Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a walking sim made by an artist. You enter this person's unique world and you just enjoy the scenery. The theme is holidays / vacation. The game consists of various scenes that either require you to walk or just observe your surroundings. A departure lounge at the airport, a beach and car rides will be returning scenes. It is an interesting game with a very good soundtrack. The only downside I had was the omission of graphics settings. The game looks quite beautiful but the vsync was off the whole time. There is an interesting effect applied to your surroundings that limits the viewing distance. The basic form of objects that appear in the distance can be indicative of the topography so you can assume you are headed in the right direction. I'm not sure why this was necessary - to ensure the game runs on every type of hardware? Also, sometimes when you reached your goal you have to wait until the next scene commences. At the beginning you'll think you need to do something and you - naturally, if you are a fan of the genre - will just keep pressing "E". This is a walking sim without a real story. You can check Kim's Instagram for additional artwork if you have found the game interesting. It's not everyday that such an artist collaborates with others in the making of a video game. [i]Defective Holiday[/i] is a fun little walking sim that takes roughly an hour to complete. Don't expect a deep story - consider it a 50-minute long music video.
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Big fan of Kim Laughton's stuff and Mechatok, I can not stop thinking about this world. Its nice to walk inside Kim's work and experience the details and style up close. You'll quickly fall in love with Mechatok's music as it connects you to this world. Look forward to more from all involved.
This is essentially a 3D Modeller's portfolio piece... the models are detailed and gorgeously rendered, with some genuinely interesting graphical effects and scene transitions. There is a story in the vaguest sense and some scenes veer towards thought provoking, but by and large, I found very little substance here. Apologies, I can't in good conscience recommend this as a game... there is zero interactivity, beyond moving and looking around with the mouse. Each scene passes, some where you can walk around in them, some where you are stationary and can only look about you, and some that are essentially animated wallpapers. If you enjoy walking through largely static scenes, that's all there is to it... as I entered one scene, I briefly stopped playing without pausing, and as I turned back to the game, the scene transitioned to the next... it seems it doesn't even need you to move or look around and is merely on a timer before the next one loads. Some very nice things to look at, it might work well as a VR experience, but unfortunately not for me. Solid 3D though.
⠀
牛逼的音乐,很棒的画面和视觉创意,糟糕的游戏和叙事。 自认为还挺能接受那些不太常规的设计,但这个体验真的不是很好,好比看塔可夫斯基的电影是种享受,而扮演塔可夫斯基的摄影师,那非得有好多伏特加才撑下去。整个游戏的步行-位置触发转场的机制没太能发挥交互式体验的价值,最开始还有些有趣的路线设计,到后面就只有象征和符号了,而整体视觉虽然很细致,但缺乏深刻的设计,把一堆东西一摆就算是个象征了,这么一说还有点舞台剧那味。嗨,也不能说玩这个游戏一点意思都没有,但是不太推荐,比起实际玩不如看看视频。
The music paired with the unique visual elements compliment each other well for a short ominous story love2 see it. Ty Kim & Mechatok
画面很酷 音乐不用多说也非常带感 感觉很像是新媒体艺术展览馆里的那种体验项目 一开始以为会象是史丹利的寓言那样的游戏 但是这游戏的交互性属实引起人不适 玩家基本上就是个无情的360度摄像机 没有指引 没有提示 靠大量符号化元素和隐喻推动剧情 很多时候都不知道是在表达什么就进入到了下一个场景 游戏的沉浸感做的很棒 声控玩家的福音 还是很值得体验一把的
Grafikler harika. Müziklerin de çok duygusal olduğunu söylemeye gerek yok. Yeni medya sanat sergisi salonundaki bir tür deneyim projesine çok benziyor. İlk başta bunun The Stanley Parable gibi bir oyun gibi olacağını düşünmüştüm. ancak bu oyunun etkileşimi insanları gerçekten rahatsız ediyor. Bu sadece hiçbir rehberliği veya yönlendirmesi olmayan, 360 derecelik acımasız bir kamera. Olay örgüsünü tanıtmak için çok sayıda sembolik öğeye ve metafora dayanıyor. Çoğu zaman ne olduğunu bilemezsiniz. ifade ediyorsunuz ve sadece bir sonraki sahneye atlıyorsunuz. Oyunun sürükleyiciliği harika. Ses kontrolü oyuncular için iyi bir haber. Deneyimlemeye değer
Of all the free art experiences on here, why on earth did this one only receive "mostly positive" reviews? Due to some of the deterrent or even warning reviews here, I almost didn't give this gem a chance, but thank God I didn't listen to the prophecies of doom as "Defective Holiday" is the most exciting and successful Steam find I've come across recently. Due to the sometimes strangely empty, sometimes lovingly designed but almost claustrophobically limited environments, it's easy to speak of nightmarish worlds here; even more, the whole "Liminal Space" movement seems to have inspired this title as well, such as the incursion of the mystical or supernatural into everyday life á la Gregory Crewdson, virtual utopian vaporwave environments and, in sound design, world building and of course also in the soundtrack: a huge portion of hyperpop. Specifically, fans of PC Music and their aesthetics have to adore this title, because in no other have I ever felt so much like I'm wandering through the kitschy, shrill, harmonically ethereal music videos of these pioneers of contemporary electronic music. Crisp and vibrant colors create a hyper-real aesthetic, the surroundings seem to be in a constant state of morphing and alienating, and the emptiness of everyday places evolves into a surprisingly multi-layered, super-stylized dream like A.G. Cook would love it. Lively organic textures bounce off machinical coldness, swinging synth strings complement the constant roaring of waves to create a sometimes slightly unsettling, endless 45-minute holiday that I won't forget anytime soon. The mysterious, sparse, eclectic and episodic structure with a hint of narrative reminded me of "Virginia", the transformation of everyday situations into intangible reformulations of the underrated "ISLANDS Non-Places", the character designs of the iconic NPCs as well as the surreal humor of the works of CosmoD, one of my favorite developers.All in all, not only for fans of hyperpop and PC music, but especially for them a really great audiovisual trip program, a dreamy holiday in hazy memories of a future not yet lived, masterfully conceived, acted out, composed and compiled.An inviting, charming, wholesome, funny, beautifully rendered and relaxing experience with a unique vision I greatly appreciated. 9(-)/10
Perfect game. Incredibly moving, mixed with elements of suspense, elegy, and delight. A+
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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