
Deep Space Outpost is a space station building & survival game, involving resource and base management. Build your space station tile by tile, mine asteroids, refine materials and keep your station operational.
Modeled estimate, not a reported figure. How we estimate →
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About
"Welcome commander to your first non simulated mission. You are in control of our mining startup station, which has just reached our licensed territory in this sector. Mission begins now."
Deep Space Outpost is a sci-fi base builder with resource gathering and base management. Create your space station, mine asteroids for resources and make your mission a success.
Begin with a small startup station and a handful of worker droids. Build your own space station tile by tile to achieve your mission. Play an open sandbox mode, or choose one of eight different scenarios and try for a high score. A station builder mode allows you to create blueprints to use in game and share via Steam workshop
Build and expand a space station using your starting worker droids, add new rooms, facilities and production modules.
Mine and collect asteroids for raw ore and refine it into metal, fuel, oxygen and water. Gather drifting scrap and salvage derelict ships to reclaim metal.
Build a production chain, transforming raw resources into refined goods and items to sell or use to support your station.
Manage station power, balance generation, batteries and consumption while surviving solar storms and electrical failures.
Hire human workers from passing traders and keep them alive with life support, crew quarters, food, and entertainment.
Assign and prioritise jobs so workers build, repair, transport goods, or respond to critical threats.
Trade with visiting ships - buy and sell resources, repair and refuel vessels, and charge visitors for access to your facilities.
Construct defence turrets to protect your station from asteroids, scrap impacts, and pirate attacks. Brace for boarding raids from pirate crews.
Repair damage and respond to emergencies including hull breaches, fires and item breakdowns.
Research new schematics to unlock advanced buildings, upgrades and production technologies.
A new procedurally generated space sector each time you play. Replay or share map seeds.
You begin with a handful of worker droids and a small outpost in deep space. As your station develops, you’ll assemble a complete production chain that transforms raw resources into refined goods and advanced items to sell, trade, or use to support your expanding infrastructure. Your workforce grows from simple droids to hired human crews brought in by passing traders. Humans require life support, breathable air, co2 capture, food and comfortable quarters.
Entertainment, tourism, and station amenities - Life support will mean travellers will arrive, and you can open your airlocks and offer them access to entertainment facilities, bars, canteens, casino and other amenities. Visitors will explore your station, spend money on food, drink, and leisure and reward you with steady revenue if you keep them happy.
Research and unlock new technologies - Purchase new schematics to expand your station with advanced modules, improved production methods, and stronger defensive systems. Enhance station security with upgraded hull plating, access controls, shields, and more powerful turrets. Improve your droids with better armament, increased battery capacity, and higher carry limits. Unlock new processing and infrastructure systems, such as the distillery, the laboratory and sewage treatment plant to further develop your station’s capabilities.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Simplified Chinese
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Can't find Beta option.
Nice simple colony game, needed a little break from rimworld. Hope to see more addons and features!
From what I've played the game seems to have a good future coming for it, currently the game isnt perfect but it enjoyable, its like if the gameplay of rimworld met the universe of space station 13
When I complained about the numerous bugs and crashes two years ago, the developer snapped at me, saying I should have written bug reports instead of immediately posting a negative review. Well—after giving it another go upon its official release two years later, I have to say: all those bug reports achieved nothing. Within a single hour, I experienced repeated, completely random crashes. Clicked on a robot—crash. Clicked on the CO2 converter—crash. Clicked on the mining laser—crash. Clicked on storage—crash. Plus a dozen other crashes whenever I clicked on anything. On top of that, there’s a completely idiotic feature where pressing ESC—instead of opening the options menu—instantly aborts the scenario without asking for confirmation or saving the game. Sorry, but this game is absolute garbage. Find a different hobby—developing games isn't for you!
Fun to play!
entretenido
I really wanted to like this game but it is maybe a $5 game currently. There are few features. It also explains how to use some things but they don't seem to work as intended like the tractor beam. It feels too simple/easy without having any real goal once you get into full swing production. I hope they expand on it as I love these facility expansion games but there just isn't much to this one.
This is a fun game but has a few game breaking bugs though. Like all my drones fly out into space and stay there forever beyond the map. There's no way to destroy them on the spot or recall them and they tie themselves to a station so I cant even dismantle that. Sometimes, if there's an airlock and someone is trying to go in and out at the same time, they will all just get stuck there on their side of the door and you have to cancel all the commands to get them to back off. Also, if you have work to be done and you start multiple things to do, instead of the closest worker who's already there just doing it, it will literally grab all the people from the other side of the base in sequence to do it. This game could use at least another few months of work, especially for the price point.
the IA is dumb as always you can softlock yourelf in the begining if not careful
Interesting, has a future.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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