
It's run or die in a killer car infested city. Dash from dumpster to park bench and don’t make a wrong move. Ice cream trucks, snowplows and dodgy vans all want you dead. Decimate Drive, an indie game, is terrifyingly fast-paced and drenched in atmospheric horror.
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About
Run from cover to cover. Constantly use your environment to your advantage as you go from wide-open parking lots to claustrophobic alleys.
Each enemy is deadly in its own way. Unwieldy trucks charge straight for you while unassuming sedans quietly sneak up on you. Survive long enough to find out how you ended up in a killer car infested city. Decimate Drive, set in a desolate city in the cold north of the United States, features a dark surreal story-line.

Story mode featuring a dark surreal story line
Additional Backroads story mode featuring a new setting and new killer cars
Additional Hit & Run arcade mode
Fast-paced frantic gameplay
New game plus, collectibles and killer car gallery
15+ killer cars and 25+ desolate locations

The additional (short) story mode Backroads is set in a remote backcountry where killer cars rely on heavy for to remain unseen. It features six new locations and six new killer cars.
Go for a new high score while being chased by killer cars. All the while you have to stop the timer from running out. And deal with random buffs and debuffs. It's fast paced, unpredictable and chaotic.
For now there are no new content updates planned for Decimate Drive.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
☣️ 77's "The Car" The Movie - The Game? ☣️ ☣️ Lets start with the positives ☣️ The concept is superb and as i played it... This is where the positives ended. It scrapes the bare minimum for it not to be complete ♥♥♥♥♥♥♥. ☣️ The Game ☣️ To truly have fun with the game is hindered by its repetive nature, and don't get me wrong - the first couple of missions? Bellissimo. Too bad the later missions are technically the same with no real changes to the locations nor gameplay as we still slowly sprinting in a dark snowy night in a unity asset city. (Unless you decide to also play the Backroads wich is a poor man's silent hill with almost no roads but alot of farm houses and trees....) Even on what the game call's hard the game simply is easy because of the piss poor ai - you can literally move to the side when you see a car aproahing - the real enemy is the fact you have to "run" from phone to phone. That's the entire game. The only way you can disable a vehicle is by tricking one into a pit but thats on like 2 missions or so? Not that it even matters considering you'll still have 3 of these 4-wheeled idiots driving near you. A game about killer cars should be as scary as its fun to play but i don't know if dodging from 2 to 4 (or more considering the new game plus wich ads 2 cars, and ffs even the og Slenderman had a Day mode when you beat it, what do you get for beating this game? literally nothing worth of notice.) As for the "choose you ending"... I mean just shut the hell up. Neither lead to anything. And look at my playtime. 93 minutes. That's right. This was enough to finish the game, and the not-so-great "expansion" - Backroads (wich first seemed like something cool at the bridge level but then the backROADS became a stand near a burning car and find a radio in the forest... If you want a good horror game that has an actual connection with cars, check out Desert Bus. (It's horror, but on a different level) ☣️ Story ☣️ As for the """story""" (and im using this word generously) ...well thats why ultimately i have to give this game a negative review, it would be a "kinda okay" game but with the shoehorned uninspired story? And here's the best part: The killer cars are NOT present in any of the story elements. THATS RIGHT. Not even mentioned, or explained why they can even move on it's own, but what we do get is over explained story of... Well who cares? it has nothing to do with what the gameplay is about! It's like if you played a game about making pancakes and it then a story cutscene talked about the cold war, like??? (although Backroads had a good story... BECAUSE IT WAS ABSENT.) ☣️ Feelings after beating both modes? ☣️ Im no longer able to refund the game, so naturally - bad. ☣️ Final Words ☣️ Great concept, albeit dragged under by the game's "plot", literally one location, poor enemy ai, lack of any key binding or mouse sensitivity setting...
Car made me piss and shi
It's a short game 40min- 1hour long, its a decent horror game the cars can catch you off guard ALOT if you look away to much
w games
Incredible
[h2][url=store.steampowered.com/app/2427950/Decimate_Drive/]Decimate Drive[/url] demonstrates decent potential through its awesome gameplay loop and satisfyingly tense moments, and would have rated positively if released in Early Access.[/h2] Running away from unending murderous vehicles with nothing for offense, very little for defense, in a dark and creepy environment and without explanation, works amazingly well. An exceptionally rare game experience entirely about cars where you drive none. Compliments to the solo indie dev for creating a valiant foundation. While the [b]Hit & Run[/b] arcade mode is posted as a secondary bonus, it really should be the main attraction, reusing some of the better story levels without the static “narrative” interstitials, and the same sinister tone and freaky vehicles. The addition of inevitable death and minute objectives — collect red pellets to keep the timer alive, try your luck on rarer green ones for a random powerup or debuff — entails more purpose than the less engaging story modes. In [b]Scour[/b], a scant story is suggested through sudden short static screen flashes. Vague and ineffective, more like a mood setup than a real narrative, doesn't explain any relation to the cars, it would arguably have been better without. This I felt is what hurt the game the most, along with a certain blandness in lack of apparent progression from level to level. Reach red lighted payphones to teleport to the next level, eventually multiple ones as they break down. I wish those would act as checkpoints. It is sometimes unclear where to go when the next phone is not immediately visible. Enemy cars are impossible to destroy and must be avoided. Occasionally trap vehicles in holes, or use ice patches to your advantage. Rushing towards them at slightly odd angles is often the best way to avoid hits. Very little cover anywhere on some levels, others very well balanced to support dashing from one to the next. [b]Backroads[/b] plays largely the same, trading payphones for disabled cars on fire and lit radios. It introduces new enemy vehicles and environments, and a crouch mechanic useful... once. Occasional collectibles unlock images in the main menu gallery, though I barely found any because staying alive is demanding enough. [h3]What works well[/h3] [list] [*] Awesome gameplay loop [*] Satisfyingly tense moments [*] Convincingly adapted behavior on varying car archetypes [*] Perfect creepy and menacing mood [*] Powerlessness against invincible enemies [*] Hide behind obstacles and use occasional traps [*] Adjust game difficulty with a health slider to sustain more hits before death [/list] [h3]What this game needs to score positively[/h3] [list] [*] V-synch or other video refresh options to prevent screen tearing [*] Informative UI or VFX feedback that reflects in-game states (dash cooldown, arcade bonuses, health left, etc.) [*] Rework engine sounds with more oomph [*] Fix LOD issues (trees look like mud stains until very close) [*] Provide reason to sprint occasionally and rest (or get rid of it and keep single run speed) [*] Support keybind customization [*] Add controller support [*] Make over-the-shoulder mechanic less disorienting with analog control instead of fixed motion (many racing games do this effectively) [*] Refine or remove the non-interactive and unrevealing story flashes for a more engaging narrative [*] Record character voice overs [*] Improve lighting (dark is good, pitch black isn't) [*] Recalibrate the overdone ground light flickers [*] Keep consistent controls on all levels (sprint and jump don't work when cars aren't present) [*] Better sense of progression in between levels (many look the same with minor differences in layout) [*] Prevent the feeling of dying out of nowhere (turn cam towards death blow, freeze action on impact, etc.) [/list] [h3]Other non-essential nice-to-haves that would have been appreciated[/h3] [list] [*] Phones that act as checkpoints (at least on easy difficulty) [*] More vehicle traps and more varied ways to use the environment [*] Cars that take damage when colliding with each other (more can always respawn) [/list]
O jogo é excelente, gráficos bons, jogabilidade interessante, e originalidade, tenho a sensação que a ideia desse jogo veio de um sonho que o criador teve, a parte mais assustadora pra mim foi a do super carro na área dos containers me pegou de surpresa, porém eu reembolsei porque o jogo é muito curto, zerei a campanha principal duas vezes pra pegar os 2 finais, zerei a campanha alternativa (backroads) e joguei um tanto bom do modo arcade em apenas 3 horas e meia, e eu sinceramente não me vejo voltando a esse jogo no futuro. O que é uma pena porque esse jogo é muito bom, se tivesse mais conteúdo, um modo multiplayer quem sabe, ou algum modo que seja mais divertido que esse arcade que colocaram, seria um jogo perfeito. Mas enfim, RECOMENDO.
Id say a good sale purchase as the length is a little short havent done new game plus but the story and side story are done and it was only about a hour and a half so bit to much at full price but at a good deep sale its worth it for the couple of hours of fun
this game is fun :D
This game stressed me the hell out. Good stuff.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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