
Fight legendary monsters, customizing your defensive strategy with different spells and equipments! Throw lightnings to your enemies, summon stone guardians, rise the mercenaries of darkness from the dead to fight on your side to save your Kingdom from the mystic shadow!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About



Stats
Languages: English
Engagement
Reviews
Fluid, original and deep gameplay mechanics. The design make it feels like it's a casual game, but it really isn't.\ The leveling is way too hard for casual players. Even if you understand and use the various combo, the ennemy is pushing way too fast and hard. I get stuck on the 4th level while my character is fully upgraded and I'm fully focused on the game. So very good for tryharder, not for people who'd like to progress peacefully without re-doing each level 10times.
Good game, its not that simple, you need to think strategicly https://www.youtube.com/watch?v=C_RseoAcgMQ
⠀
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 24 reviews with recorded playtime.
Original and challanging. I really like the achievement system, it's full of hilarious references.
[h1]Detailed Review (click to read full) [/h1] Charming little game, cool fantasy setting, simple 2D Pixel-Art graphical style, fluid gameplay mechanics, very addictive. Really meant for iPhone or Tablet, but also works on PC (the Dev planned to release it in 2015 on Android, then iOS, and Windows Phone. Afterwards, if there was demand, on PC, Mac, and Linux via Steam Store, so I reckon he was succesfull). Very upfront concept: you’re a wizard that defends each level from hordes of monsters. To do so, you must quickly combine triangles to cast spells. I find it great to just pass time. The game is Not so simple as you might think: to really progress you must think strategically, upgrade your equipment, move quickly, and memorize spell combinations. The leveling is very hard in Normal Difficulty, and almost impossible in Hard Mode: the more enemies you kill the more appear. Each kill adds to your score and money, with which you must upgrade your equipment. Even if you understand the various combos and fully upgrade your wizards, the enemy hordes push way too fast and hard. If you don’t mind having to do each level 10 times or more to fully upgrade, there’s high replayability value. The developer is a young game-designer from Budapest (Hungary). According to him, this was his first commercial project. He said he designed the graphics and wrote the code all by myself, finishing the whole game in just 6 months, which I find very impressive and the reason I bought the game. The music is really very nice (the Credits don’t mention at all who composed the music though, so I wonder if the developer wrote it too??? O_o highly doubt it). • 9 or 10 levels (I’m unsure, I’ve unlocked only 9) • 30 Achievements, full of hilarious references. • 10 Wizard Types (ex. grey wizard, white wizard, dark enchanter, etc.) with different stats. • 10 upgradable Magic Staves + 10 upgradable Weapons, each with different Stats Boosts. • 18 upgradable Spells or Skills (ex. Lightning bolt, poison cloud, summon direwolf, etc.) • 34 monsters or enemies, each with their own special abilities and resistances. Here you can see the original concept, which I think was not fully developed as intended: [b]https://www.indiegogo.com/projects/defend-your-kingdom#/[/b]
[h1]독특한 방식의 매치 퍼즐 + 디펜스[/h1] 기본적으로는 같은 색상의 블록을 연결해서 마나를 모은 뒤 마나를 조합하여 마법을 사용해서 몰려오는 적들을 물리치는 판타지 컨셉의 매치3 퍼즐 디펜스 게임과 흡사합니다. 다만 이 게임은 기존의 매치3 게임들과는 다르게 삼각형이라는 독특한 블록 형태를 사용하고 있으며 정확히 정삼각형 형태로 블록을 연결해야만 맞출 수 있다는 점이 매우 독특합니다. 색다른 형태의 룰을 사용하기 대문에 다소 낯선 감도 있지만 그렇다고 기존 게임들과 아주 크게 다르지는 않기 때문에 익숙해지는데 큰 어려움은 없었습니다. 스테이지를 클리어 할 때마다 새로운 마법이 해금되고 레벨, 코스츔, 장비, 마법 등의 성장 요소도 갖추고 있어서 가볍게 노가다 하면서 즐기기에도 나쁘지 않습니다. 다만 한가지 아쉬운 점은 매치 퍼즐 게임의 묘미라 할 수 있는 연쇄 플레이가 시스템적으로 거의 불가능하다는 점 대신 다양한 패턴의 적들과 도전 미션의 제약 조건 등은 전술적으로 꽤나 다양한 공략을 요구하게 되더군요. 깊게 파고들긴 힘들어도 여러모로 가볍게 즐기긴 좋은 게임
I like how the game was developed. Great puzzle game, however , way TOO HARD! Its unfortunate because this has some real potential. Since I bought it for 99c I wasn't too upset, but I can't finish it. Sad....
Savunma stratejinizi farklı büyüler ve ekipmanlarla kişiselleştirerek efsanevi canavarlarla savaşın! Düşmanlarınıza yıldırım atın, taş muhafızları çağırın, krallığınızı mistik gölgeden kurtarmak için sizin tarafınızda savaşmak üzere karanlığın paralı askerlerini ölümden diriltin!
The game itself seems fine enough but it's plagued with a bunch of tiny little frustrating issues. The game's not fun enough to forgive them. As you might notice, the game immediately screams mobile port; honestly, it's not necessarily a bad port, but we all know how mobile ports are in general. Playing the game with the mouse goes better than one might expect, it's quite clear that it'd be much easier with touch controls, unless they did some adjustment like letting your mouse 'wrap around' the screen. The game balance/difficulty jumps around like a wild cuckoo for a while, but it's quite manageable... until the last few levels. The whole dynamic change, introducing enemies that can defeat you in one hit, creatures that block your spells completely and enemies that prevents you from using gems from your grid... by themselves they'd be fine but the game revolves around surviving for about 3-6 mins with ever increasing monster spawns. By the way, there are spells you're just never ever gonnna use. Even after spending stars to upgrade them, they'll be way less useful than your starting basic elements spells. Then there is that one dynamite challenge level where you gotta get a lot of high value gems on your grid while 'defusing' bomb gems, all of this under a ridiculously small amount of time. I can't remember how many times I've had to try before succeeding. I didn't even feel satisfaction after completing it. There's a lack of information across the game. I would have wanted more detailled descriptions for each spells (damage dealt, scaling, debuff effectiveness), enemies, challenge 'objectives' and achievements. There's an achievement for completing the game (that is, completing the last level's challenge) with exactly 12 battle count, but it isn't described as such, that achievement is completely unfun and oh so easy to screw up. Any level that you start that last more than ~16 seconds, is considered a battle count, so you'd have to do all levels without failing. There are 'characters' and 'equipments' you can unlock and upgrade and they supposedly each work better on a specific stage... I would have scrapped that mechanic completely, ugh, it screams mobile port trash and it felt out of place with the whole game. The game has two difficulty settings, Standard and 'Veteran', and there's no way to switch from one difficulty to another, so you'll have to start from scratch on another save slot. Oh by the wya, the stupid 'rush' achievement, that forces you to finish the game with 12 battle counts also has a veteran version. No fun there. I hate this game. TLDR: A "Just decent" mobile port that could have went good but it's just too annoyingly frustrating to complete.
Nice game: Good: great pixel art simple mechanism to start but it becomes harder lot of upgrades you rmind will melt in stress Bad: music really boring
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 398.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| Squad | $166.4M | 240.8K | 81% | $39.99 |
| Don't Starve Together | $164.7M | 540.3K | 95% | $14.99 |
| Raft | $144M | 376.3K | 93% | $19.99 |
| Schedule I | $101.5M | 309.8K | 98% | $13.99 |