
Dee-6: Dice Defenders is a game about survival in space travel, about the fight against internal and external threats, about the distribution of the power of the dice-team and, of course, about luck!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Portugal, Russian, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I normally dont review games this quickly, with only 3 hours of game time, but at this point I already know more than enough about this one to do it, and I want to give it some more attention if possible. Dee-6 is actually a game I'm already very familiar with... mostly. It is basically an unofficial port of a board game called Deep Space D-6, which is a personal favorite of mine among my collection and one I've played many times. Well, I say "port", but that's just the start of it. It absolutely LOOKS the same, complete with the minimalistic enemy cards and dice symbols, but past that, this isnt just a port... this is a massive upgrade. This contains way, WAY more content, a big pile of added mechanics, new modes, and so on. I want to state right away that no, this is NOT like FTL. The only similarity is that you assign crew to tasks... that's it. It plays nothing like it otherwise, so just keep that in mind. I know it's the first comparison many will think of when seeing this. No, the gameplay here is very different. The basics are simple enough to understand. Your goal is to make it all the way through the Threat Deck, full of, well, threat cards. Threats can be either external (ships, asteroids, nebula, whatever), or internal (boarding crews, berserk robots, sickness, whatever). External threats go onto the right side, in one of the four slots. The slots are basically a way to track how much health each threat has... as they take damage they move down. For internal threats, you cannot damage them with your weapons, and so must assign the required crew to them to get rid of them. You best do these things quick, because a new threat comes at the end of every single turn. Also, the Threat Die is rolled. Each threat will show a range of dice values that will cause it to activate, as well as text/symbols that tell you exactly what that threat does when it activates. The game does a great job of making it easy to keep track of all these things, which is good, as sometimes you will have many of them at once. In order to deal with these threats, you have your crew, represented by dice. 5 of the sides of each die represent the 5 types of crew members. The 6th one, this purple eye thing, sends that die up into the sensor... get 3 in there at once and you draw yet another threat immediately. What of the normal 5 though? Well, this is where your ship comes into play. Each given ship has a variety of compartments, which each can accept specific crew types to do different things. The starting ship for instance has a weapons room, which can accept combat crew... one damage for one die, but if you have more than one at once before firing, each additional one adds 2 to that value (and damage can be split among targets). There is also a room that uses the orange crew to either refill your shields, or use a stasis beam on an enemy ship. And the commander room, which can either roll all remaining dice again, or change one die to any specific face. Among other rooms that are also there. Every ship will have different things they can do, and every ship is good at some types of things, and less good at others. While the game may appear to be entirely luck based at first, that is not the case (even in the board game). Assigning dice isnt always as clear-cut as you might think, and the decisions of exactly how to go about it are important... it doesnt exactly take many wrong decisions to end up all exploded and stuff. While those mechanics are great and all, Dee-6 takes it many steps further, building upon and enhancing the already existing mechanics. For instance, dice that you dont assign on a given round will count towards the RNG Compensator, which offers a whole bunch of different actions it can do when fully charged. You can also unlock different pilots, which give bonuses when used. And some other stuff beyond that. The game also does a good job of easing you into everything. The board game is pretty brutal right from the start, but this starts off nice and slow, with some difficulty lowering options active when your rank (which you increase by winning runs) is low. And the tutorial does an excellent job of explaining everything you need to know as you go along. There's a whole lot of content here too. The board game had a few different ships, and the threat deck, and that was about it. This has many ships, many pilots, LOTS of threat cards, a variety of different modes, and piles of special actions that can be done with the Compensator and other means. Some things (like the starter ship) are right out of the board game... many others are unique to this one. Seriously there is SO MUCH to do here. Dee-6 is sort of a love letter to a cult classic board game that is super fun in its own right, being far more than just a mere digital port. As someone who has played the board game absolutely to death, this is one I'll be coming back to for a long time to come. Quite impressed with this one, indeed, and highly recommended to fans of board games and dice games in particular. Seriously, it's excellent stuff.
If you're a fan of Deep Space D-6, Star Trek: The Dice Game or Astroforce, you're going to enjoy this game. It plays very similarly to Deep Space D-6, with you rolling the dice, assigning them to stations and pretty much turning lemons into lemonade each turn. There's a lot of RNG. I mean, dice are the core mechanic of the game. What do you expect? So, going into it, you should already be aware that this game is about mitigation. And it is. There's plenty of ways to deal with threats and there are choices to be made each turn. Especially when you have to choose between using a command to turn a crew die into an engineer (to restore the shields or disable an attacker) or a marine (to do some damage). Or do you use the command to re-roll all the other dice (and risk getting another threat)? You will lose the first few games. That's almost guaranteed. After you get the hang of it and develop an idea of which threats are the most important to deal with, you'll start winning.
Игра не является тем, что обещают авторы. Это просто генератор случайных чисел, который вы можете запустить. Более того игра содержит в себе вшитые механики всех помойных онлайн доилок. В ней есть: - Лутбоксы с нарастающей ценой, - Премиум валюта двух типов. Без этой валюты игра едва шевелится. - Прокачиваемые цепочки кораблей. Большинство которых не играбельны, и просто вынуждают вас тратить игровую валюту. Такое впечатление, что авторы решили протестировать баланс, и заработать немного перед выходом основной игры. Не купив эту игру, вы поможете сделать этот мир лучше. Доилок в нём и так хватает. Пусть авторы таких игр ведут разработки на свои деньги. Ну а вы потратьте ваши деньги на действительно хорошие проекты. + Плюсы игры. 1) Интересная идея. 2) Неплохая программная реализация. - Минусы. 1) Отсутствие баланса. Сама игра ковыляет на костылях, которые не могут компенсировать её недостатки. Костыль даёт "конфетку", если вы 3-4 хода не могли ничего сделать. Но к этому времени игра уже проиграна. 2) Случайность в игре бьёт любые усилия игрока. Результат? То густо, то пусто. То игра просто размазывает вас без шанса. То вы выигрываете легко, без всяких усилий. Такое правда бывает значительно реже. 3) Содержимое игры открывается только при гринде. Однако от вас зависит не много. Случайность душит. Таким образом набираем часы игры. Не дай бог успеете понять за 2 часа, и вернуть деньги. 4) Крайне неудачная связка кубиков и темы игры. Это глупость, что "капитан" не может распределять "матросов", они исключительно случайны. 5) Плохой генератор случайных чисел. Он сериями бросает плохие кубики. Практически за 15 минут игры я получил все достижения с плохими бросками кубиков. Почему то это названо удачей. 6) Генератор случайных чисел отнюдь не случаен. Он играет против вас. Игра специально будет наказывать вас. Даже её механизм компенсации неудач наказывает активных игроков. 7)Основная цель игр учить новому или радовать. Эта же игра проста, и основана на вызывании у пользователя отрицательных эмоций и фрустрации. 8) Сомнительная позиция авторов относительно прототипа игры. Когда нужно авторы подчёркивают, что не имеют ничего общего с настольной игрой. Но когда им удобно, тут же говорят прямо обратное. Дескать недостатки это вот всё из источника... Итого: Это не пасьянс, не тактическая игра, это однорукий бандит. Примитивный автомат, вызывающий у вас негативные эмоции. Впрочем для ценителей философии "жизнь боль" могу порекомендовать )).
Love the idea but horrible pacing completely ruins the fun. Most of the turns nothing interesting happens, and turns where literally nothing happens are not uncommon as well.
Good dice allocating fun!
Too much randomness! The game plays itself most of the time and your input is reduced to shuffling dice into predetermined positions. In case of many turns, you will just have no real options, no decisions to make - you are not a player, you are a clerk. Furthermore, the line between 'soldiering on' and 'failure guaranteed' is so damn fragile. Hardly any wiggle room. Again, if luck decides it is game over time, you will just get into insurmountable odds within a turn or two and that's it.
Extremely addicting & original single player tabletop game. Dice are the crew members you distribute to functions every turn, trying to fend off space pirates, epidemic viruses & all kinds of trouble.
Это тот самый мифический "хиден джем", товарищи! Именно из-за таких игр я ковыряюсь в Стиме, перебирая разносортную индюшатину. Игра просто великолепна, но мало кто об этом знает, даже из тех кто в неё играл. А причина в том, что разработчики спрятали половину контента (причём лучшую половину) слишком глубоко внутри. Лично мне это сработало только в плюс. По игре нет гайдов, у неё невыразительный внешний вид и пресные отзывы. Следовательно и ожидания мои были заниженными. Благодаря этому я испытал целую кучу вау эффектов, когда ни с того ни с сего, по прохождении какой-то игровой активности или получении какой-то ачивки игра вдруг предлагала мне целый новый пласт разнообразного геймплея, миниигру или неожиданный нигде не заявленный бонус. После пары первых игровых сессий, я просто нутром почувствовал, что игра сделана нашими ребятами, какими-то родственными душами, которые так же как и я любят ФТЛ и Космических рейнджеров. Я зашёл в титры и правда, ребята оказались нашими. Короче, теперь это одна из моих любымих игр, навсегда прописана в моём воображаемом музее пережитых классных приключений :)
Ну... нет. Скучновато и пресновато. Видно, что ребята старались и, к сожалению, не смогли сделать что-то цепляющее (по крайней мере, меня). Для меня до сих пор эталоном игры на кубиках остаётся Slice and Dice (https://tann.itch.io/slice-dice - скачайте, если вы такой же кубикофил как я - это топчик)... здесь даже близко не так интересно.
The concept is interesting (FTL with dice) but the gameplay is (in my opinion) tedious and slow.
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