's not great. It's pretty simple and straightforward, but almost too much so. The fact that you can lose all your treasure if you die is frustrating. So, I've been quitting after a floor or two to not risk it, which doesn't feel good. There doesn't seem to be much meta progress. Just some items you can swap. You can't change your starter skills, which are terrible. It could be good, but it needs something more.
As many reviewers had said before you buy 2 games: I. DELIVERANCE is a roguelike with cards. It's quite funny with the different heroes, they all have good synergies and interesting mechanics. The game is all about getting useful items throughout a run. 1st CON: However, it's very easy to overdo it or accidentally have more cards than needed. And that's it, because basically you cannot remove cards from your deck (once you complete a level, there is an option for removing 1 but it does not worth it, since you may able to get much better skills). I suggest that the devs should add more opportunites to remove cards (e.g. after fights like take 1 of 3 or remove 1 or at forges for treasures). 2nd CON: I find a run too long. Especially the last level... you may have a shortcut but that's still too long. Which is a problem because it simply drains your life or have too many cards (like Kick which becomes trash after a while). Also, the last level drags so long as it becomes boring even frustrating. And there is no such things as off-combat healing (like camps in StS or AtO, etc.). My suggestion is adding at least ONE camp or healing opportunity directly before the final boss (still hard to get there but feels frustrating starting the fight on low health as it's certain doom). 3rd CON: the game fails to tell you if I remember well, but each fight is timed. If you fail to kill enemies under x rounds, Then, enemies and Grim Reapers start appearing, eventually killing you (since you didn't manage to finish some "weak" enemies you probably won't kill the GRs who appear in an endless loop). I think the timer should have some more rounds as some classes need more time to build up synergies or effective damage. Maybe the timer could also be shown (optionally) or you could have some warning 3 rounds before or something like that (like "you hear reinforcements coming from upstairs" etc.) Overall, Deliverance is fun and strategic but not perfect in my opinion because of the afformentioned flaws. II. REIGN on the other hand is much more fun. I've never played Monster Train (people say it's something like that) but it's just good. You play as Alaric, the big bad guy and must whitstand weaves of enemies and bosses (who are the heroes from Deliverance). You have your minions (enemies from Deliverance), who have attack power, health and usually an effect. You arrange them on 3 levels of the castle, then you let the "heroes" come. Cards do autobattle so they must be placed carefully. I find this game mode much more fun and less frustrating as Deliverance (however it's quite a different genre). Also different factions feel really completely different but still fun and interesting. You may also fast-forward autobattles which is quite handy if you don't have much time or with some factions (I'm looking at you Gargoyles). My only CON is the low number of different events or customisation options during a run and I find the Beasts faction somewhat broken (their abilites are far too situational, I suggest a revamp or some buffs to make them stronger). The game is worth even for Reign itself. It's a quick, strategic and fun game with some dark fantasy/gothic setting.
You're getting vault of the void and monster train for the price of half a game
This is actually two separate games: Deliverance, and Reign. Which have nothing to do with eachother, and don't cross-over. That's not a positive or a negative thing, just something to note. Now, my review. You know the old meme of a little boy asking his mom for something, and the mom says "No, we have that at home" but what they have at home is like a cheap off-brand knock-off? Well Deliverance is Slay the Spire at home and Reign is Monster Train at home. They are definitely inferior knock-offs. Are they bad? No, they're still fun. But this game is essentially a bargain bin off-brand knock-off of these two much better games. I still recommend the game because I got it cheap, and it's fine for the price point.
买一个游戏相当于得到了两个游戏,一个爬塔一个怪物火车,但是都很一般,平衡做得不太好,勉强好评吧。
Didn't really leave early access
Фактически, Вы покупаете сразу 2 игры. И если первая весьма банальна и не даёт ничего нового, то вторая, которая Reign - гораздо интереснее, потому что это клон легендарного Monster Train. Конечно, клон сильно упрощённый по многим параметрам, но играть всё равно интересно. За 3$ на распродаже можно взять, если устали от Monster Train, прошли его и хотите похожего опыта. Если же нет - в любое время дня и ночи выбирайте Monster Train.
Deliverance & Reign, developed and published by One Up Plus, is an interesting addition to the growing catalog of roguelike deckbuilders because it refuses to settle on a single perspective. Instead of simply casting players as the hero on a quest to defeat evil, the game presents two interconnected campaigns that explore both sides of a conflict. One path puts players in the role of adventurers fighting their way through the cursed halls of Alaric's Castle, while the other allows them to embody the infamous ruler himself as he repels invaders. This concept immediately gives the title a stronger identity than many indie card games that rely solely on familiar mechanics without adding a unique twist. The Deliverance campaign feels closest to what genre fans would expect. Players advance through branching routes, gather cards, obtain relics, and gradually shape their builds around powerful combinations. The game offers a satisfying sense of progression as every run becomes an opportunity to discover new strategies. Enemy encounters range from common monsters to more dangerous elites, encouraging players to carefully consider risk versus reward. The dark fantasy setting helps reinforce the experience, with its collection of undead creatures, monstrous foes, and ominous castle environments creating a world that feels inspired by classic gothic fiction. Although the game borrows ideas from established roguelikes, it executes them competently enough to remain engaging throughout multiple playthroughs. Where Deliverance & Reign truly separates itself is in its second mode. Reign transforms the experience by placing players in the position of the antagonist. Rather than advancing through hostile territory, players defend their stronghold against waves of incoming heroes using a different set of tactical considerations. The shift in perspective changes the pacing considerably and introduces mechanics that prevent the two campaigns from feeling like simple reskins of one another. It is an ambitious decision that pays off, adding substantial replay value and giving players the opportunity to experience both sides of the narrative conflict. The card system offers a healthy amount of depth across both campaigns. Building synergistic decks becomes increasingly rewarding as players unlock additional options and learn how certain abilities complement one another. Some combinations can completely alter the flow of combat, rewarding experimentation and encouraging repeat runs. The inclusion of the Hell Layers difficulty modifiers is another welcome feature, providing experienced players with escalating challenges after completing the base game. This extra layer of progression ensures that the experience remains relevant long after the initial credits roll and gives dedicated players plenty of reasons to return. Visually, the game adopts a hand-drawn art style that suits its grim atmosphere. Character illustrations are expressive, and enemy designs are varied enough to remain memorable over time. The soundtrack effectively supports the mood without becoming overly intrusive, while sound effects provide enough feedback during combat to keep encounters feeling responsive. However, the presentation occasionally reveals the limitations of its independent development. Some animations lack impact, and certain environments can appear repetitive during extended sessions. These are relatively minor issues, but they are noticeable when compared to the genre's most polished offerings. Despite its shortcomings, Deliverance & Reign succeeds because of its willingness to take risks. The idea of offering two distinct campaigns in one package could have easily resulted in a pair of shallow experiences, yet One Up Plus manages to provide enough substance in both modes to justify the concept. It is a game that respects its audience, offering accessibility for newcomers while still providing enough strategic complexity for veteran deckbuilder fans. While it may not redefine the roguelike genre, it demonstrates a clear understanding of what makes these games enjoyable and presents those strengths through a compelling dual-perspective framework. Deliverance & Reign is a strong effort from One Up Plus and stands as an easy recommendation for players who enjoy card-based strategy games with a dark fantasy aesthetic. Its combination of replayability, varied gameplay modes, and thoughtful deckbuilding systems makes it a worthwhile addition to any roguelike library. Rating: 8/10
Awesome game. Couldn't stop playing it lol. 1 game with 2 game modes inside, brilliant!
Нельзя просто взять и, без минусовой кармы, на коленке собрать с драфтовыми рисульками 2 чужие игры >8( Очень сырые поделки, нет описаний многих умений/свойств, продукт мало тестировали. "Fate hunter" еще более-менее похож на оригинальную игру, хотя сильно уступает и в визуале артов, и в анимации, и в интерфейсе. А вот местный "Monster train" я бы не выпускал в текущем виде даже в качестве бесплатной версии, там еще работать и работать.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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