
《Paper Xian》 is a xianxia roguelike survival game featuring unique paper-cut art. Defend against 20 monster waves with auto-attacks, upgrade skills between rounds, and join sects for special boosts. Enjoy fast 20-min runs with local co-op support!
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About
Talent alone is not enough to become a powerful cultivator. You'll need legendary artifacts, mystical abilities, powerful techniques, loyal spirit pets, and a touch of fate. Only by joining a mighty sect and becoming a true disciple can you begin to ascend the path to immortality!
Paper Realm: Path of the Immortal is a Roguelike survival strategy game set in a world of Eastern cultivation. classic roguelite growth systems, it combines thrilling gameplay with a unique paper-sculpted visual style. Characters and environments appear like 3D paper carvings, brought to life with shifting light and shadow to create a serene yet mystical fantasy world.
Play as a cultivator striving to survive wave after wave of incoming beasts. Master divine arts, refine artifacts, practice powerful techniques, join sects, trigger random events, and tame spirit beasts — all in the name of survival and ascension!


🕹️Got some downtime at work? Pop the game into windowed mode—one hand on your character, the other pretending to browse. Work and play, all in balance. Or after a long day, kick back with a cup of coffee and dive in. No tricky controls, just easy one-handed fun you can enjoy with friends or that special someone.


🌿Level up as you fight and gain EXP! In the world of cultivation, your journey goes through stages like Qi Refining, Foundation Building, Core Formation, Nascent Soul, and even higher realms. Each stage is split into early, mid, and late phases. Advancing a minor stage boosts your stats, while breaking through to a major stage lets you unlock new abilities in the talent tree.


🌌etween each enemy wave, you’ll enter the ‘Rest Realm.’ Take a breather, but don’t forget to spend your Spirit Essence to study new spells, forge powerful artifacts, master cultivation techniques, join sects, explore trials, or even tame spirit beasts—everything you need to prepare for the next monster onslaught.


🏯Join the sect you like and grow stronger with its unique resources. Choose and master a cultivation technique to shape your own path and define a style that’s truly yours.


🌟Merge and upgrade your treasures to forge the ultimate artifact! Your spirit pets can not only evolve into higher forms, but also fuse with others to unleash entirely new powers.


🎮Spells and magical artifacts are the weapons of cultivators. A variety of carefully designed, uniquely styled abilities and artifacts are essential allies on your journey to immortality.

👤Whether you like to charge in headfirst as a tank, take hits with your own body, snipe enemies from afar, crunch the numbers to generate endless resources, or stay put and dish out damage as a caster-tank—there’s a character for every playstyle! Even more unique and fun-to-play characters are coming soon!


🧭A huge variety of items awaits you! Frequent updates keep new content flowing like a tidal wave, making sure the fun never stops!
At Least 20 New Characters Added
Spell Fusion
Endless Mode
More Spirit Pets
More Items
‘Journey Through the Paper Realm, Survive to Ascend’ — In this paper-crafted world of cultivation, fend off waves of monsters and push your limits!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Spanish - Spain, Ukrainian, Russian, Turkish, Japanese, Polish, Traditional Chinese, Portuguese - Brazil +3 more
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 纸雕艺术风格让人眼前一亮,整个世界仿佛由立体浮雕构建而成,光影流转间营造出空灵雅致的东方美学意境。 作为一款肉鸽生存游戏,它的玩法轻松却不失深度。单手即可完成操作,自动攻击机制让战斗流畅爽快,非常适合在忙碌间隙来上一局。每波敌袭后的调息阶段颇具策略性,需要仔细考虑如何分配灵蕴来强化神通、功法与属性,不同的选择带来了丰富的重复可玩性。 双人本地合作模式为游戏增添了更多乐趣,与好友一同应对兽潮,研究技能搭配,其乐无穷。虽然游戏引导对不熟悉修仙体系的玩家可能稍显不足,但一旦深入其中,便能发现其构筑深度与套路多变的魅力。
At the start of the game, you are given a choice between two characters from a roster of fifteen. The remaining characters are unlocked in the usual survivor-style manner, either by defeating a certain number of enemies or completing specific number of stages. Each character comes with distinct stats, a unique starting weapon, and an exclusive perk, though these differences don’t significantly affect gameplay, as all characters essentially handle the same way. The core gameplay follows a familiar pattern: survive waves of enemies, collect money to strengthen your character, and rely on an auto-fire system to handle attacks. The game takes place on a single, small circular stage, which limits visual variety; the main variation comes from encountering new enemy types each wave. Every fifth wave introduces a mini-boss, though it appears only in the final seconds of the wave, making it nearly impossible to defeat before the wave ends. Instead of traditional experience points, progression comes through a choice of stat boosts. After surviving a wave and meeting the enemy-kill requirements, you get to select one upgrade from a random set of four. Following this, a store opens where collected money can be spent on new weapons, upgrading existing ones, or purchasing passive artifacts to enhance abilities further. One noticeable issue is the lack of an official English translation. The game appears to rely heavily on automated translation, which works reasonably well for straightforward stats such as defense, damage, or regeneration. However, certain word strings are unclear, leaving you unsure about what exactly is being improved. This problem is most apparent in the handbook. Here, untranslated words, overlapping text, and awkward translations make understanding perks challenging. Translation issues are particularly problematic because perks often carry negative effects. You may assume that buying everything available is beneficial, only to find yourself losing health unexpectedly. Since health does not automatically regenerate between waves and can only be recovered by collecting drops from defeated enemies, this issue can quickly result in a failed run.
纸雕风格看久了感觉很累,敌人的飞行攻击和打怪爆炸效果差不多,第一关boss的攻击还是白色的,不好识别。 掉落的东西白色也比较多,不够显眼,其他没问题,玩起来很爽,想要拿的法宝好多。
御剑飞行万里空 自有大道前面铺 心无波澜专修行 习得神通也为众 修仙路难知几何 入库此游尝一二 纵使前路多崎岖 还盼升天逍遥日
你只补强不削弱,就抓住了“游戏”最重要的一点,“玩得爽”,而不是“平衡”,我就必须赞你。另外是游戏没有在局外部分锁定道具功法宗门等不再出现的功能还是我没找到?
Oyunun başında, on beş kişilik bir kadrodan iki karakter arasından seçim yapma şansına sahip olursunuz. Kalan karakterler, belirli sayıda düşmanı yenerek veya belirli sayıda aşamayı tamamlayarak, alışıldık hayatta kalma tarzıyla açılır. Her karakterin kendine özgü istatistikleri, benzersiz bir başlangıç silahı ve özel bir avantajı bulunur; ancak bu farklılıklar oynanışı önemli ölçüde etkilemez, çünkü tüm karakterler temelde aynı şekilde davranır. Temel oynanış, bilindik bir düzeni izler: düşman dalgalarından sağ çıkın, karakterinizi güçlendirmek için para toplayın ve saldırılarla başa çıkmak için otomatik ateş sistemine güvenin. Oyun, görsel çeşitliliği sınırlayan tek, küçük ve dairesel bir aşamada geçer; asıl farklılık, her dalgada yeni düşman türleriyle karşılaşmaktan gelir. Her beşinci dalgada bir mini boss ortaya çıkar, ancak bu boss yalnızca dalganın son saniyelerinde belirir ve bu da dalga bitmeden önce onu yenmeyi neredeyse imkansız hale getirir. Geleneksel deneyim puanları yerine, ilerleme çeşitli istatistik artışlarıyla sağlanır. Bir dalgadan sağ çıkıp düşman öldürme gerekliliklerini karşıladıktan sonra, rastgele dörtlü bir yükseltme grubundan birini seçebilirsiniz. Bunun ardından, toplanan paranın yeni silahlara, mevcut silahların geliştirilmesine veya yetenekleri daha da geliştirmek için pasif eserler satın alınmasına harcanabileceği bir mağaza açılır. Göze çarpan bir sorun, resmi bir İngilizce çevirisinin olmamasıdır. Oyun, savunma, hasar veya yenilenme gibi basit istatistikler için oldukça iyi çalışan otomatik çeviriye büyük ölçüde güveniyor gibi görünüyor. Ancak, bazı kelime dizileri belirsiz olduğundan, tam olarak neyin geliştirildiğinden emin olamıyorsunuz. Bu sorun en çok el kitabında belirgindir. Burada, çevrilmemiş kelimeler, üst üste binen metinler ve garip çeviriler, avantajları anlamayı zorlaştırır.
打击音效很润,有点像是气泡音。但是我不喜欢背景中心跳一样的鼓点声,对我个人来说有点闹心。 现在打击感不错,还可以继续强化,比如增加和迭代打击音效,击杀音效,受击反馈。比如可以考虑撕纸,纸张被揉碎,铜版纸沉闷的声音等等。 比如敌人波次做出差异化,不是平稳梯形,而是特色波次,比如这一波全是一种敌人,数量庞大。迫使玩家做出不同操作,恢复专注度。 纸雕风格很独特,建议以此为重点狠狠宣传,狠狠优化,突出特色,比如做个黑白配色版。主角团有颜色,敌人和场景全黑白灰。突出纸质质感。 全键操作没鼠标不舒服,想简化操作没机会。学习的技能没法用鼠标查看技能说明。 召唤生物敌我难以分辨,建议增加降低友军和技能透明度的选项。 也可以主角团要加描边高光或者常驻血条或者敌人单一颜色,尺寸区分,很多很多办法。 建议把同类敌人设计成同色。 建议有关闭滤镜的选项。 强烈建议有锁帧选项。 建议伤害数值摆在最上层。 不要白鸟遮挡画面,设置到远景去吧。
这是一款由国产工作室制作的类肉鸽弹幕射击玩法的独立游戏,游戏中的小人还有敌人的设计灵感均采自中国传统元素中的纸雕,在游戏战斗系统的概述又采用了修仙小说中的名词和概念。 再来说下游戏战斗的体验,玩法上简单来讲就是类幸存者,游戏会将角色限制在一个圆形场景中,然后按照时间一波波的生成怪物来追击玩家。战斗系统上有着一定的构筑深度,光是一个角色就高达有15种的属性词条,制作组又在游戏设置了多样化的系统,使得在整体玩法上有着及其高度自由的搭配组合,鼓励玩家按照流派来探索游戏内容。 另外本作还支持本地双人同时游玩,可以双人用同一个键盘控制,又或者是外置控制设备也都支持。游戏目前的问题是在低端机的表现上,不知道为什么总是会有类似类似太阳光斑一样的光点在经常闪烁。体验下来感觉还是很刺眼的,估计应该是BUG啥的。另外地图也没有什么多样化的限制,游戏的整体内容全靠没有解锁的内容全撑着。 值得一提的是,本作开发者其实在B站上也是有号的,经常可以看见他发一些技术博客,或者是独立开发者个人经验分享的视频啥的,感觉也是一个很有热情的人,如果你有什么问题或者建议,可以直接找他去反馈。后续制作组有承诺还会有更多的游戏内容加入,喜爱国产游戏、或者热衷肉鸽玩法的玩家可以尝试本作。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
[h1]如果梦想有形状 那他一定是《纸镜小仙途》[/h1] [b]曾几何时 脑海里总是会浮现一副画面 父亲带着孩子在麦田劳作 夕阳的霞光里几个小黑点从天边飞来 破空声吸引了这对父子 抬头 看去 几个修仙者御剑在天空的云层里掠过 孩童的眼睛里闪烁着光芒[/b] 这款游戏也许有一些无伤大雅的BUG存在 也许兽潮的种类有些单一 也许地图有一些单调 但作者的那份热爱使我动容 无论是修BUG的速度 还是更多功能的实装 都在燃尽自己的去做 努力让这个游戏变得更好 这些无时无刻不在感染着我 我年少也有这么一个梦想 总有一天 我也会创造出这么一个游戏世界分享给 大家 但因为家庭 也因为自己 始终没有去做这件事 我很高兴 看到这么一个 热爱游戏并努力为梦想奋斗的游戏制作者 所以我期待这个游戏的未来 也推荐大家来游玩这么一个有着许许多多独特角色 有着丰富的由众多功法 法宝 神通 法器 随机事件 数种宗门 体验从练气期修士 一路直到化神期的由无数种搭配所带来的指尖里的Roguelike体验! 沉浸在一个拥有独特纸雕风格的修仙世界里对抗妖族兽潮的一波波冲击 创造一个拥有你自己 独特风格的修仙者 沉浸在无数个小时的快乐中!
很有巧思的游戏。 日影拿了北冥玄功以为要左脚踩右脚上天了结果突然暴毙(。 希望加入点对点联机。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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