
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op FPS action roguelite featuring sci-fi dwarves, alien horrors and procedurally-generated caves. Join the elite dwarven Reclaimers and fight through perilous mining facilities infested with deadly Corespawn. For Rock and Stone!
Modeled estimate, not a reported figure. How we estimate →
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About
DEEP ROCK GALACTIC: ROGUE CORE is a spinoff of Deep Rock Galactic with a roguelite twist. The roguelite element means you start each mission with only the most basic equipment, and cooperatively build up powers, weapons and abilities as you go. Each run requires you to think on your feet and work with your team to put together the most powerful builds you can.

All deep mining operations on Hoxxes have suddenly gone dark. An enormous transient disturbance has cut off all contact with our dig sites. Ever since The Grayout, nothing gets in or out.
The Deep Rock Galactic Corporation needs our mining facilities secured and operational immediately. Conventional measures don’t seem to be working.
That’s why we’re sending in the Reclaimers.

The Reclaimers are Deep Rock Galactic’s elite security force. Planetary mining is a dangerous business, after all. The pickaxe is a noble tool, but there are times when it must become a weapon.
Throughout the years, the Company has called on the Reclaimers when a situation requires a little applied force. When negotiations aren’t an option. When all else fails.
Join the Reclaimers and experience a new arsenal of advanced weaponry, cutting-edge equipment and experimental biomedical enhancements available only to the Company’s finest.
Find out why the Reclaimers get sent in when nobody else can do the job.

We’re sending you down to the lowest depths the Company has ever reached. These subterranean landscapes are largely uncharted territory. We’re counting on you to gather critical intel on these extreme environments close to the planet's core.
The Grayout Barrier disables most of our technology on contact, so you’ll be heading in with only your pickaxe. You’ll have to scrounge any weapons and equipment you can find within the mining facility, and craft enhancements by harvesting the wunder-mineral Expenite.

You’ll need to rely on your wits and weaponry. Collect guns, gear and personal upgrades along the way, and wield your game-changing Reclaimer Gauntlers in the heat of battle. Build your arsenal on the fly, experiment with lethal new combinations and get stronger as you go.
Down here, swift decisions and unflinching force are your keys to survival. Fight through the mines and pacify any resistance you may encounter. Time is of the essence – the longer you stick around, the higher the pressure.
You’ll be deployed in teams of four operatives, and close cooperation is essential. Work together, or die alone.

The inhospitable depths of Hoxxes are home to a horrific new class of creature: the Corespawn. We don’t know much about them, but one thing is certain: these creatures are more aggressive, resilient and intelligent than anything we’ve encountered before.
Management considers the Corespawn to be a critical threat to our continued operations. Confront and dispatch them with extreme prejudice.
Coming back alive is only the beginning. Build, upgrade, and master your craft to make your Reclaimer a legend of the deep.
Extensive class customization, character progression, endless build combinations and infinite depths of procedurally-generated caves make for limitless mayhem.
No two missions are alike – Dive, dig, and dive again.

Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 137 reviews with recorded playtime.
Reviews
Themes across 137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
yes
Dear developers of Deep Rock Galactic: Rogue Core. I understand that the game is in early access/beta and that various bugs, disconnects, and crashes are possible. I want to share my situation and the solution I see for it. My session crashed right on the last, 6th stage, during the boss fight. My teammate and I were confidently winning, so there was no doubt we would get a huge amount of rewards for completing the run. But the game crashed at the worst possible moment. The crash report from my device was sent, though I understand it's unlikely to be fixed anytime soon. I was given the "Mission Failed" rewards. And while this doesn't compare to the rewards and emotions I could have gotten, two things highly frustrated me: 1. Complete unfairness towards the teammate. Because I was the host, my partner just got disconnected and received absolutely nothing. One and a half hours of real-time progression completely wasted. 2. Lack of a basic Rejoin/Resume feature. Why did you, knowing all the flaws of your unstable open beta, fail to add a feature to restart the current stage or reconnect to the session? This is simply outrageous and absolutely unacceptable if you are aware of such problems. In a rogue-lite game where runs take a long time, this is critical. Please take these two issues into account. I want the game to grow and get better. Perhaps you should listen to your players more often. There are other issues in the game, but this specific situation seemed the most ridiculous to me. The game has potential. The developers just need to listen to the players.
Прогрели гоя
you can pet the cleaning bot. 10/10 must get. i resived 9 bucks to get this game
Достаточно убогая игра, я бы называл ее вовсе дополнением что пытаются выдать за отдельную игру. Кишко-образная пострелушка с таймером и элементами рандома. Хочешь играть в одиночку? Ха. мобов так много, а патронов так мало что тебе нужно рашить вперед забыв обо всех возможных дополнительных активностях. Да и элементы рандома - странные. Почему нельзя хотя-бы расширить выбор изначального оружия не понимаю, т.к. баланс говно. Есть пушки что хотят все, а есть те которые не хочет никто. Всякие там приспособы навроде зиплайна и бура по сути уже не нужны. "Раш на Б" по прямой и все,
肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡肉鴿不給爽😡 時間限制撤掉再考慮改好評
its peak.
Most of the upgrades are just bolted-on flat stats or reused effects from the original game. There's no real synergy between allies, and the levels are just a corridor from point A to point B within a set timer. As a player with 430 hours in the original game, I applied for tester access almost instantly but got nothing back. But even so, from what I understand, the developers didn't listen to the testers' feedback and criticism at all, which is why most of the issues weren't fixed by the time the test period ended. In its current state, I don't get the same vibe from the game that I got from DRG. Some people might like it, but it didn't hook me for long. The old hub was way more pleasant, the game was more multifaceted, Mission Control felt more soulful, and you didn't have to grind for a license and then a mini-game just to get a beer. There's nothing to say about the gunplay — it's still the same DRG, literally ctrl+c/ctrl+v. Of all the ores, all that's left is a re-skinned nitra.
peak rock and stone game
Macht mir derzeit leider keinen Spaß. Die Missionen und Leveldesign wirken auf mich sehr eintönig. Man kann den Schwierigkeitsgrad nicht anpassen. Ich habe nur allein gespielt und finde es teilweise zu schwer ohne Teammates. Ich werde es erst wieder spielen, wenn es komplett fertig ist.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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