
Deep Space Outpost is a space station building & survival game, involving resource and base management. Build your space station tile by tile, mine asteroids, refine materials and keep your station operational.
Modeled estimate, not a reported figure. How we estimate →
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About
"Welcome commander to your first non simulated mission. You are in control of our mining startup station, which has just reached our licensed territory in this sector. Mission begins now."
Deep Space Outpost is a sci-fi base builder with resource gathering and base management. Create your space station, mine asteroids for resources and make your mission a success.
Begin with a small startup station and a handful of worker droids. Build your own space station tile by tile to achieve your mission. Play an open sandbox mode, or choose one of eight different scenarios and try for a high score. A station builder mode allows you to create blueprints to use in game and share via Steam workshop
Build and expand a space station using your starting worker droids, add new rooms, facilities and production modules.
Mine and collect asteroids for raw ore and refine it into metal, fuel, oxygen and water. Gather drifting scrap and salvage derelict ships to reclaim metal.
Build a production chain, transforming raw resources into refined goods and items to sell or use to support your station.
Manage station power, balance generation, batteries and consumption while surviving solar storms and electrical failures.
Hire human workers from passing traders and keep them alive with life support, crew quarters, food, and entertainment.
Assign and prioritise jobs so workers build, repair, transport goods, or respond to critical threats.
Trade with visiting ships - buy and sell resources, repair and refuel vessels, and charge visitors for access to your facilities.
Construct defence turrets to protect your station from asteroids, scrap impacts, and pirate attacks. Brace for boarding raids from pirate crews.
Repair damage and respond to emergencies including hull breaches, fires and item breakdowns.
Research new schematics to unlock advanced buildings, upgrades and production technologies.
A new procedurally generated space sector each time you play. Replay or share map seeds.
You begin with a handful of worker droids and a small outpost in deep space. As your station develops, you’ll assemble a complete production chain that transforms raw resources into refined goods and advanced items to sell, trade, or use to support your expanding infrastructure. Your workforce grows from simple droids to hired human crews brought in by passing traders. Humans require life support, breathable air, co2 capture, food and comfortable quarters.
Entertainment, tourism, and station amenities - Life support will mean travellers will arrive, and you can open your airlocks and offer them access to entertainment facilities, bars, canteens, casino and other amenities. Visitors will explore your station, spend money on food, drink, and leisure and reward you with steady revenue if you keep them happy.
Research and unlock new technologies - Purchase new schematics to expand your station with advanced modules, improved production methods, and stronger defensive systems. Enhance station security with upgraded hull plating, access controls, shields, and more powerful turrets. Improve your droids with better armament, increased battery capacity, and higher carry limits. Unlock new processing and infrastructure systems, such as the distillery, the laboratory and sewage treatment plant to further develop your station’s capabilities.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
I don't articulate why it's able to get 7 hours from me, and it'll probably get 7 more. It's poorly made and has very few features. The gameplay loop is loose and simple. In all the bad ways. And it always feels like you're struggling even when you're rich as hell and well into endgame. Also: it feels like nothing works. This is probably poor communication.
I have honestly got no idea what made me buy this EA game, but I am glad I did. It is very basic at the moment, which is to be expected, and I am looking forward to what gets added down the line. I would recommend this one, especially as it looks like (looking at the road map) that this is going to be a very good game.
Это как по мне лучший симулятор строительства космической станции. Чем-то напоминает Space Station 14, только там ты живешь в станции, а здесь ты строишь его. Механик нормально для только-что релизнутой игры, очень хочу видеть много чего! А так ты можешь построить гигантскую станцию, хоть скопируй прямиком с SS14 XD. И разработчики, добавьте пожалуйста русский язык!
Good game, interesting idea, the author constantly releases patches.
Great game, dev is very responsive and is always updating. This is the type of game after a full on days work, come home and relax too. Rimworld on a space station you build and run
Good groundwork for a game. Really nothing to critique in regards to what is present. However, there's also not much. The game is more proof of idea stage than early access or beta stage. It's severely lacking enough content for having more than an hour or two of gameplay before completely and entirely running out of anything to do.
Can't find Beta option.
From what I've played the game seems to have a good future coming for it, currently the game isnt perfect but it enjoyable, its like if the gameplay of rimworld met the universe of space station 13
entretenido
I’ve been playing a lot of colony builders and management games over the years games like Prison Architect, RimWorld, Going Medieval, and plenty of other survival/base-building sims and Deep Space Outpost has really caught my attention. What impresses me the most is that this game is being built by one person. That’s a huge undertaking, especially for a genre where the little details matter so much. Seeing a single developer take on something with this kind of ambition reminds me of what happened with RimWorld and Tynan Sylvester the one person creating a game with a huge amount of depth, personality, and room to grow. Deep Space Outpost already has that feeling where you start small, struggle with resources, figure things out, and slowly turn a little outpost into something that feels like it’s yours. Those are the moments that make colony games special. I’m really looking forward to seeing where this game goes. The foundation is there, and I’m excited to watch the developer keep expanding, improving, and adding more systems over time. Supporting solo developers who are chasing big ideas is what keeps unique games like this alive. Keep building. I’ll be watching this one closely.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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