
DeckLand is a rogue-lite mixing traditional Eastern elements into the deck-building genre. You are a monk returning to the kingdom of morning calm. Use various cards and tools to break through obstacles, defeat strong enemies, and approach the source of the catastrophe plaguing the kingdom!
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About
DeckLand is a rogue-lite mixing traditional Eastern elements into the deck-building genre.
Set against the ancient Korean dynasty, the country of morning calm, battle against powerful monsters and strong enemies born from calamity with your martial arts skills inspired by Korean oral tradition and traditional folktales.
Create a deck around your own innovative strategy and synthesize cards even more overwhelming to break through and win at any cost.
One day, you step into the shoes of a guru of a kingdom on the brink of destruction. An unexpected catastrophe sweeps across the kingdom, transforming it into a living hell where monsters roam freely.
The truth of the past lies hidden in the fog, alongside the unknown secrets of the cataclysm. To untangle the jumbled threads of fate and save the world from imminent destruction, you must embark alone on an adventure toward the source of this calamity.
■ Your adventure, guided by the constellations
Venture out into the world, heading in the direction the constellations in the night sky point toward. When you arrive, some unknown dangerous ordeal may await—or perhaps merely a resting place to take a breath.
■ Limitless strategy combining deckbuilding and Yutnori
Move back and forth between maps like a board game, strategizing with the cards you collect along the way. Monsters, strong enemies, and new cards to test your abilities are waiting around every turn.
■ Rule the battlefield as your experience grows
Failure shouldn't bring frustration. Use 'talismans' to apply various growth buffs and 'card synthesis' to combine multiple cards into more powerful ones in order to grow into a powerful guru able to overwhelm any battlefield.
■ A lyrical tale of martial arts embodying the sentiment of han (sorrow and longing)
Peek into the truth of the past through 'mystery events' you encounter along your adventure as your choices determine fate's tipping point.
■ Beautiful graphics blended with traditional Korean elements
The elegant, fantastical graphics fashioned into the world of DeckLand become a feast for the eyes. Enjoy the immersive story through dynamic cutscenes.
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©2026 JellySnow Studio All rights reserved. Published by CFK.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean*, English, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
[h1]东方的武侠卡牌传说![/h1] 封面的男主依旧如此之帅!deckland 总的来说是结合了东方武侠背景的题材和卡牌肉鸽类的游戏,和杀戮尖塔相比,差距还是比较大的,和他那种传统的用能量出牌不太一样,融合了一点战棋、距离因素和卡牌融合的玩法。! [h3]游戏介绍[/h3] 故事发生于韩国的王朝的“宁静晨曦之国”,突然的灾厄席卷了王国,这时候就要靠上我们,作为濒临毁灭之国的宗师,不过还是经典的韩国套路啊,主角失去的记忆,被多做的力量,开局的话,我们是以琅少爷和可爱的骷髅卡牌莉莉丝一起前行的。在这卡牌世界逐渐地解锁更多的故事。 游戏的棋牌的话和杀戮尖爬的话画面和画风的话都不太一样,这个画风更加精细一点,Cg 也更加多一点和更好看一点。比如说它那个地图是星空背景下的路线图,而且他的卡牌,你能敢相信,可以直接跳关, 多走点距离,直接到出口,就下一关了,战斗都不要。因为它有行动多少距离的卡,不过对回合内杀掉全部敌人也有一定的奖励,全凭你自己的选择了。而且它是有战棋元素的,人物攻击是有距离限制的。所以说还是一个比较特别的卡牌肉鸽。 [h3]写在最后的话[/h3] 《DeckLand》是一款带有战棋元素和卡牌合成的特色的肉鸽游戏,美术和 Cg 简直是这个剧情的加分项,画风特别的好看,不仅仅是星空的路线图,还有在棋盘上击败一个个怪物的动作,特效还是比较炫酷。东方的奇幻故事更是引人入胜。构筑起流派和合成更多的卡牌起来,受于过牌手段的限制和金币获取的数量,还是有一定的深度和难度的,上手精通之后就变得简单多了。不过现仍存在翻译文本不全和一些 bug 的问题,期待后续的更新和改进! [quote]关注「[url=https://store.steampowered.com/curator/45580968] 月の赏 [/url]」[/quote] [u][b] 月揽千游,一赏知味 [/b][/u]
之前試玩後覺得不錯,但為什麼EA版的翻譯比DEMO版還差,DEMO有些文字沒翻譯,EA整個卡牌都沒翻譯,希望能快點修正
想了想还是选择推荐;虽然目前游戏主体只能算是能玩,BUG太多了,光是关卡内保存重进能卡掉程序,导致循环在关卡没办法进到地图就很致命;更致命的是车轮战,想学杀戮尖塔好歹把关卡长度控制在合适范围内;打完大蛤蟆我以为我能有选择先保存退回主菜单或者存档退出游戏的选项。结果捡完道具、卡牌,直接让我进下一章(此时已经0:05分了)鉴于之前的存档重进BUG,我有点不太相信我在地图界面存档还能在该位置继续。 好玩是好玩,但一局太久了,我该去睡了。
[h1]虽然完成度像个DEMO,但是仍然值得期待[/h1] 开门见山的说,现在这个作品的完成度不算高,而且还有些许令人啼笑皆非的BUG(比如,切换显示语言之后居然要重新过一遍序章等),但是游戏的一些新鲜的想法让这个作品还是很值得期待的。 首先,这个游戏的核心玩法是战棋+卡牌,最新鲜的改动是它费用消耗主要布置在了战棋的“走位”元素和卡牌的“能力”元素上,进攻类的行动反而没有什么太多的消耗,并且游戏内能扩充费用上限的手段并不少,只要熟悉了游戏流程之后还是很容易进入爽局的节奏的。另外,值得一提的是,作品的美工和音乐都很到位,在现在游戏完成度整体不高的情况下,两者做成这种程度已经很值得称赞了。 其次,给游戏制作组提一些个人的建议: 1.游戏的过牌手段并不是很多,但是游戏把“转向”功能一类的卡牌全部塞到了卡组里,这会导致一旦鬼抽了就很容易费用溢出或者是只能打空气尴尬情况。因此,个人建议,不要把“转向”功能做成卡牌,而是改成消耗一定费用的固定技能,避免出现上述的尴尬情况。 2.游戏的整体构筑现在还比较简单,真正的能形成爽局的构筑就更加单一了,建议多多学习其他同类型作品的有趣构筑和功能,尽快的把卡牌游戏的构筑乐趣做强。作品本质上是个单机作品,不存在绝对的平衡问题,所以敢给数值和机制,敢让玩家爽才是正确的,这方面可以多学学隔壁的怪物火车。 3.游戏获取金币的手段目前并不多,玩家经常口袋空空,建议多设置一些能够获取金币的手段,让玩家在购物阶段进行更加的大胆尝试。 4.的翻译工作和卡牌描述是作为策略类游戏这是非常基础非常基础的要素,但游戏内的这两项元素现在完成度还有待提高。作为中文社区的玩家,我玩起来还是有点费劲的,翻译和描述工作一定要尽快落实,要不然销量很难在中文区上的去。 最后,再次强调,作品目前的整体完成程度还是有待进一步的提高的,作者在游戏内也发布了完整的更新时间线,感兴趣的粉丝可以玩玩DEMO之后在考虑入手的问题。 [quote] 加入[url=https://steamcommunity.com/groups/ADZZW#]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote]
[h1] 《DeckLand》简评[/h1] [h3] 正面交锋!也可跳跃远遁~ [/h3] 《DeckLand》是一款以韩国民间传说与口传故事中的武术为题材,将故事设定于古代韩国王朝的“宁静晨曦之国”的卡牌构建式roguelike游戏。我们将在游戏中作为失忆的“琅”与符咒“莉莉丝” 结伴,为了解决这场破坏了宁静晨曦之国的突然袭来的灾厄而一道同行,直到最后直面最终的boss成功拯救世界。 游戏游玩起来还算是比较经典的卡牌构建式肉鸽,地图上则是比较不错的类似尖塔的树杈式分支地图,外观表现是不同的星星的构建成不同的星座(也许?)而成的,看起来其实蛮有意思的,就像是小说之中主角接受星辰的引导,走向前方未知的道路进行战斗。 在战斗方面与别的同类型游戏比起来还是比较有趣的,与许多游戏不同的是,在这款游戏里我们拥有了左右方向的维度差别,而且是可以通过跳跃移动到小怪身后,直取其背后的宝箱,而且在攻击的时候,我们也需要注意在这个平面的游戏世界中,不是出了牌就能打中的,距离和方位极其重要。 游戏包含的事件数量还是可圈可点的,有一些事件设置得还是比较有趣。而且游戏中包含的卡片合成还是不错的,一方面压缩卡池一方面也是针对数值进行特化,还算是挺有趣的,不过因为游戏存在的一些翻译问题,有时候还是有云里雾里的感觉,剧情也是比较语焉不详。 目前游戏还是有着一些不足之处的,包括翻译不全、嵌字错漏等问题,不过通过更新路线图也是能看出制作者还是会进行比较持续的更新的,而且小bug修起来也算是比较快的,总的而言还是不错的一款游戏。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Got stuck right at the Chapter 2 boss fight. Can't even loot the treasure chests. There's no option to pick up items or end the turn. This game is basically unfinished.(05/03/2026) As a player, I’m glad my feedback and suggestions were carefully reviewed and promptly implemented. Your team demonstrates rigorous standards, courtesy and a pragmatic work ethic. You listen closely to players and roll out improvements swiftly, embodying integrity and sincere commitment to your community. Your dedication is what keeps this game evolving for the better. Thank you for all your hard work!(06/05/2026)
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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