
A slice of life RPG. Hiroshi Kawada’s third year as a college student is as hectic as it can be. He’s trying to secure a job for the sake of his beloved girlfriend, Nanami Miyasaka. Experience romance and drama in a modern Japanese setting.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
The game is very short and boring. You're expected to do a couple of minigames over and over to unlock content and the content itself is basic and is little more then a single stationary image and a ton of over the top text. This is not a game worth $10, there just ins't enough content both in terms of the H-game content and the actual gameplay, you spend 90% of your time in a single room repeating the same couple of tasks the entire game.
On Adventure difficulty, you begin with all upgrades and unlocks available from the start. This allows you to have full control over the NTR aspect of the game. As a result, you can choose your own ending, as it will be nearly impossible to lose unless you intentionally decide to do so.
Приятная рисовка и простой геймплей в мини-играх. На протяжении месяца уделяем время своей девушке и проходим на хороший финал, либо остаемся без девушки. Реалистично.
[h1]每天不着家光找牛郎是吧[/h1] [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/37793427]“黄油收集师”[/url][/td][/table] [h1]RM引擎多视角NTR时间管理类黄油[/h1] 《 男公关的欺哄》是一款由RM引擎所制作的时间管理类小黄油,在游玩完毕本作纯爱路线后,个人感觉本作译名可谓是相当贴切。女主的过分敏感与天真使得在面对夜店牛郎的哄骗时,简直一展清纯小女生姿态,从心中有愧再到嫌弃男主,最后转变成理所应当的出轨,整个情感变化的描写简直如同作者亲身经历一般。游戏性方面则是采用RM引擎做了一个类时间管理型的游戏,玩家不需要刷级或等级养成这类操作,只需要关注NPC的各项数值即可。 [h1]XP相关[/h1] [h3]HCG画风[/h3] 本作画风有一种莫名的舒适感,因为商店预览图没有放HCG展示,所以给路人玩家初印象就是非常一般的黄油画风,但实际观看体验要好的很多,不仅HCG的完成度很高,画师本身的画风也是非常标准的二次元风格,可以说是在pixiv直接搜R18类别后能在“精选”里面看到的程度。虽然全篇只有女主的色情场景(没有白毛恶堕女的),但是在这超大张HCG以及精良的作画加持下,除了没有比较好的CV以外,本作的HCG实在是挑不出来什么毛病了。角色形体方面也基本上没有崩坏,该肥美的地方也是Q弹可破,该纤细的地方同样有美好的曲线,[spoiler]要是做成动态HCG就鼓大包喽[/spoiler] [h3]HCG数量[/h3] 16个常规HCG,每张HCG有3-5张拆分,H事件数量不详。数量方面不算多,但胜在HCG整体质量极佳,而这16张常规HCG随机分布在各个NTR事件中,若是直走纯爱路线,则几乎只有1张HCG,所以非常不建议一周目就玩纯爱路线,虽然游戏中也给了全解锁按钮,但是直接解锁的乐趣远不如正常流程游玩。 [h1]玩法吐槽[/h1] 本作的玩法和steam上某个NTR作品类似,不过本作的NTR监视系统过于方便了,几乎随时随地都可以监控到女主的状态,所以只要关键选项不选错,几乎纯爱路线是畅通无阻的。但制作组明显在这方面没下心思,纯爱路线中有近20天的空白期,而这20天中通过女主好感度查看器可以发现,女主几乎每天都去夜店找牛郎来“缓解心情”,虽然用其他查看器能看得出女主没做什么出格的事,但这20天要是在别的作品中都灌成泡芙了,明显能感觉出纯爱路线的相关剧情过于敷衍。而NTR路线则是很有意思,不仅有类似于推特的推文,还有女主实时监控器以及画面监控器,加之作者对于情感路线描写的也很拟真,所以整体游玩体验还是不错的,只希望能优化下纯爱路线。 [h1]省流总结[/h1] 《男公关的欺哄》游戏标签:时间管理、小黄油、单女主。XP标签:监视NTR/操控NTR、JK/JD、常规性爱(全体位)、恶堕。
机翻,cg不社保,没配音,游戏也很无聊,不推荐购买~
기본적으로는 소꿉친구 순애인데 영상에 있듯이 NTR 첨가입니다 문제는 소꿉친구랑 순애 엔딩도 가능한데 내용이 빈약해서 그냥 NTR이 진짜고 겉치레로 만들어놓은 게 아닌가 싶은 수준입니다 뭐만 하면 집 나가서 며칠씩 안 돌아오고 다른 남자 호감도는 별것도 안 해도 계속 올라가고 NTR 보라고 등 떠미는 수준이라서 순애로 어디까지 되나 본다고 계속 해봤는데 게임 자체도 빈약하고 좀 그렇습니다
剧情就是老套的黄毛寝取那一套,不咸不淡。 CG倒是很不错,值得一看。 机翻的质量实在是一言难尽。
游戏社团Seiheiki Times在23年1月发行的时间管理类RPG《ホストに騙されて -知らぬ間にTJされていく彼女-》,本作是社团的处女作,也是目前唯一的作品。游戏有多条线路分支,并且支持纯爱,整体难度也较低。 [h1]游戏剧情[/h1] 男主川田浩史自幼就和身为混血的宫坂七海相识,从童年时七海被其他小孩霸凌,到进入校园后受到老师的骚扰,两人最终还是成为了情侣。不过随着浩史进入大学,有学业和兼职等着他去完成,和七海相处的时间变得越来越少。然而在某一天,因为一场误会让七海认为浩史有了外遇,急需倾诉的她找到了前辈,并受到了对方前往夜店的邀请。为了能够解除误会,浩史必须想办法修复两人的关系,让七海能够再次回到自己身边。 [h1]主要玩法[/h1] 和大多数时间管理的RM游戏一样,本作主要通过数值上的养成,其他系统就相对简单了。玩家可以自由选择每天的日常,可以打工、上课或者完成学业,不过基本上没什么交互反馈,也就完成学业有个小游戏环节。 七海来的生活还能进行聊天、约会等操作,主要是用来提升好感度的。只要多花些时间在七海的身上,并且关键的选择支全部向着七海,基本上就不会有被NTR的风险。不过游戏本身就有非常完善的检测系统,在简单模式下直接开局全部解锁,整体难度非常友好。 [h1]游戏体验[/h1] 本作的整体交互非常简单,游戏的难度也相对较低,纯爱通关难度很小。不过实际上本作是一款以NTR为卖点的游戏,因为纯爱线路中HS事件少得可怜,基本上全都是NTR事件。另外本作的HS触发有点特别,需要在检测界面中看,根据女主的开发度解锁对应的HS事件。 游戏的立绘在同类型作品中质量较好,女主还有多套服装,并且过场还采用了ADV的形式,演出体验很不错。不过游戏没有CV演出,并且翻译的质量很一般,虽然对剧情理解的影响不是很大,但是机翻痕迹还是挺明显的。 [h1]结语[/h1] NTR向的时间管理作品,游戏的交互方式比较简单,并且辅助功能非常强大,整体难度很低。游戏的HS质量不错,但是数量较少,并且几乎都在NTR线路中。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
机翻的质量实在是一言难尽......还有些机制比如部落格解锁之后只有啊啊啊啊也是令人费解....
Deceived by the Host is a narrative-focused indie RPG developed and published by Seiheiki Times that blends slice-of-life simulation with visual novel storytelling and relationship drama. Set in a contemporary university environment, the game follows Hiroshi Kawada, a third-year college student attempting to balance academics, part-time work, and his relationship with his girlfriend, Nanami Miyasaka. What begins as a relatively grounded portrayal of young adult life gradually evolves into a story shaped by suspicion, emotional tension, and the fragile nature of trust. The structure of the game revolves around daily life management intertwined with branching narrative decisions. Players guide Hiroshi through his routine—attending classes, working shifts, managing finances, and spending time with Nanami. These choices affect relationship values, mood, and the direction of key story events. Rather than relying on combat or traditional RPG progression systems, the game emphasizes dialogue, timing, and emotional decision-making. Every interaction carries potential consequences, reinforcing the idea that small misunderstandings or neglected responsibilities can snowball into larger conflicts. One of the defining aspects of Deceived by the Host is its dual-perspective storytelling. While much of the gameplay is experienced from Hiroshi’s point of view, certain narrative sequences provide insight into Nanami’s thoughts and emotional state. This approach adds depth to the relationship dynamic, highlighting how miscommunication and external influences can distort perception. The game’s multiple endings reflect the cumulative impact of player decisions, encouraging replayability to explore alternative outcomes and emotional resolutions. Visually, the game adopts an anime-inspired aesthetic with expressive character portraits and stylized environments. The art direction reinforces emotional beats, particularly during tense or intimate scenes. Backgrounds depict everyday locations such as classrooms, apartments, and city streets, grounding the story in a relatable setting. While the production values remain modest, the consistency of the visual presentation supports immersion in the narrative. Gameplay systems extend beyond dialogue through light simulation elements. Players manage time and resources, choosing how to allocate hours between study, work, and social interaction. Optional mini-activities and digital interface elements, such as in-game phone or social media interactions, provide additional layers of immersion. These features are not deeply complex but contribute to the feeling of inhabiting a lived-in world rather than moving through static scenes. Thematically, Deceived by the Host explores mature subjects centered on jealousy, loyalty, and emotional vulnerability. The narrative delves into how external pressures and internal insecurities can strain even stable relationships. These elements are handled within a romantic drama framework, appealing primarily to players who appreciate emotionally driven storytelling over action-oriented gameplay. Pacing can feel deliberate, particularly during dialogue-heavy sequences. Because the game prioritizes reading and character interaction, it may feel slow to players expecting dynamic mechanics or constant variety. However, for those invested in character development and branching narratives, the slower tempo allows emotional arcs to unfold naturally. Ultimately, Deceived by the Host stands as a character-centered slice-of-life RPG that focuses on relationship dynamics and consequence-driven storytelling. Its strength lies in the interplay between daily life simulation and emotional narrative choices. While it may not offer deep mechanical complexity, it provides an intimate exploration of trust and personal growth within a grounded, contemporary setting. Rating: 6/10
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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