
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1265 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Rogue Core started off in a bumpy spot with pacing issues and group mechanics at launch which were all rightfully groaned about by the community for some time. That being said it was still plenty of fun and worth the purchase in my opinion even then. Sure there were/are bugs and crashes and matchmaking that sticks you with leaf loving idle brained greenbeards who can wreck some of the first runs you try, but that's just how these types of games operate, especially seeing as this one is still early access. Update 1.1 proved the devs are actively responding to player feedback. They added more upgrades, gave more diversity, removed the drone huddle requirement for upgrades, and even gave the cleaning bot on the Ramrod a nice makeover (the most important thing obviously). Update 1.2 was all about balance and maintaining the purpose of the game. After 1.1 meta-ish builds were much easier to come by, and if you were lucky or had access to google, you could find a way to nuke the boss with ease for which at that point, what is the purpose of even playing? On the subject of reaperworms, they whole point of them is to be your deadline for the elevator. There was a massive surge after 1.1 of players who figured they could just linger around after the reaperworms appeared to get that biobooster a mile away or get that one expenite event done as long as they pop em in the head a few times here or there. There is a method to the madness for Rogue Core. Its not a DRG ripoff where you can try to break the game mechanics being a guns blazing idiot in place of using mods. The bosses shouldn't be nuked and the reaperworms mean its time to go, hence update 1.2. If you haven't played the game yet, most of the above commentary is against what others have negatively said. Rogue Core was clearly advertised as a rogue-like with a strict timer which it has very successfully delivered. All the complaints of bugs, lack of content, game mechanics, and boss buffing is akin to whining that an under construction house doesn't have an unapproved indoor pool yet. If you want a fast paced rouge-like that's still being aged like wine -> recommend purchase If you want DRG 2 -> watch the game trailer (or at least some clips) and come back If you don't know if you like what you see -> wallet decides if worth the risk. nobody's making you spend a dime If don't like where the gave is now -> don't buy, just keep tabs on it. It's early access after all
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hey Devs, first of all I love the game so far. I’ve only got a few hours in it but they have been lots of fun, being said here are some of my favourite parts and some parts I want to see be made better. 1) Melee combat, Melee combat feels nearly impossible. I built a run with slicer where I ran only melee boosting upgrades and the drills. I always felt like I couldn’t do enough damage before I got hit down. The main way I would fix this is to have some melee primary weapons that might now do as much damage to start but could be upgraded like any gun, the pickaxe works as a start but falls behind in the later levels. I love melee combat in games like helldivers and would love to see a better system for this game. 2) Charge weapons, Charge weapons feel very underpowered. I tried both the trident and the M1000 classic. Both felt strong while I was shooting but they felt very underpowered compared to weapons with constant uptime, I admit that I don’t have a lot of experience yet and these weapons may become easier to use once I learn more. However, as a beginner I felt like I didn’t have time to react to attacks because I needed to charge for a half second first, with any other weapon I could just shoot a quick burst and carry on but with these weapons I just felt helpless. The way I would want to see this be fixed is to add a held charge like the Minecraft crossbow to avoid sneak attacks. 3) my final request, Please add some healing weapons or a class that heals. I love playing support in most shooter games and would love to do the same here, health and armour feel like a luxury. I often find myself using resupplies just for the armour, but I think a class that does passive slow recovery would be great. I’ve been playing lots of Gaurdian and really enjoying his armour regeneration ability, but I wish it there would be a way to do more. Maybe something similar to ultron’s drones in marvel rivals. That you could switch between your teammates based on who is on the lowest health, or who is gonna pick a fight but still lets you shoot. This would even work as a temporary ability if it had a cooldown. Just having something to give you a better regeneration rather than stealing all the ammo from my team. Thank you so much devs for working on making this game the best it can be, I hope that you find this review of any use. Have a great day :)
Перемудрили и убрали большинство того, за что первая часть была идеальна.
20/10
Топ
Дураки те, кто ставит плохую оценку, особенно те что винят игру за то что она рогалик. А ещё дипрок на релизе тоже пустоват был.
Классная игра !
玩家火力太低buf太少,武器种类少联机稳定性差,狗屎前期就是纯坐牢,甲加血才300不到,中型精英小怪一口100多,补给只回甲和子弹,抢不好整吧就纯坐牢,芯片升级只加高达4点的甲,小怪随便挠一下要你10多点学红糖位置刷在悬崖峭壁想点回血就没伤害没坦度想要坦度就其他都没有,回甲buf还必须配合枪械技能元素升级使用,依托弄写,不深岩,不肉鸽,更不黑夜君临这么久了,给玩家加强会死吗,你家里是少人吗,开局玩家就必须和你小时候一样坐牢草泥马
fun twist on the standard DRG game though it feels slower than DRG at times. roguelite and DRGs slow paced gameplay dont mix that well but whats there already is just ok. if youre looking to pick up the game to play solo, dont. solo play in its current state is bad and unforgiving at lower depths (higher difficulties). performance and loading times on rogue core are about equal compared to DRG though loading times are worse if the game isnt on an ssd.
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