
Defending Camelot is a tower defense video game, similar to Plants vs. Zombies, developed for PCs and consoles. The game involves Arthur who use a variety of different warriors to prevent an army of monsters from entering Camelot.
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[b]! Jarrizard's Pros and Cons Review ![/b] [i]Game sponsored by: Serale[/i] [i]Defending Camelot is a tower defense game developed by ZekGame. Inspired from Plant vs. Zombies' gameplay, you will defend 5 parallel pathways with different units instead of towers defending your side of the map from approaching enemies.[/i] [quote][h1]Pros[/h1] + If you liked the game it was inspired from, It will give you nostalgia. + It has it's own charm. You can have archers shooting from the back, knights holding the front, wizard slowing the enemy all while your farmers gather gold for you.[/quote] [quote][h1]Cons[/h1] - The strategies that can be used feels lacking. For example, I find myself constantly following a pattern Farmer -> Archer -> Tank because it's the most optimal strategy that works for me. And whenever I try to experiment different strategies the game punishes me for it. It either ends up mission failing or I finish with a star or two which gives you the frustration of repeating the mission over and over to get perfect 3 stars because there are achievements that rewards you gems (you'll need a lot of it). - The game feels very sluggish overall. The game instantly loads on both my HDD and SSD but for some reason it has to delay before it shows the next screen not to mention it also has to do the fade in and fade out effect and you have to deal with this whenever you play a mission, visit your barracks, check the options, buy something from the shop. - The ear-wrecking opening sound of the game that seems to destroy my ears even at low volumes on both my headphones and in-game setting. - The game's difficulty curve is stupid and frustrating. It has 160 stages, you're barely at Stage 9 it's stupidly easy and when you reach Stage 10 it suddenly becomes difficult and forces you to use a power-up or redo your strategy entirely. I found myself relying to the automated farming of gems in the barracks and breeze through the levels with a high-level unit I bought. The game feels so less rewarding this way. - There's little helpful tool-tips in the game overall, some units and game modes requires you to just actually try them and find out how it works yourself through common sense. You'll have moments where you'd stupidly fail a mission and have to retry.[/quote] [b]! End of review ![/b]
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Sehr gutes grindlastiges TD game! Absolut top
Probably the worst game I have played in my life. Volume control does not control the volume of (unskippable) cinematics. Horrid menus, no info on units other than "shoots arrows/ blocks units". no health or damage info at all. You get 100+ gems per level, and "good" units cost over 10000 gems, so... yeah... Wouldn't touch with a peashooter.
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] “Ready my knights for battle. They shall ride with their King once more”. Defending Camelot is a tower defence game in the style of Plants v Zombies; it’s played out on a field of five sections wide by nine sections in length. The object of the game is to defeat the oncoming army sent by Morgana, who wants Camelot and all it’s riches. Arthur, though, has no plans to give up his beloved castle just yet, so he calls upon his friends and allies to help defeat Morgana and the Ogre Lord once and for all, no matter what beasts and evil creatures she may send. At the start of each level you’ll have a certain amount of coin to spend on any warriors (units) you may have, but this isn’t going to get you very far; you need to get coins in, so you can add more units to the field and protect Camelot. To do this you must fist unlock the “Old Farmer”, placing these onto the field will then generate money so you’re able to build a strong troop. It’s a good idea to have plenty of farmers so you bring that coin in. Farmers on their own though isn’t going to stop the onslaught from Morgana and her minions; having a balance between coins coming in and warriors to defend is a must - it’s a fine line between victory and defeat. As you progress from one level to another you’ll unlock more and more units all with their own abilities - some having long range attacks, others much shorter - so placement of each unit is vital. No good having the farmers raking in the coins on the frontline, much better to have them further back in the field protected behind those you’ll be doing the fighting. You can also buy some more warriors in the merchant shop with gems you’ve collected. There’s a total of nine different warriors to choose from, ranging in price from 8,500 to 150,000 gems. You can also buy a cavalry flag, summoner card (adds another slot to summon troop) and replenish a special skill power-up. In total once you’ve unlocked or brought all the units, there’s forty-four available to you, the enemy has a total of thirty-three units. One of the most important units to buy early on from the store is the “Young Farmer”- they cost 8,500 gems to buy and they use slightly more coins to place on the field (75 coins as to 50 with the old farmers) but they’ll generate more much needed money. There’s a Barrack for your units, where you can train any of the units you currently own simply by selecting one of the three types of training, which are indicated by a rake, sword and bow & arrow. If you click the rake you’ll see the farmers there, click on them and then confirm and your units will start training; you’ll see them in the field. The barracks doesn’t really train them to be any better, but what it does do is bring in extra gems for you to spend in the merchant shop. Do this with every unit you own, and the gems will start flooding in; make regular trips to the barracks to collect them. You can also get some extra gems from unlocking achievements; once one has been unlocked, head to the achievements page and claim your reward. Once you have more than six units, it’s time to make a decision on which ones to use for a certain level; you’re able to only pick six at a time, unless you’ve brought the summoner card from the merchant shop which will give you an extra unit to take in to battle with you. To help you decide, it does show the types of creatures you’ll be facing in the coming level. There are three types of modes you’ll face in campaign: Defend Mode, Attack Mode and Free Troop Mode. Defend mode is the typical game where you defend against the onslaught of monsters, although on some levels the monsters will already be on the field at the start of the round. You’ll have no farmers to bring in any coins and you’ll have to destroy them before they reach your base using only the coins and units you start with; it may look difficult at first but there’s always a way if you use your noggin. Attack mode is where you can attack their base and the winner is the one left standing at the end. Instead of placing a unit in a certain slot and it remain static, in attack mode you choose the lane to put them in and then they’ll walk out from the castle heading towards the enemies. If any creature is in the way, then they’ll battle it out with the winner continuing to move forward until they either die or destroy the enemy castle. Free troop mode is where you don’t choose any units at all; they are randomly chosen for you from the units you currently have. Trying to place them to stop the onslaught while not knowing what’s coming next can be a bit tricky, especially if a lane is full of creatures already banging on your front door. There is also Survival Endless mode (needs unlocking before being able to play) for you to enjoy away from the campaign. How far will you take Arthur, will you become a legend in your own right as you destroy wave after wave of Morgana’s monsters? Upon completing a level you’ll be rewarded with gems, and depending on how well you did, the chance of collecting three stars. You may also unlock new units. It will show you the total number of gems you have so far, with the options of replaying the level, going to the main menu screen or to move on to the next level. In the options there’s Screen Resolution, Full Screen or Windowed, Graphics Details (Low to Fantastic), Music, SFX and Speed Mouse and Credits. Positives + Fun and challenging game + Good graphics and music + Achievements Negatives - No difficulty setting - Game becomes frustratingly hard very quickly - Couple of spelling mistakes - No cards yet As Arthur, Lord of Camelot, and with the help of Merlin and the forest creatures, protect Camelot from the onslaught of Morgana and the Ogre Lord’s evil monsters. “Anál nathrach, orth' bháis's bethad, do chél dénmha” 7/10 Key provided by developer/publisher for review purposes via THE CPT FROGGY CLUB! Any opinions expressed are entirely my own! [quote]For more reviews, great game giveaways and much more. Come join us @ www.Zeepond.Com and [url=https://steamcommunity.com/groups/thecptfroggyclub]The Cpt Froggy Club[/url] Steam Group[/quote]
One thing I can say about the game is that it starts getting difficult really early on and it can be really frustrating. It's a lot of content for the price you're paying so just that makes it worth a buy. If you're wondering why youre not getting any achievements, they have to be collected manually from the menu. It's a fun game which you can spend many hours on & it takes many hours to unlock everything and complete everything from the looks of it, if I had to give a score out of 10 I would give it somewhere between 6.5-7/10. Well worth 5 dollars that's for sure, get it before the sale is over if you like TD games.
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [i]Defending Camelot[/i] is a Tower Defense game in the style of [i]Plants vs. Zombies[/i]. The story unfolds after King Arthur finds his holy grail at Camelot. His sister Morgan closes a pact with an evil entity, and they start sending all kinds of creatures to Camelot. King Arthur and Merlin convinced the woodland creatures to help. You have to defend yourself against an evil onslaught. [h1]Gameplay[/h1] When you start a game, you will be presented through the first few levels to teach you about the basics of the game. The battle map consists of five lines, on the left side you will place your troops. Your enemies will come in from the right. The specific enemies that show up as well as the lineup they will be on all rely on RNG. You have to defend against this onslaught, and completely stop every enemy. Even if one enemy crosses the line, it is game over, and you have to try again. The RNG component makes a game rather fun, but also very tough. You have to manage your money, time, as well as placement selection for your troops. Each level you can earn up to three stars. You can always come back to a previous campaign level to try again. Sometimes it is easier if you wait until later in the game to return to previous campaign levels, because you will have that are upgrades and new units to use. You can use later unlocks on previous levels to achieve those additional stars you did not get the first time around. There are many units to unlock, according to the start page, there are 44 total. All of these units will have different abilities and cost different prices. In each level, you could use as many farmers as you wish, and they will gain you more money to build new units. But if you get too greedy with the money component, your enemies will overwhelm you very quickly. Some of the enemy units are very difficult to deal with, you really just have to get used to them, to learn and to adapt, and finally to hope for the best RNG. The game features 160 levels, and this is a lot levels, because the difficulty ramps up very quickly. After completing a level, you will get some gems, these can be spent in the shop for ability refills, new abilities, or upgrades. If you obtain an achievement, you can claim the associated gem rewards as well. Alternatively, you can form for gems in the barracks. This is a vital component of the game. Your troops will do as a various training and new gems. Somewhat troops you have online, the more chance you will obtain through this method. It is difficult to click back and forth between the campaign and the barracks just so that you could collect your earnings and go back to playing the main game. There no difficulty settings, I really do hope that the dev will add some. The game gets really difficult. [h1]Controls[/h1] the game is played entirely with a mouse. [h1]Graphics and Music[/h1] the color scheme is very bright, everything is easy to see. The intro is short, but I really liked the story that has been woven into the game. The music is very relaxing. The sound effects do not stand out in any way. [h1]Conclusion[/h1] [i]Defending Camelot[/i] is a new Tower Defense game has enough content to keep you busy for many hours. Its difficulty will deter a lot of players from making it too far, due to needing to retry levels again and again. This really is the only downside to this game. Overall it is very enjoyable, with plenty of unlocks in-game. I think the price tag is fair. I would give it 7.5/10. Here's a brief video of some gameplay from the beginning of the game: https://youtu.be/-0Mvgv5sx-E [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
[h1]Allgemeines:[/h1] Bei Defending Camelot handelt es sich um ein Line Defense Spiel bei dem man auf horizontalen Linien Einheten, Fallen und Zauber aufstellen/wirken muss um Gegnerwellen aufzuhalten. [h1]Grafik[/h1] Die Grafik ist süß und sieht gut aus aber man merkt aber schnell das dieses Spiel für Handies entwickelt wurde (Ich habe es auf meinem Android Handy nicht finden können aber vll gibt es das bei IOS oder es wurde nur extra so programmiert um es später auch auf dem handy veröffentlichen zu können). Manche der Animationen sehen sehr imposant aus während man durch andere eher genervt wird. [h1]Gameplay[/h1] Das Gameplay ist relativ einfach gehalten und kann komplett über die Maus gesteuert werden. Man sucht sich Einheiten aus die man mit auf das Spielfeld nimmt und stellt diese auf den Einzelnen lines auf. Durch Farmeinheiten erhält man Gold welches man dann in weitere Einheiten für die Schlacht investieren kann bis man diese überstanden hat. [h1]Spielmodis[/h1] Insgesamt gibt es 4 verschiedene Spielmodis, 2 davon Hauptspielmodis und 2 Unterspielmodis. Hauptspielmodus 1: Kampgane: In diesem Modus gibt es insgesamt 3 Spielvarianten: - Normaler Modus : In diesem such man sich anfangs eine begrenzte Anzahl verschiedener Einheiten aus und platziert diese auf dem Spielfeld. Durch Farmer Einheiten kann man dann Gold farmen durch welches man dann neue Einheiten aufstellen kann. Das Ziel ist es bis zum End zu überleben - Puzzle Modus: in diesem Modus erhöält man vordefinierte Gegner auf dem Feld und muss mit wenig gold (Farmer sind gesperrt) Einheiten auf dem Spielfeld platzieren die diese aufhalten können. - Laufband Modus: in dieesem Modus hat man keine Auswahl an Männern und auf keine Farmer. Im unteren Spielfeld läuft ein Laufband auf dem in definierten Abständen zufällige Einheiten auftauchen welche man auf dem Spielfeld platzieren kann. Das Ziel ist es mit diesen Karten bis zum Ende zu überleben. Diese 3 Spielmodis sind nicht einzeln auszusuchen, sondern jede Kampagnenmission hat hier ihre spezielle Missionsart. Der zweite Hauptspielmodus ist der Endlosmodus: Leider habe ich diesen auch nach knapp 15 Stunden und 50 Missionen noch nicht freigeschalten. [h1]Einheiten[/h1] Die Einheiten sind Massig und teils sehr unterschiedlich. leider muss man alle Einheiten selbst testen um sie zu verstehen da die Einheitenerklärung eher sehr kurz und teils sogar falsch ist. So wird einer der Schwertkämpfer Beschrieben mit einer Spezialattacke die bis 6 Felder vor ihm Gegner attackiert, jedoch amcht er bei mir nur maximal 2 Felder.Bei einer Fee die Gegner bezirzt wird nicht erklärt das diese nach dem Einsatz direkt verschwindet (Also nur 1 Einsatz hat)..... Trotz allem gibt es von diesen EInheiten sehr viele bei denen einige während der Kampagne freigeschalten werden (Ich habe nach 14h erst ca die hälfte) und andere in einem ingame Shop (Währung dafür ingame zu erhalten). Von farmern über Bogenschützen und Magiern, zu Feen, Schwertkämpfern und Drachen gibt es alles was das Herz begehrt. Leider ist man durch das balancing ohne die EInheiten aus dem ingameshop recht schnell aufgeschmissen. [h1]Der ingame Shop, die Baracken und die Edelsteine.[/h1] Viele Einheiten werden während der kampagne freigeschalten, jedoch gibt es auch Spezialeinheiten welche stärker sind, die man nur im Ingame Shop erhält. Diese Einheiten kann man mit einer Premium Währung (Edelsteine) kaufen. Edelsteine erhält man nach Missionen (Man erhält in späteren missionen mehr aber mit im Durchschnitt 500 - 1000 hält es sich in Grenzen. Zum weietren Edelstein Farmen gibt es die Baracken. Hier stellt man seine Männer auf und diese Farmen mit der Zeit Edelsteine durch training. Das Farmen geschieht auch Offline wenn das SPiel geschlossen ist, jedoch muss man ab und zu zurück und die Coins(Edelsteine) sammeln da jede Einheit eine Statusleiste hat, wenn diese voll ist kann man die coins abholen, es wird aber auch nicht mehr gesammelt falls man sie nicht holt. Manche dieser Einheiten brauchen Minuten,(Geben dann aber auch nur so 10 Coins), manche Stunden und manche sogar tage bis die Coins abholbar sind. Die Menge ist dabei unterschiedlich, selbst Einheiten die Tage brauchen geben teils kaum Coins während andere alle 2-3 Stunden 1000 Coins geben. [h1]Zufallsgeneratoren[/h1] Leider besitzt das SPiel in vielen Dingen Zufallsgeneratoren die einem eine Mission teils unschaffbar oder auch absolut einfach machen. - Das Wave Design scheint teilweise auf Zufall zu bestehen, so kann es sein das man Anfangs einen Blocker aufbaut der die ersten 3 Einheiten abhalten kann weil alle auf 1 Line spawnen oder das man 3 Blocker brauchtd a alle auf anderen kommen. Ich hatte es auch schon das Springer direkt am Anfang auftauchten welche ich da noch garnicht aufhalten konnte da sie über die blocker sprangen und ins Ziel gelaufen sind. Oder zb das am Ende bei der großen Endwelle fast alle Einheiten auf 1 Line kamen so das sie durch meine Verteidigung auf dieser Durchbrachen ohne das ich etwas machen konnte. - Blitze: Es gibt Wetterverhältnisse ingame und in vielen Missionen Blitzt es. Leider sind die Einschlagspositionen zufall, so kann es sein das direkt am Anfang deine rster Farmer davon getötet wird und man neu Anfangen kann oder auch das die Blitze einem die ganzen ersten Gegner oder später auch große Gegner killen was das Spiel dann unnötig einfach macht. Allgemein gibt es weitere Zufallsgeneratoren, jedoch sind allesamt für ein Strategiespiel eher ungeeignet. Bei manchen Missionen musste ich mehrfach starten da ich die ersten 1-2 x Pech hatte und die mission unmöglich war und beim dritten mal war es langweilig und leichter als manche Missionen 10-20 Level vorher. [h1]Das ingame Wertungssystem[/h1] Das Spiel hat ein klassisches Wertungssystem das jedoch leider eigentlich keiner versteht. 1. Stern: Level geschafft 2. Stern: (Level geschafft? Ich ahbe bisher keine Möglichkeit diesen zu verlieren ausser zusammen mit dem 1. Wenn man verliert. 3. Stern: Zeit. Am Ende des Levels wenn die Wellenleiste am linken Ende ankommt beginnt der dritte Stern seine farbe zu verliern, wenn dieser dann komplett grau ist und man die Mission dennoch schafft bekommt man nur 3 Sterne. Es gibt nur 1 Leben, das heißt wenn ein gegner durchkommt verliert man keinen Stern sobdnern hat direkt verloren, wieso also ein 3 Sterne System verwendet wird wenn man eigentlich nur 3,2 oder verloren haben kann ist niemandem wirklich klar. [h1]Aufgetretene Fehler[/h1] - Der "win a lost game" Bug: Wenn man am Ende des Spieles die Gegner noch killt während das SPiel die letzten 2 Sekunden eigentlich schon beendet istd a ein Gegner ins Ziel kam wird das SPiel als verloren gewertet mit 0 Sternen aber man schaltet trotzdem das nächste Level und eventuell auch die Einheit frei 8Fals es eine in dem Lvl gab) - Eine freigeschaltete Einheit aus dem Shop war plötzlich wieder gespert und musste ein zweites mal freigeschalten werden. [h1]Fazit[/h1] Ein eigentlich schönes twoer Defense Spiel welches jedoch durch die immensen Edelsteinfarmzeiten und Zufallsgeneratoren zerstört wird. Man hat leider auch keine wirklichen Möglichkeiten sich das Edelsteinfarmen zu ersparen da man die ingame Shop Einheiten benötigt da die Standardeinheiten extrem glückliche Zufallsgenerator abläufe bräuchten das man das Level aufgrund des Schwierigkeitsrgades überhaupt schaffen kann. Das Spiel ha viel potential und könnte Theoretisch Klassikern wie PvZ konkurrenz machen wenn da nicht so einige wirklich schlechte auf Mobile F2P Markt basierende Designentscheidungen und Zufallsgeneratoren wären. Leider kann ichd as Spiel mit diesem Konzept nicht empfehlen auch wenn es mir durchauss Spaß gemacht hat ist es das verlangte Geld dadurch nicht Wert und kostet einen so einige Nerven. Ein Strategiespiel sollte rein auf Strategie beruhen um den Kampf zu bestreiten und nicht daran zu messen sein das man Glück hat und das Spiel oft genug startet um auf Coins sammeln zu klicken.
obviously a mobile port and it feels like though they removed the pay2win it still effects the game. why? in the shop there are some really overpowered troops that when purchased make the game stupid easy BUT they are like 10,000+gems. how many do you get from 1 fight? about 200. hint: get the elf archer as they can shoot into any row. these guys and the ice wizard and you're are set. for the gameplay this is a basic plants vs zombies line defense game though some levels differ in that instead of your people standing still they will walk to the other castle and the first one to get someone to touch the others castle wins. if you like pvz you may like this but this game feels bland and slower.
[code][url=https://store.steampowered.com/curator/33025671-Missi-the-Achievement-Huntress/] Please see my curator page for more games that are worth your time [/url][/code] Info Game: This is a plant versus zombies cloon. I like this art-style way more than plant versus zombies. You have a grid and you need to defend your base, or in some levels attack the castle of the ai. There are 3 kind of levels which have a small difference in how they play. For me the type of level were you get free troops on a timer is the hardest, you don't know what you get and were to place it. You have the campaign which is very long with 160 levels. After completing that the endless mode will unlock. You also have barracks were your troops will farm coins which you can use to buy upgrades and other much better troops. The more troops you have, the more coins you'll farm in the barracks. Info achievements: Most of the achievements are straight forward, for completing every type of level. Have more of one type of troop, have X explosions and stuff like that. There are a few hard ones, like completing the campaign, beat lvl 65 endless mode and unlock all the troops. Most of the other achievements are just time consuming. This game is hard to complete. Pros & Cons: + art-style + different kind of troops + long campaign + very addictive - waiting for troops to farm coins
I'd give a middle thumbs if it would exist, but as there is none I have to give a thumbs down. I absolutely adored Plants vs Zombies and the only thing I think was missing in that game was a harder difficulty. Now this game clearly tries to be like Plants vs Zombies, and ....that's the problem. It's an okay game, but it just won't ever be as good. Let's start with the ugly: First, the translation of pretty much everything is horrendous. Worse than in Early Access. In times of Google translate that's just not acceptable English anymore, sorry. Developers, fix that! In fact, everything written is bad. The descriptions of units is not very helpful, the tutorial texts just painful. Amateur hour. Why do I get 1,2 or 3 stars? I have mostly 3, but why? A few things could really use tooltips. The levels itself have some variety, but in my eyes it takes to many levels to see that variety. I've got the feeling I've made 10 levels each that have the same backgound and enemies, not even the difficulty is very different. Plants vs Zombies had the Greenhouse to plant things, this game has the barracks.... It's basically just a place where you go into to collect some additional money. Boring. The castle siege maps are broken, those are way way way to easy, I doubt this was intended? A change that every line needs to break the castle instead of just one would make things a bit better. It's hard with the speed spell to click on a unit behind a unit. Or... not possible. Now the good things: Music gets better with some levels, even if it's pretty bad the first few levels. The game is challenging and you can play around with tactics. I think in general the fights are quite well done. There is variety in play styles, those are well done too, even if castle siege as stated needs an overhaul. ----------------- So, the game is not bad, it's just for a clone not very good either. The whole little details and charm that Plants vs Zombies had is just not anywhere to be seen in this game, which is sad, but also understandable, as it's difficult to reach that level of quality and humor. I think also that using Unity for this game was probably the fastest choice, but maybe not the best. Everything looks and feels very Unity like. If you don't have Plants vs Zombies, buy that one instead. If you are on detox from PvZ and want more, buy this one, you will have a good time. But I'd say the price is a bit to steep with over 10 dollars in my country. 5-6 dollars would be fair. All in all I think another half a year in development would have been good for this game.
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