
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have over 355+ hours on Deep Rock Galactic, and I love this game as well, BUT.. - The game feels kind of bland as the rounds sort of blend into each other as you keep playing, there is NO different mission types unlike the main DRG. - Some of the fun parts of DRG weren't actually inside of missions, it was inside of the Space Rig with all of the fun minigames and things to explore, of course, this game IS in early access, but in the future.. would LOVE to see more added to the RAMROD. - And I feel like there needs to be more progression as well, right now there is only small boosts that you can add to your dwarf via enhancements, I would love to see upgrading weapons just to make some of the worser weapons more worth it to grab. Even without this, SOMETHING could be added to be added to have more player progression.. - Good game, just needs a lot of work done.
Ein gutes Spiel, braucht aber noch hier und da Übersetzungen von Englischen zu Deutsch
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
énorme fan de l'univers DRG, j'avoue pas mal kiffé cet aspect rogue like, ça colle pas mal avec le gameplay de base alors oui le jeu est en early access et certains idiots vont le noter comme un jeu triple AAA avec 30000 devs sur le projet mais il y a une base solide qui n'attend que d'être développée pour ma part, j'attend un peu les prochaines MAJ pour continuer mon aventure mais je reste à l'affut de toutes nouveautés et j'ai très hâte de voir où ça va aller ! ROCK AND STONE BROTHERS !
Мог бы долго расписывать сильные и слабые стороны игры, но сэкономлю время колеблющихся в покупке, если таковые будут читать отзывы. Игра, как и её старший брат (классическая DRG), при релизе вышла сыроватой, разве что в нашем случае разрабы ещё и корректируют саму задумку игры на ходу, исходя из мнения игроков (что похвально, это сильная сторона Ghost Ship Games). Это уже наводит на мысли о кризисе самоидентичности проекта. Я не считаю это большой проблемой, ведь по опыту ранних игр они расцветают со временем, когда найдут себя и обрастут жирком контента, но отметить это стоит. Считаю, что игра всё-таки вышла неплохой, 4/5, учитывая опубликованную дорожную карту. Фанаты серии её уже купили и поиграли, а тем, кто сомневается, советую пока кинуть её в вишлист и подождать условный годик. К тому времени на скидках после какой-нибудь крупной обновы и принимайте решение. Берите в том случае, если хотите понаблюдать за развитием игры и готовы погамать в немного сыроватый проект, ранний доступ как-никак)
Que juego hijueputa dificil, que gonorrea
I love it, it feels like I'm being put into a pressure cooker every run and it just feels great. The great movement and mechanics of DRG with the roguelike formula works great solo or with a group.
Отличный кооператив в знакомым для ценителей сеттинге.
♥♥♥♥♥,мне нравится
Once upon a time there is a dwarve who named flick.Flick is very red sugar addicted. and there is other dwarve who named thorgan.One day thorgan and flick are fought and thorgan is a winner because he can bear without red sugar unlike flick they fought because there are so much gold in this neighborhood and they want themselves.Flick had bad bruises but he regenerated himself with red sugar and flick is now awared that red sugar is more valuable than gold and said it like that "oh ho ho ho am i idiot when there is free red sugar why would i want gold" then mission control noticed flick by neighborhood and now flick is working as a slicer because when enemies get sliced there is a red sugar here and flick is very happy now r&s
fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $134.3M | 380.2K | 97% | $29.99 | |
| $6.9M | 29K | 73% | $9.99 |
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| $10.7M | 10.7K | 79% | $29.99 | |
| $10.6M | 15.9K | 95% | $19.99 | |
| $10.7M | 68.6K | 92% | $9.99 |