
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
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Prices
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Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1265 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I give a thumb up out of the need to balance a bit on the negatives and to first and foremost reassert that this game still has the EA excuse for the time being. Give it time, it will get better just as the original DRG did. We already have a clean game experience with next to zero bug, 4 new classes of dwarves , each very fun to play, lots of new wacky voicelines, a fine Roguelike feature coming with the satisfaction of an OP build and indecent DPS by the end of the run, although it can get a bit antagonistic at times when picking perks and weapons without speaking to your team mates BUT, I nonetheless have to agree with the current downsides who's been pointed out. For a 30$ at launch, the current content is very much lacking in content in the main course of a run. I mean, every floor plays the same way with the exact same objective : find the elevator, defend the elevator. And at the end of it, a boss picked among 3. This is like having a single type of mission in DRG. It begs for twists, different main objectives and such. Even the main timer a la Risk of Rain needs more refining (and nerf) I'm confident it will get better, and I'm having a blast with my pals, but don't get it if you expect the same content depth as DRG. Right now they're only scratching the surface
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 17.6K | 75% | $12.49 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.7M | 16.6K | 96% | $39.99 | |
| $10.7M | 68.7K | 92% | $9.99 | |
| $10.6M | 13.4K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $134.3M | 380.2K | 97% | $29.99 | |
| $6.5K | 24 | 62% | $9.99 |
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Искренне не понимаю множества негативных отзывов в второну этой игры. Даже находясь на раннем этапе развития, она не только не показывает никаких проблем с производительностью, в том числе не вылетая и не вызывая каких-либо ошибок, но к тому же, и что важнее - дарит драйвовый и реиграбельный геймплей даже с тем небольшим количеством контента, что есть у неё на старте. Если игру будут поддерживать так же активно, как оригинальный DRG (в чём сомнений мало) - её ждёт блестящее будущее, а вас - ещё больше увлекательных часов с вашими друзьями.
Эта игра ровно то, чего я так давно хотел от первой части. Видно, что разработчики старались уйти от основной концепции ДРГ с постоянным оружием и модами и придумать что-то новое, и мне нравится, как это у них получилось сделать. Для себя вижу всего один минус: в первой части мы гриндили моды, чтобы получить уникальный геймплей с оружием, и это стоило того. Здесь же гринда как такового нет, скины мне не нужны, звания тоже, контент весь потрогал за 40 часов и больше нет желания заходить в игру.
saucy
FOR ROCK N STONE!!!!!!
Yes good
We NEED more customization, something just like we had in regular DRG. Not everyone wants to play as a female dwarf, and we need to be able to customize more off the bat, not just with scrip. Gameplay is great, but these bosses are MISERABLE. They aren't difficult in the traditional sense where you feel good killing it, they are just straight up annoying to fight. Most of their attacks are undodgeable and the few that I've fought have had horrendous arenas to fight them in. Also if you guys are going to make a non rechargable shield system, like with this armor, you can't make us take actual health damage underneath it. It makes it just a chore to find armor and red sugar. Otherwise, the game is incredibly fun, just could be so much better.
I've really enjoyed the game. The recent update that allows you to do upgrades by pressing a button really was a needed QOL. I'm excited to see what comes with new updates and will continue to play. I have 1400 hours in DRG and while this isn't DRG, it definitely adds a different flavor that DRG is missing. I enjoy being forced into different guns and playstyle every game.
game is awesome
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