
DEEP ROCK GALACTIC: ROGUE CORE is a 1-4 player co-op shooter with sci-fi dwarves, procedurally-generated caves and random roguelike upgrades. Explore maze-like mines and blast through hordes of alien abominations — no two runs are the same. Move quickly, work together and shoot first to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Sep 8 → 11/day in the week after.
About
Our deep-level mining operations have gone dark. Deep Rock Galactic needs them back online at any cost. We’re sending in a crack squad of Reclaimers to breach and secure the mines, and kill whatever’s down there.
Your survival is not necessary for the success of this mission.
Step into the boots of the Reclaimers, Deep Rock Galactic’s elite corporate security force. In fast-paced 1-4 player co-op gameplay, you’ll fight through alien-infested mines as five playable classes:
GUARDIAN: The walking shield. An expert in area denial and close protection. Damages enemies with concussive blasts, and restores the team’s armor.
FALCONER: The aerial attacker. Deploys an airborne assault drone to electrify enemies. In an emergency, can even revive teammates from afar.
RETCON: The hologram berserker. Can warp back to a previous point in spacetime, restoring health and ammo to recover from dangerous situations. Lethal in all time zones.
SPOTTER: The marksman. Highlights and weakens targets with toxin darts, spots enemies through walls, and can deploy ammo crates for use in extended firefights.
SLICER: The melee expert. Carries an energy blade capable of dismembering all but the toughest opponents. Mobile, agile, aggressive.
No two runs are the same. The roguelike format means you’ll scavenge your weapons and equipment from within the mines, and collect resources to upgrade your gear and abilities. Choose from a deep pool of upgrades for your weapons and abilities, discovering lethal synergies and snowballing in power as you fight your way down to the Rift Gate.
Linger too long, and the Reaperworms will hear you. Explore each level of the mine for upgrades, equipment and resources — but remember that each stop costs precious time. Stick with your team, move quickly, and push forward at all costs.
Nobody said this would be easy. But death is only a setback. Dive, dig, die, and dive again.
Procedurally-generated caves mean every single mission gives a unique challenge of traversal and exploration. Featuring 100% destructible terrain, you can dig, carve and explode the caves around you to level the playing field. Fight your way deeper through natural caverns and enormous industrial structures.
These mines are infested with Corespawn: the most aggressive, resilient and intelligent alien life we’ve ever encountered on Hoxxes IV. 20+ different enemy types and 3 different bosses are lying in wait. Use whatever means necessary to eliminate them.
Between missions, you’ll find yourself aboard the RV-09 Ramrod. Here, you and your squad can access rich metaprogression and extensive character customization to bring into your next deployment. Lift weights, braid your beard, hit the dance floor, and have a beer with your team.
Think you’ve got what it takes to brave the depths? Wishlist Rogue Core and contact a local Reclaimers recruiting station today.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1265 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have mixed feelings of this game. I will give this games a recommended because I see some real improvements from the devs. I think that there is some really good potential in this game. I just wish that the game would not have come out in this state. There is not nearly enough content and replayability for this game to be justified to cost as much as DRG. I understand both games are live service games and DRG has been around for years but man, compared to DRG, there is a astronomical amount of content in that game than there is this. The balancing is a little bit of a mess compared to some characters (retcon turret build :) ), I just wished the game was more polished upon release compared to this. The positives really are great though. There are some really fun builds to play around with and the DRG combat system really shines with it. The added upgrades from the devs compared to released really did help with making builds feel more impactful and fun. The game can feel challenging but without feeling totally unfair. The music, voicelines, and enemy design really feel fresh compared to the glyphids. I'm putting a lot of trust and respect upon the devs to add more content and replayability to this game in the coming months. Again, I see potential with this game but I really wish that it was released later with more content and unlocks. After about 20-30 hours, it feels like everything is unlocked for the most part. The thing that brings me back again and again to DRG as a whole is the amount of unlocks/customization the game brings, I'll sadly have to say that I'll put this game on standby until there are more updates and more content.
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Reviews, worldwide (the counter carries no country): 10.43/day in the week to Jul 26 → 24.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
rock and ♥♥♥♥♥♥ stone baby
Finding this fun so far :D I hope to see it progress nicely! difficult at times, great fun to play coop with :) Runs perfectly no lag on full with my specs. Rock and Stone !
It's very fun. The fast pace mining feels good and the class abilities are satisfying. I'd love to see melee weapons or something cool with melee. Much love to the devs.
Gutes Coopspiel, macht Spaß, ist anfordernd und die Zeit recht knapp bemessen in Standardschwierigkeit... Runs sind winnable solang die Zeit nicht aus den Augen gelassen wird. alles in allem Positiv überrascht vom Spiel. Bin deep rock Galactic Veteran aber habe an diesem roquelite viel spaß. also.... smoke them as you got them ;)
I love this game and the main DRG too, both games are great, but i hate the time limit, that's literally the WORST thing that could exist in the game, it would be okay if it was 20 minutes on 2 hazard level and normal difficulty, but right now it just absolutely ruins the whole game, completing a mission in less than 12 minutes is literally impossible if you want to mine all the exponite, collect all the upgrades and complete the side missions (it's especially dumb because the main xp you get from the mission is from the exponite you have collected, but you can't collect much because there is no time), even when i have 15 mins i usually go to the next stage when there's less than 1 minute left. I'm begging you to make the time limit be 20 minutes on 2 hazard level and normal difficulty, or at least stay 15 minutes regardless of the hazard level and difficulty. The ♥♥♥♥♥♥♥ worms that spawn after the time limit runs out should not exist. Overall, the game is very good, almost everything is perfect except the rime limit, death worms, and some weapons being absolute garbage (like the main game's engineer's shotgun). There should be more upgrades, bosses, customization added, death worms removed, garbage weapons re-balanced, time limit extended to 20 minutes at 2 hazard level and normal difficulty, and the game will become perfect. People who argue about the game being "too hard" should just go play DRG on easy difficulty, because for this game the difficulty is perfect (except the time limit). Some people are talking abut the fact that there is no such thing as "builds" for each class and no essential interaction between the crew members on missions, but making diffirent "builds" is weird and not needed even in DRG, in most cases you just find the best weapons available for a class, buy the best upgrades for it and use the same weapons pretty much all the time, and here you also find the best weapons and just try to choose them when they are available and then pick the upgrades that you think are the best, also there is pretty much interaction between classes if you are playing with your friends through discord. Many other people are just saying some ♥♥♥♥♥♥♥♥ that i don't want to write about.
难度很高但依旧很好玩,个人主观评价
0/10 no Retcon-Falconer yuri
Оригинальная DRG — моя самая любимая игра, в которую я играл. И перенос жанра на рогалик, как по мне, ничуть не ухудшил геймплейную часть, а, наоборот, добавил разнообразия в виде разных билдов и сборок (хоть пока и без механики взаимодействия классов: этими сборками каждый пользуется отдельно, и у каждого — своя сборка). В игре на данный момент не очень много контента, но мне хватило и этого на нынешнее моё время в игре, и я планирую играть ещё. Также хочу, чтобы добавили какие‑нибудь предметы на мобильность — по типу крюка разведчика — и большего разнообразия (которое появится с обновлениями). Короче, как по мне, игра не заслуживает таких плохих обзоров.
THIS GAME IS SO FIRE!!!!!!! I LOVE IT!! THE LORE AND INTRODUCTION IS SO COOL, THE CALL BACKS TO DEEP ROCK GALACTIC IS SO COOL. I LOVE EVERYTHING!!!
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Active players
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Players by region
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