
Delicious Dungeon is a combination of action-adventure and simulation game. The player is the owner of a local restaurant in a fantasy world. But to run the restaurant they have to explore dungeons full of dangers and enemies to get the ingredients needed to cook delicious meals for their guests.
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Languages: English, German
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 53reviews | 75% | — | $9.9K |
| $13.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pet! That! Hog! I'm always delighted when you can pat a little creature in a game, and really, what more could a guy want
Spend the Day hunting for food, and spend the evening serving it to your guests... it's a lot more fun than that makes it sound, especially when you consider the peaceful kitchen experience that doesn't have the timers counting down to your doom, and the dungeons keep enough adrenaline in your veins to make playing it for hours fun. Watch the Full Review: https://youtu.be/e_NMo7NGSUM First Area & Boss: https://youtu.be/VHcTWFwGvvE
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall, Delicious Dungeon is a very great game that bring you both that part of cozy, casual gameplay you want and that action adventure part. The cooking part of the game is greatly designed. It is simple, with a few variation in tools but not so much as to overwhelm the player. The games gives progressively new recipes of very different genre, being longer and longer to cook, but again, are pretty easy (I think this is positive). The lack of timer lets you take you time after an active day in the forest, which has a very nice feel to it. The exploration part of the game is pretty simple. You find yourself in an enchanted forest with a nice mystical environment. This procedurally generated "dungeon" contains enemies and ingredients you want to harvest to take them back and cook your food. The enemies can be a bit tricky and some, like the bosses, can be very challenging. Be ready to face them more than one time, cooking yourself food and buying upgrades to get the best of them! I find myself craving this game again and again, and would definitively recommend people playing it. NOTE: As of now, the game still a a few bugs. From enemies trapping you in wall, to losing only half your progress if you quit while saving, or loosing food if you don't merge them in separate groups. I still think this game is very much worth to play even given these.
Solid title, for 10$ it'll offer you more fun than it should for its cost. The cooking portion is quite entertaining and reasonably complex. There's couple of stations, each one having its own minigame, there's ingredient and recipe qualities (and the minigames affect those) and of course there's upgrades to make this easier. The serving part is simple, you just leave the dish at the serving window, however - I haven't noticed any time pressure going on, so your guests will happily wait for hours until you finish their dishes, and even serving out of order isn't a problem. Mind you I got less than 2h in the game so this might change in the future. The dungeon room-clearing part leaves a lot to be desired unfortunately. If the cooking part is 5/5 stars, then this is about 2. Combat is as basic as it gets, monster attacks feel unimaginative and boss fights are mainly all about diminishing their massive health pools. You can eat dishes you prepare to give yourself buffs but it just doesn't feel engaging. Fortunately, it doesn't overstay its welcome. Now, the biggest note: I assume you're here because you read or watched Dungeon Meshi and are looking for a game that'll let you experience something similar. Unfortunately, for me, this just isn't it despite very similar name. However, if you happen to own PS5, allow me to recommend you Monster Menu: Scavenger's Cookbook, which is another cooking roguelike, which for me most closely replicates Dungeon Meshi experience.
A Small Game, its not that hard, i chill and play it on my steamdeck (runs very well). A few bucks for a little game like these. Hunt and Cook and if you don't wan't to cook all the stuff so get a well payed coworker :O So give it a try. - ITs fun.
It is an alright game. The combat could be streamlined a little better, and I do wish you could keep partial prepped ingredients (I wasted so many before I realized what was going on), but in the end, you can just push towards a boss to progress the story, hire mercs to go get your food (though there is a quality drop in ingredients) and make everything yourself in the kitchen. Alternatively, you can take the reigns of combat and hire assistants to cook in the kitchen for you as well. Downside to the last two is that you don't get to see the mercs out in the field, or the assistants in the kitchen, which would have been a really neat thing to see in the game. I don't always judge by the price of games, as some $60+ games are actually worse than the bargain bin games, but this game is exactly what the price tag is worth in my book. P.S. STEAM GIVE US ACCESS TO NEUTRAL RATINGS! This isn't a bad game, but it's not blowing me away either. It's... meh.
Delicious Dungeon is a charming hybrid of dungeon crawling, action-adventure, cooking, and restaurant management that builds its identity around a simple but entertaining idea: if you want exotic ingredients in a fantasy world, you may have to fight for them yourself. Developed and published by Digital Cauldron, the game places the player in charge of a cozy restaurant and homestead while simultaneously asking them to become an adventurer capable of surviving dangerous expeditions. Rather than keeping its combat and management elements separate, the game connects them through a repeating cycle of exploration, ingredient gathering, cooking, serving customers, and improving the business. The dungeon side provides the action behind the restaurant economy. Players explore wooded environments, battle monsters, search for useful plants, and uncover hidden materials. Defeated creatures can provide ingredients, turning ordinary combat encounters into opportunities to restock the kitchen. Boss enemies are particularly valuable because they can supply larger quantities of resources and occasionally rarer materials. This gives combat a practical purpose beyond simply clearing areas or defeating increasingly dangerous opponents. Every successful expedition has the potential to influence what can eventually be prepared and sold at the restaurant. Delicious Dungeon also recognizes that repeatedly gathering everything personally could become tedious. Players who would rather devote their attention to other responsibilities can hire the local adventurers' guild to collect ingredients. This introduces an economic tradeoff because outsourcing exploration costs money, but it also gives players more control over how they spend their time. The feature fits the game's larger progression philosophy particularly well. As the restaurant develops, the player can gradually move away from doing absolutely everything manually and begin behaving more like the owner of an expanding fantasy business. Restaurant management forms the other major half of the experience. The ingredients accumulated during expeditions determine what meals can realistically be placed on the menu, so players need to manage their available supplies carefully. Cooking involves several mini-games representing different preparation techniques, giving meal creation an interactive component instead of reducing it to a simple menu selection. Customers are patient enough that cooking does not become an excessively stressful race against the clock, but that does not eliminate consequences for poor performance. Food quality matters, and customers can refuse to pay when a meal is badly prepared. This balance makes the restaurant sequences relatively relaxing without making them meaningless. Instead of focusing entirely on speed, Delicious Dungeon encourages the player to consider ingredients, preparation, menu choices, and customer satisfaction. Players who eventually become tired of spending every evening cooking can recruit helpers to handle some of the kitchen work. Even then, responsibility for choosing the menu and opening the restaurant remains with the player. Automation therefore reduces repetitive labor without completely removing the management component. The village gives additional purpose to operating the restaurant. Customers have preferences that can be discovered through conversation, including dishes they enjoy and foods they would like to experience. Talking to them essentially becomes a form of informal market research, allowing the player to understand the people being served rather than treating every customer as an interchangeable source of money. Local vendors further contribute to progression by offering improved cooking utensils, spices, and opportunities to hire additional assistance. These systems help make the surrounding community feel relevant to the restaurant's development. One of the game's strongest qualities is the way its daily activities feed into one another. Exploring produces ingredients, ingredients enable recipes, successful meals generate progress, and that progress provides resources for equipment and assistance. Sleeping saves the player's progress and begins another day, creating a comfortable routine around the more dangerous dungeon expeditions. The contrast between battling creatures during an adventure and later returning home to prepare dinner gives the experience a distinctive rhythm. Visually, Delicious Dungeon uses a colorful and stylized fantasy presentation that suits its lighthearted concept. Its cute and inviting appearance complements the restaurant and village activities while preventing the monster-hunting premise from overwhelming the more relaxed aspects of the experience. The combination of fantasy, cooking, crafting, hunting, exploration, action roguelike influences, and dungeon crawling means the game touches several genres without completely belonging to any single one of them. That variety is a major part of its appeal. The tradeoff is that players looking for extreme depth in one particular genre may find some individual systems less elaborate than those in games dedicated entirely to combat, cooking, or business simulation. Delicious Dungeon is better appreciated as a combination of interconnected mechanics. Its combat becomes more meaningful because enemies provide resources, while restaurant management becomes more interesting because ingredients must actually be acquired. The option to hire adventurers and kitchen helpers also prevents the basic routine from becoming unnecessarily rigid. Overall, Delicious Dungeon succeeds because its unusual premise is supported by a coherent gameplay structure. Digital Cauldron turns the fantasy restaurant concept into more than a cosmetic theme by making exploration, combat, ingredient collection, cooking, customer preferences, upgrades, employees, and resource management dependent on one another. Its mixture of danger and coziness creates a pleasant personality, while the ability to delegate certain jobs gives players flexibility as their restaurant grows. It is especially suitable for players who enjoy progression-driven indie games and want something more adventurous than a traditional cooking simulator without abandoning the satisfaction of managing a small business. Rating: 7/10
Really scratching that Dungeon Meshi itch for me. Hope they do another game like this in the future.
amazeballlllllz
セールなので買ってみたw 簡単に言うとダンジョンで素材集めて料理を提供するゲームかな? 日本語は無く外国語が翻訳出来るならまぁ遊べるのかなと思うんですが、バグが発生… ボスを倒すとクエストクリアという条件があるんですけど、ボス部屋で死んで結果報告画面でもペットがボスに攻撃できる事が判明w 試しにボスの体力が減るまでやってみたんですが、クエストクリア達成になりました… まぁゲームは普通に面白いですw 追記 私が迷った所: 作った料理をダンジョンに持ち込む事が出来ます。 チェスト箱に料理を入れて、ダンジョンに行ってアイテムセットする形です。 最初は仮の料理画像使われてるので、惑わされないように。
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