
Defense Builder is a sci-fi tower defense game. Players can build various defense towers to resist enemy attacks. There are as many as 36 types of available units, and it features a highly free economic system and defense system.
Modeled estimate, not a reported figure. How we estimate →
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About
Lasers, missiles, machine guns, artillery, unmanned aerial vehicles, and so on, each have obvious advantages and disadvantages.
For instance, a heavy machine gun tower has a firing rate of 100 rounds per second, but its dispersion is extremely large.
Missiles have high damage and can be tracked, but their slow trajectory makes them prone to damage overflow.
You can choose the appropriate combination to complement each other's strengths.
Rich defense system
Unlike traditional tower defense games, this game places more emphasis on direct confrontation rather than simple passing interception.
The Vampire Tower has a high blood intake. As long as you attack and suck blood, you can take a large amount of damage.
Interception towers can intercept trajectories and even rebound trajectories.
The shield tower can block attacks.
Killing enemies won't earn you resources, but you can obtain them in more ways.
1. Occupy mining machines.
2. Recover the Vampire tower attack to mine from enemies.
3. Interception towers can convert intercepted shells into resources.
4. Resource power stations can convert nearby electricity into income in a way similar to farming.
5. When the support station (a building providing manual skills) is idle, it will passively obtain resources.
Wait a moment.
Before the game starts, you can choose different modification options for each type of tower. Different combinations have different effects.
Some have a higher cost but become stronger.
Some people sacrifice some attributes in exchange for making others stronger.
The leisure difficulty is very simple. Don't worry about not being able to pass.
When you have played many times and become familiar with the characteristics of various towers, you can increase the difficulty or add different buffs to the enemies.
There is also a pseudo-endless mode where you can challenge infinitely enhanced enemies.
Each type of unit has a unique specialized upgrade of up to 10 levels. Max-level units will be much stronger than initial units. (DPS may be dozens of times higher.
In the later stage, with hundreds of units competing against each other, even without considering the gameplay, just watching the battles is very enjoyable. (At least that's what I think myself
Of course, I still hope that players can take advantage of the characteristics of different towers to challenge high difficulty levels. After all, this is a strategy game.
1. Meat pigeon mode
Gradually unlock units and upgrade technologies by using technology points.
You can redeploy the units after each wave ends.
Each wave of enemies is random and has random factors. You can deploy your defense line according to the situation.
It is suitable for beginners to get familiar with the characteristics of various units.
2. Level mode
Accumulate resources to defeat the final Boss.
The enemy is fixed.
3. Survival Mode
Enemies are randomly refreshed, and large-scale enemies will be refreshed at regular intervals.
Suitable for challenging high difficulty and repeated play.
QQ group: 698789213
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
暂时好评,因为没忍心给差评 在我看来唯一做得好的地方是rogue科技树,和程序优化;但因为rogue输了可以在更高科技的条件下重开所以不算数 缺点: 1. 号称大场面,但是 1.1音效难听 1.2小塔实用性差 1.3我宁愿选择至高指挥官及其衍生作品 2. rogue地图难受,敌人随机因子影响过大,没有随机己方加成有些伪rogue 3.1 T1 T2(或者A,B级)防御塔效能差;在假想或者作者所宣称的那样,小塔只是底盘小,同底盘面积的投射量未必小。实际游玩体验上,T1塔因为射程原因,甚至都不是说换不了血而是直接被炮兵和重坦克主炮抽烂了。T2导弹对单不如狙击对群不如炮兵;拦截器更是三个拦不下一发重坦主炮。 3.2 建造/重建麻烦。如果我真的要将小型塔投入使用那么我希望可以做一个我觉得有效的阵型,拉一个矩形或者能自动补造我掺进去的电磁步枪或者拦截器之类的都可以。而不是长按自动打印圆形。 3.3 “占地面积” 和 “战场宽度” 的权衡不合理。这两个听起来相似的概念实际操作有差别。小塔确实占地小了,但是如果在路径上取一个点或者一个段,然后反向计算可以攻击这里的总面积,就会发现使用炮兵+狙击的打击效率在大多数情况下高于使用小型塔,这还不算小型塔的战损。大宽度的抗伤问题由于进攻路径固定可以用几个硬工事点吸收伤害。只有省电电厂能够给予占地面积优势,但他是电厂,我不敢把他和小型塔一起扔到前线挨打。 4. 别再自己发那些营销号标题的视频了,点进去我就算想玩也觉得自己像个小丑
纯粹的强大,自由度相当高
玩法新颖、很有潜力的游戏。操作手感手感丝滑,大场面也非常流畅。作者人很好抓虫很勤奋。
这游戏没有任何剧情和世界观之类的,纯粹就是战斗爽。塔和怪就那些,玩到后期就是单方面碾压敌人没有任何意思。玩了一个大关就没有任何玩下去的欲望了。总体评价就是屎,10-20块钱还能接受,50块纯粹傻逼
有点半成品不过未来可期。然后手操模式好像按g没用
是个好游戏1
蛮好玩的
还是很好玩的,20多年网游经验推荐,加群后有意见可以提,策划在群里,BUG或者有些小问题现场就改了,有好的意见都可以提
太棒了
这款游戏非常好,但因为作者的原因不会有创意工坊了!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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