
Defend the land of the Pharaohs. Build towers, unleash powers, and hold the line in Ancient Egypt.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Defense of Egypt: Cleopatra Mission takes you to a land where the desert wind carries the sound of war. Under the burning sun and the gaze of the gods, every stone tower and bronze weapon becomes a shield for your people.

Across sixty missions you will fight on shifting dunes, riverbanks, and sacred temples. Sixteen enemy types march against you: infantry charging the gates, war machines grinding forward, raiders from the skies and ships rising from the Nile.
You have six kinds of towers to build and upgrade, each with its own strength. Five special mechanisms can twist their power even further, turning a simple defense into a deadly machine. And when the horde presses too close, you can intervene yourself: call down lightning, hurl grenades, or scatter deadly traps to break the assault.
Every battle is a choice: do you play carefully, testing every path, or strike boldly and risk it all? The world of Ancient Egypt gives familiar tower defense mechanics a vivid tone—sun, sand, stone, and steel.
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is in the genre made popular by games such as those in the "Kingdom Rush" series. This is one of my favorite types of TD games. It follows the main gameplay of such games where you have fixed paths and locations to place your turrets. The turrets available are similar to those in other games and can be upgraded as you progress and gather coins. With that background, I would say that if you like this genre, you will like this game. It is not the best in this group, but good enough to enjoy. The graphics and movements are good, but not as polished as some of the other games. Neither is the strategy needed to win. Some corners have been cut, but the game is inexpensive and worth a try for fans, or those new to this genre (7/10).
Cromos!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Spanish - Spain, Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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A tower defence game that bring some interesting concepts but overall very basic and not that fun. I'll give it a couple more hours to be safe but I feel like I have seen everything there is in the 10 first levels, only one enemy left to discover. Only 4 tower types, the regular arrow tower, catapult with area damage, flamethrower with damage over time and "poison" that slow. This leave you with no variety and each stage will feel the same. Only the arrow tower can target flying enemies so you have only one option when you find out the path they take. I also enjoy "sniper" towers and this game has none. There is a fifth tower that should be a sniper but can only be build on fortress that are fixed and not in all stage, you also can't upgrade it and the range seems pretty low. Low range is also something the game suffer because all towers have very low range to promote the upgrade system that allow you to upgrade the 5 stats of the towers, Damage, Rate, Range, Critical Chance and Damage. This force you to grind because in some stage you won't have enough range to target ships long enough to kill them. Since there is no experience, you also gain nothing from failing a stage but you are allowed to repeat easier stages to get upgrades and currency. The game also fail to give you any kind of detailed stats. You know that each towers without upgrade do 100% Damage at 100% Range but don't know what are those, you can either guess or trial and error which tower is stronger against specific enemies. For example after mixing towers to finish a stage I found out that Arrow towers seems to be the best against ships most of the time even though you would expect fire to be good against wood. It could be part of the game but I don't really enjoy this lack of data. The only two things that are clear are flying enemies need Arrow towers and Catapult are not good against fast unit. ( But nothing seems good against fast units, horses and chariot seems the strongest enemies. ) I enjoy each enemies turning into other enemies because it make sense. If you break a chariot it does not mean the driver died or breaking a full formation of hoplites should not kill them all. It also mean you cannot necessary play this like any other TD, focusing too much on the end of the path mean you won't have time to kill the spawned units while the opposite mean you might not have enough firepower at the end or be swarmed. Translation also make some thing confusing. The store mention combat vehicles but they do not exist, it means the towers that can't move or be controlled. Another thing that make this TD annoying, you can't tell towers to focus on specific enemy or have any controls at all, your arrow towers might waste their shot on a footman that would be killed later down the path while they let flying units pass by. They call the range "radius", correct for two towers and wrong for the other two. Also unknown if it affect the size of the catapult attack or only its range. UI is very mobile, huge and in the way. You also can't adjust sound and music, only turn them off, which I had to do because I like watching video or listening to podcast while playing and it was too loud. So I can't comment on the quality of sound and music. Graphics are fine, still look decent in 2023 and it's easy to tell units apart, with the only exception your arrow and catapult towers that are both very blue. It become easier once you level them up in a stage. You know how many waves a stage has but not the length of them for example the first bonus stage has only one wave but it's longer than the early 11 waves stages, a timer for the current wave would have been nice, especially to tell if you were close to winning or need to grind more. The game has a weird mechanic that some stages have trees you can "cut" to gain some coins. It's a weird mechanic that is not in all stages and seems tackled in to be "mobile" touch screen. There are also random chests that will spawn from enemies that can give you upgrades, gems ( between stage currency ) or coins. Which is weird because gaining enough coins to upgrade a tower one more level or not at all can change how a stage will play out. Upgrades are also pretty unique but inferior and too generic compared to a skill tree or other permanent upgrades specific to towers. If they had different stats on them or brought special attributes it would be fun but you simply have to put the higher level one because they all do the same. In conclusion I can't recommend it because there are so many better Tower Defence games right now on Steam. If you really want another one to play or really want more trading cards it's not awful and it's cheap but it has no achievements.
I'm on a canyon defense kick lately, and this one fills the need just fine. Acceptable menus. Good strategy towers. Beatable scenarios. Well explained but not over explained. Skip-able dialogue. Age Of Empires graphics feel good, and isn't too clunky. Everything is pretty well spaced so no issues with clipping yet. Worth playing.
нет
Дефолтная стратегия, в которой строишь башни чтобы защитить Египет от врагов. Я поиграл минут 30, потом стало скучно. Думаю вам тоже надоест через некоторое время из за однообразия.
☀️
Прикольная игра, жаль что разнообразие орудий маленькое.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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