
Game is a deck building roguelite card game with RPG elements. Save the forest kingdom from the oppression of the Mad King.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
арты местами интересны.но на этом все,интересная задумка с энергией и комбинацией карт,но реализована далеко не лучшим образом,баланс тех или иных мобов а так же генерация тоже заставляет иногда сильно недоумевать
Баланса нет, лютый рендом, история это пару листов формата А4, карты это отдельная история (для чего? почему? и зачем?), рюкзак и вещи вообще дичь, и еще где тут рогалик?!! Игру смог пройти только на легком уровне, и дальше желания играть нету!!! P.S Игру можно купить на распродаже , пройти на легком уровне и забыть!!! P.S2 По глобальной статистике игру прошли 3.6%
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a bit pained to have to put a thumb down, because it's an honest effort, but I try to review all my games and I can't recomend this one. It's a deckbuilder game, a very trending genre, you know what it's about. It doesn't play in the same category as the big hitters of the genre like Slay the spire. What differentiates it is that the game lacks variation. You won't find differnet colors like in Magic The Gathering or different characters with different strategies for each character like in StS. Here you only have one character and the different strategies and combos are rather limited. Yet the game isn't that bad, it doesn't try to be as big as the aforementioned games. You can grind a bit between runs, which makes it more of a one-shot game than a game you can play forever. It could have been acceptable as such. There are different types of cards and you can combo cards between each other depending on their categories. You have to manage an inventory that gives you perks or cards. The first problem I met is that the interface is really slow. The mouse moves very slowly across the screen. The attack anmations are also too slow. The enemies talk before most of their attacks which makes the game even slower. The theme isn't that great, anthropomorphic animals aren't really my cup of tea and the story isn't interesting. Still I could have recomended it if it did the job correctly, what makes it a fail for me is that one of the 3 first bosses is way too difficult to beat because he spawns copies of himself every time you play two cards. The copies are very frail and will disappear as soon as they get hit, generally you can clear them all with a "mass strike", which is easy to do, but they still can hit you as hard as the main boss if you can't destroy them before the enemy's turn. We're talking 5 enemies dealing 25+ damage each (when your max health generally is in the 80s). You have to constantly remember if the card you're playing is even or odd, because the very card that destroys the clones could be the one that triggers him to spawn new clones just after your turn! This is way too much to deal with. Coupled with the fact that you need to play a bit more than one hour to reach each boss, I can't keep going.... [h1](follow my curator page [url=https://store.steampowered.com/curator/33882793/]GenXPlayers[/url] for more retro and indie reviews)[/h1]
ça m'attriste tellement l'enrobage est joli et les mécaniques, simples et fluides, prometteuse mais j'ai trouvé le jeu parfaitement injouable. L'équilibre est affreux. Bien souvent, vous vous retrouvez dans des spirales d'échec sans aucune possibilité d'avoir pu vous améliorer avant. Force et puissance des ennemis, tirage des cartes pendant la partie et en récompenses, chemins pour progresser, l'aléatoire est total et vous pouvez mourir sans aucune chance dès la seconde rencontre, ou tout perdre en eun combat. Rogue-like peut-être mais ce n'est pas une raison, ce n'est pas comme ça que ça marche "je fourre mes mécaniques et vrac et je mélange". Pour couronner le tout, le jeu n'est pas exempt de bugs, j'ai dû par deux fois annuler des runs parce que les ennemis n'apparaissaient pas ou que j'étais bloqué dans une menu. J'anticipe les critiques : l'idée du genre, je la connais. Sauf que l'adage "c'est normal de rater. Plus on meurt plus on va plus loin" n'est absolument pas valable ici, tant le jeu ajoute de cartes inutiles au tirages. C'est simple, c'est à ma toute première partie que j'ai été le plus loin. Un beau gâchi.
Оценка игры: 35/50. Это первый взгляд на игру. Делюсь с вами моим первым впечатлением не имея более глобального опыта прохождения данного проекта. Довольно простенькая в освоении карточная игра с элементами рогалика. Дефолтная для аналогичных проектов графика, понятная механика использования карт, довольно большие локации. И очень высокая сложность даже на уровне easy. Мне кажется, что тут разработчики слегка переборщили с боссами: слишком жирные, слишком сильные. Подробнее об игре, её сильных и слабых сторонах можно узнать из моего стрима. Подписывайся и присоединяйся к прямым эфирам! https://youtu.be/OynY9S-Wb50?t=509
Ну, поиграл, в общем в обновленную версию графики, наконец-то, такое ощущение, что меня развели на бабки. Если прошлая версия была до жути простая, и выглядела более понятно, то теперь, в это тупо скучно играть, делать нечего, и судя по всему, на игру положен болт, и я даже не знаю чем можно оживить это, стремные новые картинки животных, в старой версии было лучше, геймплей.. ну даже и сказать нечего, может кому-то понравится, но еще раз повторюсь скучно и делать по сути нечего, больше 30 минут не могу в это играть, пусто и уныло
I had a ton of fun with deep in the forest it's got a nice mechanic of you can burn a card once per turn to gain 1 more mana gain each turn and the burned card stays gone so you can thin your deck during the battle and gain advantage it's awesome and makes you think and make hard choices. Some downsides is that the game doesn't have a mechanic to see your deck, discard, or burned cards during battle so it can be a big pain not know what cards you have left. (my first run i burned all my attack cards without realizing it) I understand the point of the enemies scaling as you fight or else you would farm money and exp off the first enemy forever with no downside. I think the bosses can be a little too difficult by doing too much damage I was only able to beat the game by getting lucky stacking items so i was gaining 20+ armor per turn and was still getting hit by the boss by a lot; One did 40 damage per turn. The people i spared helping me out at the king fight was awesome. Down with that evil adviser All in all I'm highly glad i picked up this game on sale :D
I had to give this game a couple chances but now that I've figured out the systems (like converting cards to energy, building combos, and remembering to use your inventory), which aren't that clear at first, I think this game is really smart. It's rough around the edges, but worth playing
0%
I'm not sure why this game has mixed reviews, but I think it's a great deck-building game for the price (especially on sale). The music is beautiful and calming, the inventory bag setup is unique (tetris-like), and art is adorable. I appreciate the random things the enemies say. Normal mode is a bit challenging, but reminiscent of other hardcore deck-building games I've played on Steam and Android. I'd love to see a mobile version of "Deep, In the Forest"! I'm only 4 hours in, and if I need to, I'll update my review. But so far, I love it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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