
It's run or die in a killer car infested city. Dash from dumpster to park bench and don’t make a wrong move. Ice cream trucks, snowplows and dodgy vans all want you dead. Decimate Drive, an indie game, is terrifyingly fast-paced and drenched in atmospheric horror.
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About
Run from cover to cover. Constantly use your environment to your advantage as you go from wide-open parking lots to claustrophobic alleys.
Each enemy is deadly in its own way. Unwieldy trucks charge straight for you while unassuming sedans quietly sneak up on you. Survive long enough to find out how you ended up in a killer car infested city. Decimate Drive, set in a desolate city in the cold north of the United States, features a dark surreal story-line.

Story mode featuring a dark surreal story line
Additional Backroads story mode featuring a new setting and new killer cars
Additional Hit & Run arcade mode
Fast-paced frantic gameplay
New game plus, collectibles and killer car gallery
15+ killer cars and 25+ desolate locations

The additional (short) story mode Backroads is set in a remote backcountry where killer cars rely on heavy for to remain unseen. It features six new locations and six new killer cars.
Go for a new high score while being chased by killer cars. All the while you have to stop the timer from running out. And deal with random buffs and debuffs. It's fast paced, unpredictable and chaotic.
For now there are no new content updates planned for Decimate Drive.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Super fun. Gameplay really isn't that deep, but is strong on the centeral ideas. Dodging multiple cars that are stalking you in the dead of winter. The anxiety of loud engines and tires screeching behind you is wild. Really like the location too. The town has really good spacing and detail to it. Coating it in snow and having the skybox be pitch black adds to it immensly. Would kill for an open world mode outside of the campaign. The full story of the game is kind of hard to make out. But you'll be able to piece broad strokes of it together. Not that you'll really care with cars running your way Love the endless arcade mode it has. The power ups/debuffs are a really fun idea
7/10. Overall, this was a fun, goofy, and chaotic experience. Turns out being chased by cars driving like maniacs is actually pretty terrifying. This rating might change later since I still need to go back and get the other ending (I think I got the shorter one) and try out the other game modes.
Attention aux traces de pneus ! Entre deux gros jeux, rien de tel qu’un petit jeu d’horreur indépendant court et intense. C’est exactement le cas de Decimate Drive (2024), un jeu d’horreur mettant en scène des voitures, camionnettes, avions et autres moissonneuses batteuses qui désirent ardemment votre mort. Oui, oui ! Nous sommes dans une relecture intéressante du roman Christine (1983) de Stephen King. On incarne un personnage troublé (à vrai dire on ne sait pas trop ce que l’on fait là, ni qui on est) dans une ville enneigée la nuit, et l’objectif est simple : décrocher différents téléphones répartis à différents points du quartier afin d’échapper à une course poursuite morbide. Bien évidemment, vous êtes à pied, sinon ce n’est pas drôle, et vous n’aurez que vos petites jambes pour vous sauver les miches. Il est possible de courir, sauter et même de bénéficier d’une ruée salvatrice. Un scénario est présent mais honnêtement, on s’en bat les couilles, tout n’est qu’un prétexte pour mettre en scène des bagnoles qui vous foncent dessus pour vous tuer. Si le jeu n’est pas l’incarnation de l’épouvante absolue, cela reste néanmoins très stressant. Entendre le moteur rugir derrière soi, voir débouler un camion de glace en furie devant vous, sentir la vélocité d’un véhicule vous effleurer au détour d’une ruelle est une sensation particulièrement désagréable qu’il vous faudra pourtant assumer jusqu’au dénouement. Très original, le « propos » de Decimate Drive m’a vraiment plu. En près d’1h30 de jeu, j’ai eu ma dose de frissons et de cris de pucelle et j’ai aussi eu l’occasion de goûter au pare-buffle de véhicules lancés à pleine vitesse… c’était moins drôle. En conclusion, un jeu-concept vrTraceaiment efficace avec une durée de vie bien dosée pour éviter la redite ou la lassitude. A la question, le jeu fait-il peur ? Je répondrais oui et non, il est surtout stressant et vous donnera quelques sueurs froides. Du reste, côté réalisation nous sommes dans le standard des jeu indé fauchés et côté sonore, c’est du très bon travail car c’est précisément grâce au son (bruit de moteur, musique) que vous pourrez anticiper les voitures. Bref, du tout bon pour ce Decimate Drive sauf le prix. A quasiment 8 euros sur Steam, je déconseille l’achat. Attendez des soldes, vous pourrez l’obtenir en dessous des 2 euros.
[h1]Uma ideia que poderia ter sido melhor executada...[/h1] Misteriosamente, acordamos numa vizinhança escura e nevada, nenhuma vivalma avistamos por perto, bom, pelo menos não da forma como estamos acostumados. O telefone toca, nós vamos até ele e tudo fica escuro. Novamente, acordamos, mas em outro lugar, entretanto uma estranha silhueta se move algumas dezenas de metros de nossa localização, com formato meio quadrado e produz um som que lembra um...motor? Sim, um motor, e...são...carros?! Eles estão vivos e com sede de sangue, nosso sangue. Outro telefone se ilumina longe dali e os veículos aceleram como se não houvesse amanhã. E é isso, essa é a jogabilidade, ir de um telefone a outro enquanto esquivamos desses caçadores mecânicos. A história é muito confusa, desconexa e nada memorável, praticamente inexistente, só vemos uns breves flashbacks nada a ver. Durante a jogatina, eu teorizava se tinha algo a ver com um acidente de trânsito que tenhamos sofrido ou causado a morte de alguém, mas nada disso se concretizou. [u]Não recomendo![/u]
I liked the gameplay and i believe it can turn into a multiplayer where you can be either the car or someone running from the car. The present game itself is fun to play, the attached story doesn't make sense but the game itself where you are running from these cars is fun.
Car made me piss and shi
☣️ 77's "The Car" The Movie - The Game? ☣️ ☣️ Lets start with the positives ☣️ The concept is superb and as i played it... This is where the positives ended. It scrapes the bare minimum for it not to be complete ♥♥♥♥♥♥♥. ☣️ The Game ☣️ To truly have fun with the game is hindered by its repetive nature, and don't get me wrong - the first couple of missions? Bellissimo. Too bad the later missions are technically the same with no real changes to the locations nor gameplay as we still slowly sprinting in a dark snowy night in a unity asset city. (Unless you decide to also play the Backroads wich is a poor man's silent hill with almost no roads but alot of farm houses and trees....) Even on what the game call's hard the game simply is easy because of the piss poor ai - you can literally move to the side when you see a car aproahing - the real enemy is the fact you have to "run" from phone to phone. That's the entire game. The only way you can disable a vehicle is by tricking one into a pit but thats on like 2 missions or so? Not that it even matters considering you'll still have 3 of these 4-wheeled idiots driving near you. A game about killer cars should be as scary as its fun to play but i don't know if dodging from 2 to 4 (or more considering the new game plus wich ads 2 cars, and ffs even the og Slenderman had a Day mode when you beat it, what do you get for beating this game? literally nothing worth of notice.) As for the "choose you ending"... I mean just shut the hell up. Neither lead to anything. And look at my playtime. 93 minutes. That's right. This was enough to finish the game, and the not-so-great "expansion" - Backroads (wich first seemed like something cool at the bridge level but then the backROADS became a stand near a burning car and find a radio in the forest... If you want a good horror game that has an actual connection with cars, check out Desert Bus. (It's horror, but on a different level) ☣️ Story ☣️ As for the """story""" (and im using this word generously) ...well thats why ultimately i have to give this game a negative review, it would be a "kinda okay" game but with the shoehorned uninspired story? And here's the best part: The killer cars are NOT present in any of the story elements. THATS RIGHT. Not even mentioned, or explained why they can even move on it's own, but what we do get is over explained story of... Well who cares? it has nothing to do with what the gameplay is about! It's like if you played a game about making pancakes and it then a story cutscene talked about the cold war, like??? (although Backroads had a good story... BECAUSE IT WAS ABSENT.) ☣️ Feelings after beating both modes? ☣️ Im no longer able to refund the game, so naturally - bad. ☣️ Final Words ☣️ Great concept, albeit dragged under by the game's "plot", literally one location, poor enemy ai, lack of any key binding or mouse sensitivity setting...
It's a short game 40min- 1hour long, its a decent horror game the cars can catch you off guard ALOT if you look away to much
Fun game, I dodged those cars, trucks, and vans. Loved when the tree play Beethoven, a true classic.
Die Idee ist gar nicht so schlecht. Hier wird man mal nicht von dem einhundertsten Monster durch ein Horror Haus gejagt, sondern über Autos auf Parkplätzen. Atmosphärisch ist das auch recht gelungen am Anfang. Nur leider macht das Spiel da rein gar nichts draus. Nach 10 Minuten könnt ihr ausmachen und habt alles gesehen. Ab da ist das Spiel eine Endlosschleife. man sprintet nur noch von Telefon zu Telefon, die gute Atmosphäre ist dahin und man ist nur noch im Stress. Ohne auch nur eine Sekunde Pause. Hat man einen Abschnitt geschafft, wird man zum nächsten teleportiert und macht ganz genau das selbe noch mal. und wieder und wieder und wieder. Man hätte zwischen den Abschnitten einfach mal ein wenig atmosphärischen Horror einbauen können, um für ein wenig Abwechslung und Entspannung zu sorgen. Nach eine halben Stunde konnte ich es nicht mehr sehen und das Konzept war abgenutzt. Habe es trotzdem durch gespielt, aber ein neues Spiel + oder die neuen Inhalte brauch ich wirklich nicht. Es hätte auch jede Telefonzelle ein Speicherpunkt sein sollen und nicht nur die heilen. Bei mir hat das denn Frust enorm erhöht, die ohnehin nervigen Aktionen mehrfach machen zu müssen. Echt schade, das hier hätte was richtig freshes werden können. Für mich mal wieder völlig überbewertet und nur eine 4,5/10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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