
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RC.EA.02.00.01 / BUILD 152023 基礎框架相比前作支撐了更複雜的變化選項。更重視團隊合作。 武器選項很多,生存選項豐富。一場遊戲時間比較長,沉浸感更深。 職業的技能有不同的按鍵指令使學習過程會較容易想太多,且職業技能還沒有可選配選項會難以契合玩家特質。 對於組了隊又在戰場上獨行的玩家給予極大的懲罰,個人武裝無法應對多人難度下的怪物數量。 前作熟練玩家在本作續再精進才可熟悉。前作我投入了1100小時,得到的經驗幫助我沉穩對待,順利的在第一天持輕鬆心態探索。
Wieliczka salt mine simulator
玩法跟原版沒太分別 打掘撤 但撤是迫你去下一層的撤 輪選強化 垃圾設計中的垃圾 你不是房主 搶贏了被房主踢 搶輸了就坐牢 不然就是路人走場 中途加入就被強塞一把垃圾手槍 局外強化只是增加容錯率的甜頭 跟原版沒兩樣 那為啥玩這個 局內槍械的強化 9成都是數值上的強化 只有1個機制上強化 超無聊 原版OVERCLOCK都比較多選擇
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 17.6K | 75% | $12.49 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| $10.7M | 68.6K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $134.3M | 380.2K | 97% | $29.99 | |
| $6.9M | 29K | 73% | $9.99 |
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So appreciated to see an actual attempt of taking coop in rogueelikes seriously
тыщ тыщ, бах бах, пау пау. Ксеносов меньше стало! Радастно! Тренироваться ради пива. Не радастно, грустно!
Es un juego de una sola run de vez en cuando, aunque van bien encaminados, comprenlo si esta en oferta si no esperense tantito
Good if you have friends
I'm really enjoying it so far! I found it a bit difficult at first, as I think I went in expecting it to be more like DRG in the UI and such. But I'm getting used to it. Still getting a bit lost every now and then, in the ship and on missions. But it feels like a good fusion of DRG and Survivor. I'm enjoying the classes and playing it with my friends. I think there's definitely still things to be worked on, and there may be a lack of variety due to be not being high-enough level yet, I'm not sure. But overall, I think this is another fab game in the DRG series :)
I 100000000% recommend Rogue Core to anyone who's more of a fan of DRG's combat than the mining. I absolutely adore base DRG and so when I was given free range to playtest the game I fell in love. And while there were some problems, it's getting better every update. Honestly, while launch was rocky, now's a fantastic time to grab it. So far the gameplay feels in an incredibly sturdy state, fighting is fun and it offers different levels of challenge for the freshest greenbeards and the grayest deep-divers out there. If you're in any way interested and enjoy fun roguelikes, good gunplay and/or dwarves, pick up rogue core and support the devs with KIND criticisms. Gods know people will ♥♥♥♥ on this game for the littlest of reasons.
Good concept and fun game imo. Will only get better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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