
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 10/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
In Decktamer, you'll encounter creatures that have adapted to their strange environment: the abyss. Rumor has it that anyone brave enough to reach the bottom of the giant crater will find great fortune. But watch out, as you dive deeper, the creatures only get more and more bizarre and dangerous...

In this game, cards are not simply handed out to you, you have to tame your enemies to add them to your deck!
But be careful, when one of your creature dies, the card is gone forever!

Every turn, each one of your cards can use a move. Try to think about the optimal play to win your battle in this turn-based combat system! Will the turn plan out as you expected?

The Abyss is filled with mutant creatures that possess abilities they shouldn't normally have. Use that to your advantage and transfer abilities from one creature to another to create unique and devastating combos!
Only one question remains...
Do you have what it takes to reach the heart of the abyss?

Genres
Engagement
Reviews
Themes across 373 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ta bien.
Decktamer is like a deckbuilder, but simpler in most ways. It doesn't have a lot of "builds" and tactics common to the genera, and there are very few "gamebreaking synergies". The strength of the game is not in the mechanics, but the content. There are many creative creatures, both in concept and in (2D) art. And you can unlock simple descriptions of them after using them. There are multiple ending boss fights, and you also unlock new creatures as you play, so there is incentive to play more to see more content. And there are multiple game modes to play around with the content. All that and a reasonable price tag makes this a great beginner-level deck builder. There are two other mechanics worth mentioning in Decktamer. As the name implies, new cards are gained by "taming" the creatures you're battling, with food. But you have very limited food to do this, so you have to choose between 1) getting an opponent to 1HP, and taking their final attacks, 2) getting an opponent to about half health and using double food, 3) feed opponents whenever and letting the RNG pick one. It gives the player the choice between playing as a puzzle, as a careful selector of cards, or as a random collector. I played the first few bosses by getting as many cards as I could, and didn't need most of them, sometimes they got in the way. The final creative mechanic is the ability to remove ANY power (except curse) from any tamed creature and give it to another. Most of the time this doesn't help, because battles are short and creatures are well-designed. But sometimes there's a random combo or an upgrade to a weaker beloved card. Uses of this transfer are even more rare than food, except for a few special battle rewards. But you can make a super-powered creature with all the best powers of everything you've ever seen, which is a lot of fun even though it still needs support in battles. You might have to do this to fight end-game bosses, but I'm unlikely to play that long, because the early-unlock content has been enough for me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese, German, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 376 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不好玩
没有创意工坊 难度设置不合理 十分打五分吧
Lots of fun, great artwork...very challenging...lol
Really cool blend of genres, highly recommend. You build you 'deck' by capturing the same monsters you fight, tactically sacrificing your creatures and moving their traits around to build a few insane ones that can carry you through a run, Super fun, fairly tough but decently fair, there's only a light amout of RNG that can screw you over (mostly when it comes to taming creatures), but nothing too bad. The higher difficulties are a bit ludicrous - zero undos (this one in particular I wish was an optional choice) while having basically no room to sacrifice creatures is pretty tough to pull off, but thankfully the game offers plenty of difficulty customization and it'll still be hard and require brain power all the way through. Special shoutout to the nice artwork. The mechanical complexity and the psychological hurdle of permanently sacrificing your cards during a run might be a tough sell for some, but if you can get past that, it's an excellently designed game.
来打牌
很有挑战的策略游戏,得学会做出取舍才会赢
难度很高,吃理解,但是成型后会很爽
It's like Slay the Spire but it keeps my attention and doesn't piss me off as much... Kinda like a more monster focused Slay the Spire with less RNG, more customizability for your movesets/abilities and dare I say... spookier? Not sure of the depth (pun intended) to this game yet as I only have a few hours in, but very enjoyable so far.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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