
Woken up in a strange and seemingly abandoned house, you discover what insanity has prevailed as you uncover the remnants of its past guilt-ridden inhabitant.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
[h1]Introduction[/h1] It’s time to review another abstract title! Delirium delivers at least from this perspective, of a title that is puzzling and never explained properly. It sadly fails from nearly all other points of view, but not enough for me to demolish the efforts of a single developer at the start of his Steam journey. So yes, it is the Steam debut of Night Whale and many lessons shall be learned from Delirium’s narrative and even level design. You’ve been warned that this game shall not hold your hand and neither will I spoil its mysteries. I shall merely offer my own version of constructive criticism in regards to it. [h1]Story[/h1] How should I put this in mild terms…the story from Delirium makes other abstract titles run for the hills. How it received the Steam tag on its Store page with “Story Rich” is beyond my understanding. So what do we have? A nameless, genderless and silent protagonist who interacts with several objects within a house that looks more like an abandoned bunker in the middle of a war torn city. I’m inclined to consider the entire experience as a nightmare sequence since very little of it makes sense, even when compared to the many abstract or atmospheric games I played over the years. Players are thus, steping in the shoes of a mysterious figure which tries to piece together, the life and most recent struggles of the house’s previous owner. Across the several rooms which may be explored, there are red journals which contain descriptions and the woes of an aging man coming to terms with his own mortality. May be cryptic drivel or perhaps there’s more to it. It’s very ambiguous and two words stand out: Samar and Innsmouth. The first is used in the books for someone’s name, so it’s not related to the island and provice from the Philippines but Innsmouth is an entirely different story. That’s a fictional town penned by H. P. Lovecraft. You just had to drag Cthulhu in this, didn’t you, Night Whale? [h1]Graphics[/h1] Delirium is powered by the Unity Engine, so I have no technical issues to complain about. It ran on 4K resolution and stable 60 frames per second. It’s not like there were any reasons to strain a GPU though, since the bunker is poorly lit and features relatively few objects to inspect or interact with. You can step outside the building and “admire” the desolate urban landscape in front of you. The textures and assets are of decent quality, but nothing special about them. [h1]Audio[/h1] Sounds are severly lacking in diversity. Most of the time you’ll just hear footsteps made by the protagonist in search of some meaning to it all. Towards the end of the game, you’ll finally hear menacing whispers and that, along with a single jump scare, form the “horror elements” of Delirium. Take it as you will, I wasn’t impressed or scared by any of the game’s meagre efforts. [h1]Gameplay[/h1] For a title that doesn’t save progress at all and expects you to finish it in one sitting, it all started on the wrong foot. A pitch-black room and facing a wall. I honestly thought that the game had frozen or something until I figured out that I had to open a door leading to the house’s first corridor. Pay close attention to all of the objects you see. Even if you can’t pick them up or zoom in, they may contain hints that will help you in your brief adventure. Read the books without skipping pages. Two keypads require passwords that are hidden in a fairly subtle manner. You need to find and use them if you want to progress the story. I guess I could have finished Delirium in half the time it took me in the end, if only I wasn’t stubborn enough to figure things out on my own instead of relying on a solution from YouTube or whatever. That’s the low road of gaming and I strongly advise that you avoid it. The antagonist was a pleasant surprise, as was the endgame sequence. They’re also partially the reason why I still recommend you play Delirium eventually. [h1]Verdict[/h1] “Delirium” is a fascinating word by itself since it can represent both passion and temporary madness. It can still be better explained than the eponymous Steam game. The only reason why I’m willing to rate it just high enough to still recommend it, is that it shows promise from a developer who had the right ideas but lacked the means or skills to properly showcase them yet. This isn’t a lazy cash grab for a shoveleare platformer. Cthulhu is my witness that I had my share of those on Steam to last for two lifetimes. So I’m not going to encourage you to steer clear from Delirium. Just be fully aware that it may not meet your expectations. Pick it up when bundled or heavily discounted and you won’t regret it. As for the developer, he really needs to add some Steam Achievements in his current and future projects. Sweetening the deal or not, it would show support for the potential player base and especially consideration for Steam collectors. [h1]Strong Points[/h1] + Pleasant graphics. + Abstract experience... + Interesting concept, poor execution. [h1]Weak Points[/h1] - No Steam Trading Cards nor Achievements. - Abstract experience... - Lacks sound variety. - No replay value. [b]Rating 60/100 [/b] [quote]This review was submitted for [url=http://steamcommunity.com/groups/ReviewExperts#]ReviewExperts[/url], through the generous contribution of [url=http://steamcommunity.com/id/danielbink]Daniel - REX Network[/url].[/quote]
I cannot recommend this game for various reasons. First of all, I want to point out that this game has been made by one person, which I admire. I know how much time and effort has to be put in a game for it to be released at all, and when one person pulls it off, I take my hat off to him. Nevertheless, the experience I had with this game was unpleasant. As we all got to learn, a first person horror game isn't gonna roll without loads of text for the player to read. In 'Delirium' however, you will spend as much time reading books than exploring the setting. The texts are too long and purple-prosey to enjoy them on their own, and they are the only means by which this game tries to tell a story. The H. P. Lovecraft allusion don't help. The house itself is a few rooms, but there is nothing to discover there. The rooms are boring. Some textures are okay, but the huge difference between them is what breaks the immerson -- one is very sharp and detailed, others are blurred. Some even seem to be faulty, with big black pixels all over them. The lighting is, as usual with the more amateurish typed of horror games, unrealistic. It bends around corners, drops off after two meters and so on. I know this game has been made with the Personal Edition of Unity, but when there are two or more lamps burning in a room, this room won't have pitch black corners. This is not even a design thing anymore. The sound is horrible. The constant background whispering gets annoying real fast. I believe that sound design might be more effective in a horror game than graphics. But the sound design in Delirium is lazy. Your footsteps all sound the same regardless of whether you're walking on wood or on sand or on grass. The ticking clock can be heard all the way outside the house, whereas a fire won't make a noise. It's not free of bugs either. One time I got stuck between the table and the couch. On the other hand, in the yard, you can walk right through trash cans since they have no collision detection. That's sloppy. I didn't care at all. Note to the creator: Please don't give up. I really respect your work, but there is so much stuff that needs to be done or seems unfinished, the game shoudn't have been released yet.
Another 15 min game. whit 0 gameplay and story or anything whatsoever.Just walking around solving door and key puzzles. Only luck, I am getting most of the games free. And even that is not worth for this garbage... I can't imagine paying for something like this, even I 1$
8-10 perces "horror" játék melyben a történetet a játékban található könyvek elolvasásásval tudhatjuk meg. Nem tudom ajánlani főleg ennyi pénzért nem amiért árulják.
This game has only 1 jump scare and about consistent levels of the feeling of some kind of impending doom. However, the story is lacking in any kind of detail other than the journals found throughout the game. It is designed to creep you out for 10 minutes in hopes that you have nearly 0 I.Q. in order to not question the game at all. There is absolutely zero explanation as to why our character is even in this house or why we cant go anywhere other than the house. I found myself asking why I was in the house in the first place which was a good thing until there was no story arch to back it up. Maybe there is some hidden layer that someone needs to unlock, but I seriously doubt it. If I find anything particular that changes my mind about this review, I will make sure to change it. I do recommend more people play this game in hopes there will be more to come, but 5$ just for that little bit. I get more out of free to play games that are crowd funded.
My speedrun is 2:12.08 do i get an award? In all seriousness though, for a one person team this is a pretty good game. The atomosphere is great, and the audio is pretty good too. Keep up the good work.
Delirium is a psychological horror from the first person. In it we play for a man who tries to solve the riddles of the house in which he appears in the beginning. The history of the game is given to us in the form of diaries lying in this house. The game itself is not bad, it has beautiful graphics and atmospheric suspense. From the minuses I can say that I was loading for a long time after pressing "start the game" and did not immediately understand how to close the book after reading - you need to click with the left mouse button on the edge of the screen. And so I'll put the game positive feedback, kept me in suspense and a couple of times scared, for a better effect you need to play with headphones at night. =================== Делириум - это психологический хоррор от первого лица. В ней мы играем за человека, который пытается разгадать загадки дома в котором появляется вначале. История игры подается нам в виде дневников лежащих в этом доме, очень жаль что нет русского языка. Сама по себе игра неплохая, обладает красивой графикой и атмосферным саспенсом. Из минусов могу сказать, что долго загружалась после нажатия "начать игру" и не сразу понял как закрыть книгу после прочтения - нужно кликнуть левой кнопкой мыши на край экрана. А так поставлю игре положительный отзыв, держала меня в напряжении и пару раз напугала, для большего эффекта играть нужно в наушниках ночью.
Garip ve terk edilmiş gibi görünen bir evde uyandığınızda, bu evin geçmişteki suçluluk duygusuna kapılan sakininin kalıntılarını ortaya çıkarırken, deliliğin nasıl hüküm sürdüğünü keşfedersiniz.
https://youtu.be/FtPKoz_d1Wo Loose horror vibes combined with abstracted puzzle requirements takes it toll on the pacing of this game, players will spend more time confused than frightened.
剧情一头雾水 一点提示都没有 慎入
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