
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 10/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Deck-building meets monster catching in this turn-based roguelike. Recruit enemy cards to your party as you dive into the depths of the abyss. Will you kill them or will you tame them?
In Decktamer, you'll encounter creatures that have adapted to their strange environment: the abyss. Rumor has it that anyone brave enough to reach the bottom of the giant crater will find great fortune. But watch out, as you dive deeper, the creatures only get more and more bizarre and dangerous...

In this game, cards are not simply handed out to you, you have to tame your enemies to add them to your deck!
But be careful, when one of your creature dies, the card is gone forever!

Every turn, each one of your cards can use a move. Try to think about the optimal play to win your battle in this turn-based combat system! Will the turn plan out as you expected?

The Abyss is filled with mutant creatures that possess abilities they shouldn't normally have. Use that to your advantage and transfer abilities from one creature to another to create unique and devastating combos!
Only one question remains...
Do you have what it takes to reach the heart of the abyss?

Genres
Engagement
Reviews
Themes across 370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
性价比之王,组合很多
Outre le nom rigolo du jeu en français ("Deck Ta Mère Wesh"), le jeu me fait beaucoup penser à la carricature de Pokémon des Kassos, la série animé produite par Canal Plus. On y retrouve des illustrations dégueulasses, des noms à la con, et une complexité pas piqué des hannetons. Et pour être dûr, ça il l'est. Pour vous dire, après le tuto, j'ai pas réussi à dépasser une première victoire. La mort de nos saloperies est définitive, il faut donc constamment recruter, et notre équipe est donc constitué de bric & de broc sans synergie. Quand on a des merdes à 1, 2 ou 3 points de vie, et qu'en face ça ballance des 4 de dégat en double strike, bon... On fait pas les fiers. Peut-être que c'est parce que je lis rien, je lis pas la créature aléatoire de début, je lis pas le pack de démarrage aléatoire, je lis pas le set de combat adverse... En fait, j'ai pas que ça a foutre : y'a trop, trop trop trop trop d'infos inutiles. Et comme on ne peut pas constituer de synergie (Y'a pas de progression "progressive" en fait, comme dans Slay The Spire), bah on a l'impression de se battre avec des bouts de bois contre des Tanks. Parfois, la brindille va se coincer dans le pot d'échappement, et on va abattre un tank, mais on se fera rouler dessus par celui d'à coté, ou le suivant... Bref, j'ai aimé l'idée de base, j'ai détesté la réalisation.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Simplified Chinese, German, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 373 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great roguelike that I highly recommend. The game is a fun mix of Pokémon and Magic The Gathering. Where you tame opponent creatures while exploring an 8-room dungeon. I love all the creative monster designs, both cute and scary, and the game's customizable difficulty means it can be as easy or as difficult as you want.
this is weird... Turn based tactical card battler. The monsters have some significant strategic depth on them, with interesting combos There's a lot of complexity, and you'll completely change your team ~twice over the course of a run that could be 30-40 minutes, so a lot of the gameplay is re-reading your own cards to make sure you understand them
What a good game, the aesthetic/premise is really cool and the gameplay is fantastic. It reminds me a bit of a card game I used to play called The Spoils. There is a lot of creativity and strategy you can put into each run as well.
部分游玩下来其实内心蛮失望的。抓捕移植的核心机制初见很亮眼,可游戏止步于一套空框架,各个方面的细节都没能延伸开来。 整体难度提升方式十分单调,基本依靠膨胀的数值和负面词条制造压力,用这种方式拉扯游戏时长。没有层出不穷的新机制、新挑战支撑长线体验,新鲜感褪去之后重复感格外强烈,并没能达到我的心里预期。
低难度轻松愉快打几局过几次,卡牌类型有特色,有需要些许思考,不错的卡牌类游戏
我不是非常会打牌的人,但是这个玩儿得挺开心的,感觉难度对我来说刚刚好,收服?新的牌也很刺激
Excellent writing and design =)
会有创意工坊吗?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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