No revenue estimate for the App Store: Apple publishes no install counts, and its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
In the middle of a mine you find a shrine. Lose half your health... but now your enemies explode when hit? It's just a normal day in Deep Mine. Every run throws something unexpected at you: a cursed relic, a hidden chest, a room full of crystals you probably shouldn't touch. No two descents are the same. Grab your pickaxe. The cave won't dig itself. What's waiting underground: - Shrines, relics and cursed choices -- risk vs reward decisions that change every run - Your tunnels survive -- every passage you dig is still there next run, shaping how the cave plays out differently each time - Play offline, no connection needed -- perfect for commutes, airplanes, or passing time - Deeper = stranger -- biomes shift as you descend, from mossy caverns to something far weirder - Upgrade between runs -- spend your loot, go further next time - Hidden rooms and secret caches -- explore every corner, it pays off The kind of game where you say "one more run" and it turns into 10. Or 100.
Deep Mine: Dungeon Crawler RPG price history
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
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