
Defense: Abominations is a first person tower defense game where you try to survive the abominations stored in the laboratory, as long as you can.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decent game for price. With Game Conqueror I modified few values in RAM and I found out that game doesn't allow more than 50 enemies. Which is shame, because it gets very boring in later waves. Also, too little turret choices. And thanks developer for supporting GNU/Linux. I wouldn't have bought this game otherwise.
zombies - dinosaurios - monstruos etc etc etc muy entretenido gracioso y divirtido
Está muy bueno para lo que vale. El logro de las 1000 bajas es alto desafío!. Recomendado.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich schreibe einmal die erste deutsche Rezension. Erfrischend gut und das Geld wert. Ein bisschen actionreicheres Tower Defense Game. Super knusprig.
Meh. There's not a lot to this game but I don't know what i was expecting at this price point.
Check out my Steam Curator page, "Minorthreatt Gaming Reviews." I have the most organized and extensive genre lists on Steam! Be sure to "FOLLOW" for more of my recommendations: http://store.steampowered.com/curator/31339849-Minorthreatt-Gaming-Reviews/?appid=257170 The Short of it: This is the right amount of entertainment for the matching price point. Simplistic and a bit amateur in design, but a surprisingly fun score chaser to work your stress out on. ROCKET TURRETS are king. Reminds me of: If you liked Killing Floor, there's a good chance you'll like Defense: Abominations. This game "grows on you." At first I wasn't sure whether I liked it, and wasn't sure if I was playing it right, but eventually you get to understand how to be economic and strategic with your turret placement, and most things fall into place well. It also helps a lot to play the short amount of time it takes to get to level 10 in experience points as it unlocks all the different towers and guns, as well as an extra 50% health boost. After that, you can really start to play and have a chance at lasting longer in-game before you're torn to shreds by a dinosaur or some freakishly large zombie. You're basically in a closed off map of corridors and rooms where you have to setup a defense of automatic firing towers in a way that will help you survive wave after wave of enemies. You also have 4 FPS weapons yourself, but they won't be enough to hold back the enemies without the help of the towers. At the end of each wave, some resources/health/ammo will spawn, and you can also pick up stuff the baddies drop when they die. It's like being inside a tower defense game, rather than having a bird's eye view of the map, plus you're actively shooting and building as well in a FPS format/view. I only have a few major gripes: 1. After you level up and get the maximum of 200 health, it means you can only take 4 hits and you're dead (and have to restart from the beginning). It wouldn't be so bad if you didn't have to run up to the corpses of the enemies to grab the loot, or perhaps not as close as you have to. There's almost no good way to grab the loot without being attacked by an enemy as you do it. I got to the point where I just wasn't grabbing the dropped loot because it wasn't worth the likely chance that 4 enemies would strike you in unison and basically kill you in one hit. What would fix this: Have the loot NOT despawn. I think the loot should sit there until the end of the round, and then you can grab it before the next round starts. That would give players 5 to 10 seconds to grab it all safely before the next wave starts. Just my opinion =) 2. The way the enemies attack, and the timing between each unit arriving at your location is a bit repetitive. You can get to a point where you just aim at the same spot, and pull the trigger every 3 seconds, and you'll kill the next baddie coming around the corner. I don't know if there is an effective way to fix this or not. If the towers weren't so effective, the enemies could have random pathing movements, but because the turrets are as exact as they are, and the mechanics of the game are so simple, perhaps this is just how it should be expected to function. At the price point the game is sold for, it's reasonable for it to work the way it does... it's just repetitive. It could be more dynamic, and therefore would have better replay value is all I'm saying. The enemies never change in their behaviour - only you're placement of turrets and your luck with picking up loot without being killed changes from round to round. 3. Towers are so short ranged, that it matters A LOT how closely you can pack them together. I found it very difficult to get them closely packed together because they don't fit together well in any sort of grid system, etc. The tiny starting towers you could almost get sitting in a tightly knit row like a zipper being zipped up, but rocket towers and others don't have the same "+" shaped bases, so they were even hardly to place with strategic value. You get to a point very quickly where one the 2 first rows of towers are firing, and the ones behind that are just sitting there waiting for the ones in the front to be destroyed so that the enemies get close enough to then be shot at. I'd have no beef with it if the towers could quickly, and easily be placed in rows, close together, like a grid. That's about it. I should mention I especially liked the score chasing element - it really kept me playing because it gave you a benchmark, and therefore a score to beat next time so that you could climb the ladder of other players.
I GIVE OUT FREE GAME KEYS AND MERCHANDISE TO DISQUS USERS COMMENTING ON MY SITE, KEEP READING. I was highly skeptical about this game because of its graphics, which are clearly about 8 years behind the times, but hey, you get to slaughter biological freaks, zombies, AND dinosaurs ALL AT THE SAME TIME. So I figured that was good enough. But inside this simplistic title is actually quite an enjoyable experience. With four guns (three to unlock) and five turrets (four to unlock) it actually provides a great challenge that requires careful planning and strategy in the upper levels. Who doesn't enjoy an easy-to-play FPS leaderboard romp now and then? For that this one is all of the basics you need, though with a goofy soundtrack and strangely NO sound effects to speak of other than your weapons. You can read my full review below on my site: https://www.deafsparrow.com/2018/11/28/defense-abominations-first-person-survival-turret-chaos/
I like the games look and the fps tower defense concept. A few simple things I think would really help the game out- 1) More sounds. All you really hear is music and gunfire... monster noises and perhaps more ambient stuff to add atmosphere would be pretty cool and I think the games style would lend itself well to it. 2)More feedback from the game. At first it was super staggering to play this game. All of a sudden monsters are all up on me. The way the game tells you waves are progressing is kinda subtle and lacks efficiency as well as flavor. Add a cool sound as a wave starts or ends to let the player easily know whats going on. A good example would be COD Nazi Zombie mode. I think these 2 things would help add a lot of life to the game. Everything kinda feels static and dead but it wouldn't take much to really enhance it and make it immersive. I'm going to leave it at that but the game does have potential it's just too bad.
Defense: Abominations (D.A. for short) has an interesting mini-game with the basic concept of combining First Personal Shooting and Tower Defense game, with a little horror-survival game element. I am really, really fascinated with this basic concept. But does that mean D.A. is a well-made game? No. Actually, the game, in its current status, have bunches of problems, which literally ruin the gameplay experience. To name just a few: -Models and textures are shoddy; -One cannot get a appropriate feedback when hit the enemy; -The balance between the player and the enemy is radically uneven: even the slightest scratch from the enemy will cost half of the players hit points, and no turret could stand enemy attack twice(not to mention they cannot be repaired!); -The turret volume computing mechanism is confusing (sometimes horrible), and one would never understand why the turret cannot be placed on some obviously available space; -For some reason, once a turret is destroyed, it is impossible to rebuild a new one on the original position; -The fact that turrets are easily-destroyed making short-range-high-damage turrets (like shotgun or flame) extremely useless; ….Frankly, I have never been in such a discomposure in a tower-defense game. I hate to be too mean to the game makers, and considering that I do have some fun despite all the problems, so I would give a neutral (or mixed) comment. However, I feel sorry about the fact that it could be far, far better than what it is now. In its current state, the game worth no more than $1.
1. şahıs fps türünde bir yapım, çizim grafikler çok kötü düşma çizimleri berbat vuruş hissi yok
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