
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 10/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
In Decktamer, you'll encounter creatures that have adapted to their strange environment: the abyss. Rumor has it that anyone brave enough to reach the bottom of the giant crater will find great fortune. But watch out, as you dive deeper, the creatures only get more and more bizarre and dangerous...

In this game, cards are not simply handed out to you, you have to tame your enemies to add them to your deck!
But be careful, when one of your creature dies, the card is gone forever!

Every turn, each one of your cards can use a move. Try to think about the optimal play to win your battle in this turn-based combat system! Will the turn plan out as you expected?

The Abyss is filled with mutant creatures that possess abilities they shouldn't normally have. Use that to your advantage and transfer abilities from one creature to another to create unique and devastating combos!
Only one question remains...
Do you have what it takes to reach the heart of the abyss?

Genres
Engagement
Reviews
Themes across 373 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
请开放创意工坊 真的很需要 让灵感来一个大爆发吧!!!!
Super Fun and Underrated
This game is good, but it's hard. Having a challenge is nice, but this game will whip your expectations of what a "normal" difficulty means. It also scales very quickly. Each dungeon starts off easy, but it gets hard very quickly. Which makes sense when you're going from babies first deck builder into Elden Ring final boss in just 8 battles. I think this game could've dragged out dungeons a bit longer, but that's probably what the devs weren't going for, and that's alright. I managed to get dungeon 3 around the 4 hour mark, so it's not impossible. But dungeon 3 is annoying me. Each time you destroy the final boss (who constantly summons in more things), a new final boss appears that you aren't informed about and can't see. I went 3 final bosses deep on dungeon 3 before I died, and I feel like I'm playing a Sisyphus simulator. Doomed to destroy final bosses on dungeon 3 for all eternity, never getting dungeon 4 unlocked. Still a good game, though. One thing to take note of, this game isn't just a deckbuilder. It's a roguelike deckbuilder. So you don't keep the cards you get. It resets every run. So if you like collecting cards, that apart of the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese, German, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 376 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神中神,在这个游戏里没有废物怪,低阶怪的词条也能用来养大爹
幻视PTCG()体验很好捏,多多出精灵和boss会更好,其实可以再做个长线的模式,目前这个刚养大就结束了不是很尽兴
设计的非常有特色,核心机制就是驯服和抽扎突变。局外解锁还好吧我感觉,打得挺快的。总之蛮好玩的。美术做的特别好!还有作者肯定是个jo厨(
好玩,好看,就是有点难
finally can buy it after so long buy from sale yesterday loving it
看下面說難度只有4個,關卡只有4個。(不對!) 可能我買的比較晚,目前難度有8個,關卡也有8個,而且後面4個王很變態,也很有創意,第一次碰很難贏。要在了解對方技能的前提下先去準備,才打的贏。 好遊戲,玩的過癮!
宝可梦加酒馆战旗,夯
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3K | 22 | 100% | $4.99 | |
| $44.8K | 103 | 79% | $19.99 | |
| $8.2K | 68 | 84% | $3.49 | |
| $716 | 5 | 40% | $4.99 | |
| $199 | 0 | — | $6.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $866.5K | 4.2K | 89% | $8.99 | |
| $866.5K | 1.3K | 84% | $14.99 | |
| $865.5K | 1.2K | 68% | $19.99 | |
| $865.4K | 2.2K | 95% | $14.99 | |
| $865.4K | 2.4K | 83% | $9.99 | |
| $867.3K | 1.3K | 89% | $13.29 |