
Defend your ever growing platform against an ever rising amount creeps
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Neither a plus or a minus at this stage, but I think the game needs rebalancing in favour of the creeps as the level tends to drag on too long (for me at least). Notwithstanding, graphics are fine and everything seems to work as it should. The basics for a good game are there. There are some interesting new concepts, such as 'no go" areas in the mazing that can gradually be bought back in exchange for core integrity and the "nuking" of various map areas when a creep gets through. I will watch with interest.
This is one of those strange games that really falls into the gap. There is a lot interesting here, but a lot missing, and in the end the downsides outweigh the pluses. Honestly though, I think part of why I voted this down is that it doesn't seem to have been seriously touched since 2021, and I don't think it is going to get any better. The core conceit it that it is all based on hexes. You have to build your maze, and fend off wave after wave of what looks like pieces of breakfast cereal? Honestly, only one monster. And only four guns. They seem to only have straight upgrades, but I have yet to find a cap, reaching fifth level with two towers before things fell apart. Part of the game is that some hexes will become shaded red, and you can't build in this. This is good, as it stops the maze from just being a giant swirl, though it will be close to one. The map does slowly get bigger over time, which is nice. There is no fluff, but I'm not sure what fluff this game could have, it is so basic. That said, it would be nice to know what the guns damage is, clearly none of them do anything fancy, like burning or slow. I think it might tell us how much the damage increases with upgrades, but I'm not sure, and it doesn't tell you what the current damage is. The real difference is the range, adjacent hex, one away, or two away. The game can get so full of foes that it gets hard to extend your maze, as you can't build where one of them is at the moment. The worse thing for me is that every time a foe reaches your base, giant red beams come from above, and start destroying your towers. Once this happens, it is a real struggle to recover the integrity of your maze. It is one long stretch of endless waves, so there is no strategic upgrades of any kind. The assets are blah, grey and kind of bland, they look like miniatures that have been 3d printed honestly. As I said, only four guns, one one enemy, eventually it is one long stretch of sameness, I can't see any reason to play it more that two or three times. ADDENDUM: I got sixty minutes of fun out of it, three runs. I paid two bucks American, a bit expensive.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Bongo Quest | $322 | 52 | 46% | $0.49 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Cosmic Journey PC Live Wallpaper | $336.3 | 52 | 71% | $0.99 |
| Forest and Girls | $340.5 | 55 | 82% | $0.99 |