
Defense Builder is a sci-fi tower defense game. Players can build various defense towers to resist enemy attacks. There are as many as 36 types of available units, and it features a highly free economic system and defense system.
Modeled estimate, not a reported figure. How we estimate →
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About
Lasers, missiles, machine guns, artillery, unmanned aerial vehicles, and so on, each have obvious advantages and disadvantages.
For instance, a heavy machine gun tower has a firing rate of 100 rounds per second, but its dispersion is extremely large.
Missiles have high damage and can be tracked, but their slow trajectory makes them prone to damage overflow.
You can choose the appropriate combination to complement each other's strengths.
Rich defense system
Unlike traditional tower defense games, this game places more emphasis on direct confrontation rather than simple passing interception.
The Vampire Tower has a high blood intake. As long as you attack and suck blood, you can take a large amount of damage.
Interception towers can intercept trajectories and even rebound trajectories.
The shield tower can block attacks.
Killing enemies won't earn you resources, but you can obtain them in more ways.
1. Occupy mining machines.
2. Recover the Vampire tower attack to mine from enemies.
3. Interception towers can convert intercepted shells into resources.
4. Resource power stations can convert nearby electricity into income in a way similar to farming.
5. When the support station (a building providing manual skills) is idle, it will passively obtain resources.
Wait a moment.
Before the game starts, you can choose different modification options for each type of tower. Different combinations have different effects.
Some have a higher cost but become stronger.
Some people sacrifice some attributes in exchange for making others stronger.
The leisure difficulty is very simple. Don't worry about not being able to pass.
When you have played many times and become familiar with the characteristics of various towers, you can increase the difficulty or add different buffs to the enemies.
There is also a pseudo-endless mode where you can challenge infinitely enhanced enemies.
Each type of unit has a unique specialized upgrade of up to 10 levels. Max-level units will be much stronger than initial units. (DPS may be dozens of times higher.
In the later stage, with hundreds of units competing against each other, even without considering the gameplay, just watching the battles is very enjoyable. (At least that's what I think myself
Of course, I still hope that players can take advantage of the characteristics of different towers to challenge high difficulty levels. After all, this is a strategy game.
1. Meat pigeon mode
Gradually unlock units and upgrade technologies by using technology points.
You can redeploy the units after each wave ends.
Each wave of enemies is random and has random factors. You can deploy your defense line according to the situation.
It is suitable for beginners to get familiar with the characteristics of various units.
2. Level mode
Accumulate resources to defeat the final Boss.
The enemy is fixed.
3. Survival Mode
Enemies are randomly refreshed, and large-scale enemies will be refreshed at regular intervals.
Suitable for challenging high difficulty and repeated play.
QQ group: 698789213
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
作者对制作游戏还是很有想法的,非传统塔防,主要卖点是爽,没有克制没有战术,就是护盾和大炮,让敌人爆炸,让敌人融化,就是太穷了,这老UI我以为回到星际1的年代了,前作看起来也不错,颇有铁锈战争初期的感觉,可惜半途而废了。
很好玩的游戏,难度刚刚好,没有太复杂,虽然这导致游戏内容不深没有更多的操作,但是很适合电子养胃的时候玩 导弹齐射可太有意思了
(以下可能有剧透)打的第一张图,钱到后面只能一直升级专精,十几秒点一下,没事干。建议给每座塔加一个经验,可以升级,让钱有地方花。还有感觉塔的造价相比升科技低了很多,基本上开局前两三天就把塔全造好了(这部分给个差评) ———————————————————————————————————————— 纠正一下,不开难度因子还挺简单,开了之后前五天比较忙,前期aoe不足可能打不死坦克,多出点导弹和穿甲炮,有钱了之后出狙击,防空只要充能激光塔就行,成型之后事情就很少了 ——————————————————————————————---———————————————————— 更新一下所有图都打完了,最后一个图比较有意思,最后一波如果基地没被护盾基本盖住的话30秒不到就莫名其妙的死了,(开的成长韧性困难模式)而且防空也不止靠激光塔,还有卫星,不然产自爆的飞行器打不动而且越攒越多,如果防线穿了也没事,疯狂在地上按激光塔拖时间就行,反正一直按钱基本也不变 ———————————————————————————————— 感觉游戏比较吃图,虽然也有随机,但来的就那么些敌人,如果想看大场面推荐玩一玩,玩的时候只要记住你的塔无论哪种基本上到中期全是不要钱的,千万不要为了摆位一个一个造,尤其高困难,褒姒的
if you want to go up agains you buddy if you even can in dis game then maby buy it but if not JUST PASS THIS ONE
好玩,爱玩
一坨答辩,这么说吧 50R的 价格,你可以买6包薯条+三杯可乐,刷短视频或者看一部电影,都能给你带来愉悦,而不是来玩这个屎一样的游戏,锁分辨率,镜头视角还反人类,内容少的可怜,后期满满的光污染
玩着很爽的塔防游戏,希望加入局外成长,让反复游玩有动力
好玩
独立游戏中上乘的视觉质量和宏观场面。期待玩法和操作上可以在后续开发中进一步完善和拓展.
纯粹的强大,自由度相当高
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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