
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1229 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
From what I’ve played, Rogue Core just doesn’t click with me. It has the Deep Rock Galactic face and feel, but something about it is off — uncanny, almost. Don’t get me wrong: the gunplay is good. That part works because Deep Rock already did. I also get that this is early access, so a little bare-bones clunkiness is expected. What I can’t get past is the missing charm. I still have the itch to jump back into regular DRG. This one? Nah... This might just be my taste, but I also prefer the enemy design and feel of the original. I love fighting Glyphids, shooting them feels great and their variants are really well designed and made. The Corespawn are just not. I can kinda see what they’re trying to do, I just don’t like how they look or how they fight. For £25? for an Early Access version of an already better and complete game with unfinished rogue elements in it? It's a tough sell.
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm disappointed. I had high hopes for DRG game so I bought 2 copies for friends/family as well and no one is playing it
I do not not recommend this game as is, during early access. major connection issues. you will disconnect from online games you join ever 20 mins. game play is repetitive with little reward with multiple disconnects before you complete one round. wait for full release and see if problems are resolved.
Разбудите, когда можно будет играть в это.
I've fallen in love with this game and despite its flaws (many due to its early stage in development such as its limited number of upgrades and builds), one thing it does not lack in the slightest is its incredible potential and I can't wait to see how it is improved further over time
i think it has foundation of something great, currently i play it the least out of the three drg games as playerbase is relatively small and i find it annoying how long people spend in missions that are already around 45 minutes if you play at a steady pace. some performance hitchs are to be expected and theres enough to keep you busy i think if you're really into this kinda thing, but overall i think its really only worth checking out now if you're already a drg fan and wanna see what gsg is up to.
Достаточно убогая игра, я бы называл ее вовсе дополнением что пытаются выдать за отдельную игру. Кишко-образная пострелушка с таймером и элементами рандома. Хочешь играть в одиночку? Ха. мобов так много, а патронов так мало что тебе нужно рашить вперед забыв обо всех возможных дополнительных активностях. Да и элементы рандома - странные. Почему нельзя хотя-бы расширить выбор изначального оружия не понимаю, т.к. баланс говно. Есть пушки что хотят все, а есть те которые не хочет никто. Всякие там приспособы навроде зиплайна и бура по сути уже не нужны. "Раш на Б" по прямой и все,
Наиграв 16 часов я понял то что я не могу вернуть за данную игру деньги это расстроило больше всего
В это играть, как дрочить нождачкой, хочется кайфа, а получаешь кровавую кашу. Это подобие дип кока надо срочно перелапачивать. Что хотели? Непонятно
....meh. Where's all the ♥♥♥♥♥♥♥ mining?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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