
Fight what should never wake. Deliria is an infinite multiplayer sandbox with no cubes and no grid: carve the world smooth, build a town people actually move into, and hold it against blood moons, invasions and nine Lovecraftian gods.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This game isn’t finished, and it isn’t going to be. Deliria gets free content updates for as long as I can keep making them. Already on the list:
And plenty more beyond that. No dates promised — each update ships when it’s actually good.
Deliria is a world you cut open.
It is an infinite multiplayer sandbox where the building has no blocks. Ride mounts, command pets and summons, switch between swords, guns, bows and magic, and push your style rank up while the soundtrack goes enormous behind you.
Over 17 biomes with their own weather, light and wildlife: deep forests, deserts, frozen ridges, ruins.
Build a house and someone moves in. Build a few more and you have a town

Deliria is better with people in it. Explore together, build enormous arenas, gang up on bosses, hold the town through an invasion. Or flip PvP on.
Nine bosses, hundreds of ordinary nightmares in between, and a bestiary that fills itself in as you go.
Your attacks build a style rank, letter by letter, the way character action games do it. Keep the chain going and it climbs. Get hit, get sloppy, or lean on one button and it falls. Can you win against legions of spears, and hundreds of arrows?

Smooth terrain, spheres, ramps, overhangs, caves you dig out by hand. Creative mode for when you just want to build, plus a grapple and a set of wings for when the ground stops being interesting.
The Necronomicon tracks what you have found, what you have killed and what you have not met yet, chapter by chapter, with missions pointing you at whatever you should be scared of next. 70 achievements too.
There is another dimension under this one. It is dark, it is sealed, and getting into it is a puzzle of its own.

Carve the world. Face the horror. Bring your friends. Survive Deliria.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Покупать прямо сейчас делирию НЕ РЕКОММЕНДУЮ Сама концепция топчик - 3д террария, давно хотел в подобное поиграть. Но дальше концепции всё плохо. Начиная от банальных проблем вроде невозможности зайти в разные страницы настроек во время игры(в главном меню всё норм), заканчивая дёрганными анимациями ближнего боя персонажа и мобов, слишком мощными мобами и т.д. Но лично мне мешают играть только 2 вещи: слишком частое появление мобов, притом мобы то долго не появляются, то приходит сразу с десяток, один рывок от каждого моба и ты уже труп, а во время кровавой луны я вообще ничего не видел, только полоски хп врагов, да их туши; ломанная генерация шахт, по началу кажется, что с шахтами всё нормально, но большинство проходов это суперузкие туннели по которым очень сложно ориентироваться, притом к этому же добавляется малое количество сундуков и сердец, например я за два с половиной часа в шахте нашёл аж одно сердечко и три сундука, притом только в одном сундуке было что-то помимо слитков металлов и остального базового лута Так что игра мне нравится, но пока что она можно сказать не играбельна, особенно за такую цену
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 124 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the game. Feels like all the the other big sandbox titles did in the beginning. One hell of a learning curve and a buggy adventure.
я очень долго ждал эту игру и когда она вышла я очень сильно разочеровался у меня не слабый комп но при этом очень сильно лагает еще игра сырая нету русского и все выглядит всрато как будто игра за 150 тенге
Literally cannot play the game. I have the graphics settings as low as they can go and as soon as the game loads all of it's shaders it freezes and then crashes. It's not a gentle crash either, it straight up forces me to close other applications on my computer. Maybe this is somehow an issue with my specs but no other game has ever done this so I'm not sure. I've played about 2 minutes of the actual game despite spending half an hour trying to. Hoping this gets better, but for now I couldn't possibly recommend buying this, it's not just poorly optimized, it won't run at all. Wish I had more to say but I literally couldn't play the game.
Комментарий в поддержку разработчика! Слежу за этим проектом уже несколько лет, давно ждал релиза.
Чуть не вернул деньги за этот баганый шедевр и пока не жалею. Надеюсь допилит разраб (и рус язык добавит) и будет добавлять новое.
Русский: Я очень ждал эту игру, разочаровался я в ней? Да нет, в общем и целом, как я и ожидал, разработчик один, поэтому и продукт соответствующий. Игре явно не хватает плашки ранний доступ, чтобы не вводить людей в заблуждение. Игра очень сырая, но в ней есть и немало интересных и потенциально хороших задумок. Плюсы: -Боевка (поначалу) очень зрелищная. Я наиграл всего 2 часа, но она вызвала у меня интересное ощущение, особенно ближний бой -Описание-подсказки к получению НПСников. Да, это плюс -Вроде бы сюжетная линия и квесты. В игре есть какой-то сюжет, расписано по главам, в каждой главе есть босс, подробно описано как его призвать. -Весьма интересный некрономикон с гайдом на призывы боссов. Уже обговорено выше, однако задумка и способы призыва - выглядят интересно. -Частицы при разрушении объектов. Мелочь, а приятно. -Лок он таргет. Он конечно кривоватый, хотелось бы, что по убийсту существа при дальнейшем зажатии клавишы таргет переводился бы на ближайшее существо -Встроенный гид. Не хватает описания некоторым предметам, вроде тех, что находятся в сундуках, однако это интересная мелочь. Пожелания: -Оптимизация плохая (чего я и боялся). Она явно недоработана, надо явно допилить. -Очень нехватает перекрестия или точки посреди экрана. При прстройке и боевке без таргета крайне раздражает. -Ночь хотелось бы помрачнее, слишком яркая луна. Освещение впринципе надо переработать и доработать, об этом ниже. -Меню с рецептами это конечно хорошо, но отсутствует строка поиска или фильтра, а так же непонятно, как посмотреть, что делается из конкретного предмета, надо добавить плашку, что является материалом, а что - просто декорации. Минусы: -Анимации, их надо дорабатывать. Они топорные, что в общем неудивительно. -Весьма интересная, но местами раздражающая система построения (может я неразобрался, но пока она выглядит очень неудобно) -Хп бары надо сделать меньше, иногда у дальних врагов комически смешной огромный хп бар. -Вейпоинты есть, если их отлеживать - от этого нихрена не меняется -Очень неудобное меню НПС, Кнопа локейт вообще не работает. -Раздражает освещение, оно очень часто скачет, в пещерах особенно. Минус глаза. В общем игра сырая, но у нее огромный потенциал. Купил, чтобы поддержать разработчика, и денег возвращать не собираюсь. Жду обновлений с оптимизацией, а там можно уже и дальше посмотреть. В общем, стоит посмотреть, но опять же, плашки ранний доступ не хватает. English: I was really looking forward to this game, did I get disappointed in it? Well, not at all, overall, as I expected, there is only a single developer, so the product is corresponding. The game clearly lacks an Early Access tag as to not mislead people. The game is very raw, but it also has quite a few interesting and potentially good ideas. Pros: -The combat (at first) is very spectacular. I've only played for 2 hours, but it gave me an interesting feeling, especially melee combat. -The description-tooltips for obtaining NPCs. Yes, this is a plus for me. -There seems to be a storyline and quests. The game has some kind of plot, it's divided in chapters, each chapter has its own boss, and it's described in detail how to summon him. -A rather interesting necronomicon with a guide on boss summons. As already discussed above, the concept and summoning methods look interesting. -Particles when destroying objects. A small nice detail. -Lock-on target. It's a bit janky, I'd like that upon killing a creature, with the target button held further, it would switch to the nearest target. -Built-in recipes guide. Some items lack descriptions, like those found in chests, but it's an interesting little thing. Wishes: -Optimization is bad (which is what I was afraid of). It's clearly raw, it definitely needs to be polished. -A concerning lack of a crosshair or a dot in the center of the screen. When building and fighting without targeting, it's extremely annoying. -I'd like the night to be darker, the moon is too bright. The lighting in general needs to be fully done and improved, more on that later. -The recipe menu is good, of course, but there's no search bar or filter, and it's also unclear how to see what is made from a specific item; you need to add a tag showing what is a material and what is just decoration. Cons: -Animations, they need to be improved. They are crude, which is generally not surprising, unfortunately. -A rather interesting but sometimes annoying building system (maybe I haven't figured it out, but so far it looks very inconvenient). -HP bars need to be made smaller, sometimes distant enemies have a comically huge HP bar. -Waypoints exist, but if you track them, nothing changes on the interface. -Very annoying NPC menu, the Locate button doesn't work at all. -The lighting is annoying, it jumps around very often, especially in caves. My eyes hurt. Overall, the game is raw, but it has huge potential. I bought it to support the developer, and I'm not going to refund it. I'm waiting for updates with optimization, and then we see. Overall, worth trying. And again, add the early access tag, it's too raw to be a complete game.
Deliria is a weird game, but still entertaining. It's rough around the edges. A janky passion project from an indie dev with a certain charm to it. The combat is surprisingly good. I think the price is right.
This game is one of THE BEST games I've ever played. It's just like Terraria, but in 3D, and way more goofy. I'd recommend playing with friends as it's a way better experience, but all in all this game is actually so frickin' good.
Could not recommend this game in its current state. This games UI and crafting mechanics are in a rough state. Many networking/ game breaking bugs when trying to play with friends. Will likely share more constructive feedback at a later date.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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