
Help Debugger 3.16 to find and delete all bugs in the game worlds of the developer. Learn and use program code in this award-winning puzzle platformer to program you very own game at the end!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German**languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
[h1]«Debugger 3.16: Hack'n'Run»[/h1] Платформер & головоломка с элементами программирования. Помогите программе отладки найти и удалить все ошибки в игре своего создателя. [code]Не забудьте переключить язык ввода (раскладку клавиатуры) на латиницу, иначе не сможете набирать команды![/code] Вы - программа отладки «Debugger3.16». Ваш создатель загружает вас в свою новую игру. В кибернетических мирах надо найти и уничтожить все программные ошибки, которые в игре изображены в виде жуков.[spoiler]Баг от англ. bug — жук / мелкое насекомое. В среде программистов название программных ошибок.[/spoiler] Кроме умения бегать, прыгать, стрелять персонажу время от времени придется пользоваться специальным меню, в котором надо набирать команды для манипулирования объектами, характеристиками, приобрести и улучшить свои умения. Этот процесс напоминает программирование. Не пугайтесь, если вы в этом ничего не понимаете. «Debugger3.16» шаг за шагом вам все покажет и расскажет. В небольших диалогах вы узнаете что и как делать. В игре нет русского языка, но для игры не нужны глубокие знания английского, хватит минимальных. Диалоги короткие и простые, с примерами команд ввода. Игры с такой концепцией уже встречались. Идея не нова, но в этой игре отличная реализация. «Debugger 3.16: Hack'n'Run» знакомит только с основами программирования. В первую очередь это аркадный платформер с загадками! Часть этих загадок решается через меню с вводом команд в стиле программирования. Это вносит разнообразие и особый стиль в геймплей. Людям, не знающим программирование, будет интересно познакомится с основами. Ну а те, кто знаком с процессом создания программ, сможет весело провести время расстреливая ненавистные ошибки. Геймплей: https://www.youtube.com/watch?v=EIM1qQxBvF8 https://www.youtube.com/watch?v=SBu4ny3d6rk [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
[h1]Original and potentially very interesting puzzle platformer using real programming language to solve puzzles. It’s a shame that 95% of the game is locked behind a firewall.[/h1] The game layout here is a familiar platform setup with jumping, shooting and going up and down ladders. The platforming element of the game is not the main focus, but having said that it would be remiss of me not to point out that the platforming would probably get my prize for the worst I’ve ever witnessed. The cack-handed keyboard-only controls are so awkward and ungainly, and the character movement so floaty and unresponsive that at times I found myself literally laughing at my umpteenth attempt to jump a simple gap. It really is that bad. And of course there are no key binding options. So anyway, the idea is to clear all the levels of bugs, which take physical form as wasps, beetles and the like. Along the way you discover gift boxes that reveal additional commands and powerups you can add to your repertoire. You solve puzzles by typing the programming commands at your disposal, for example block1.x+=1; will move a block one square to the right. These commands become more complex and numerous of course, and even early on you have to string multiple commands together to create a solution. [h1]Sound & Vision[/h1] Graphics are crisp, colourful and pleasant with nice glowing things everywhere, as you would expect. I haven’t actually seen most of it in-game but you can see the screenshots for yourself and I’m sure you’ll agree there can be no complaints. The music is not terrible but after a while it did become annoying and repetitive enough for me to switch it off. [h1]Difficulty[/h1] Herein lies the main problem with this game. The first ten or so levels, including the first boss, are all hunky dory. I made good progress and got into the swing of typing the commands to move my blocks into position to create clever solutions. However, shortly after that I hit a brick wall. I’m a veteran of many puzzle games so I’m no slouch, but there is no escape and no hints or guidance available to progress any further. I always check YouTube in these situations to get me past a problem holding me up, but guess what, nobody else has got any further than this either. Look at the global achievements – First Boss no problem, rest of it hardly anyone. The game reports that this is at 5% completion. Five percent! My final recourse would be to seek help from the developer but sorry, life is too short, I’ve had enough. If the game itself has no way to help me with difficult situations then it’s a fault of the game. This game has received positive reviews on the whole, but if you look closely you’ll see that none of them have enough time played to get any further than I have. [h1]Value[/h1] If the 5% I’ve played is anything to go by, I think the game will be good value if all of it can be played. [h1]Verdict and Early Access[/h1] It’s an excellent concept poorly executed (pun intended)… so far, anyway. The store page screenshots show what looks like a great game with all kinds of colourful level challenges and fancy programming commands, but I can only write about what I see. If you buy this game at this stage of its development I daresay you’ll be in the same boat as I am so I can’t recommend it at time of writing. However, it’s important to note that this is still in Early Access, and I will say that it does have the potential to be an innovative, clever puzzler if the issues can be ironed out. The best feature of this game is that, unlike many other so-called ‘hacking’ and ‘coding’ games that contain nothing of the sort, here you will learn real programming skills while having fun, and that surely deserves some kudos. [quote]More reviews at SaveOrQuit.com[/quote]
I just finished the game and judging by the global achievements I was the very first to do so. Yay! Right now there are 4 worlds and 4 bosses to beat and I had great fun doing so. The neat thing about small indie games is that they sometimes come up with a new and fresh game mechanic. In this case it's writing programming code to influence your character. You'll learn something about coding and having fun at the same time. It's a puzzle platformer with great graphics and a nice story to go with it. Score: 9/10
I am absolutely LOVING this game! I have been on pins and needles waiting for it since it was in Greenlight, and I was NOT disappointed. Made it through the first boss so far. DEFINITELY challenging, but in a fun and engaging way. The way the developer blends the coding aspect of the game into the gameplay is brilliant. This game is perfect for teaching kids coding, and keeping them interested while learning... heck, I went to school for this stuff, and I am STILL having a great time!
CDkey提供于奶牛关——[url=https://cowlevel.net/wildrose?tag_id=] 野蔷薇 [/url] 完整附图评测:[url=https://cowlevel.net/game/Debugger/review/2488268] 网站链接 [/url] [h1] 游戏背景 [/h1] 在游戏中玩家会被一个名叫“Debugger3.16”的程序黑进你的电脑,它会告诉你它是被一名程序员所设计出来的“用来识别电脑中的错误及漏洞,并将其删除的程序----Debugger” 它将你的电脑与它的世界连接在了一起,而你需要帮助 Debugger3.16 对它的开发者 Mr.Schaefer 所开发的最新的游戏进行杀毒([strike]因为它一个人做不到,毕竟315个前辈都栽在这上面了[/strike])。 [h1] 游戏玩法 [/h1] 游戏应该算是横版闯关,但是玩法很是新颖,在游戏操作上除了方向和攻击,几乎所有的行动都需要输入编码进行活动。而每次输入完编码后就会有一种迷之成就感233. 部分行动还需拯救其它的Debugger获得代码后再输入才可使用(比如说跳跃代码)。后期还能对相应的能力进行升级(需使用消耗品). 游戏还有着解密的元素,如玩家需要使用获得的代码移动特殊的石块来开启地图中所关闭的通道。 [h1] 个人对游戏的看法 [/h1] 游戏的带入感很强,玩家能很好地感受到游戏中的氛围和Mr.Schaefer(开发者)的放荡不羁(及恶意233),但是因为游戏语言目前只有英文这肯定会导致部分中国玩家无法得到很好地游戏体验。 游戏性的问题,因为游戏的代入感真的太强的了(个人认为),导致本人在游玩时并没有感觉到在玩一款游戏,而是真的在帮助Debugger在修复这个世界,因为抱着这种心情从而影响到了游戏的体验。再来就是因为游戏中的代码输入太过频繁,导致了游戏体验不够连贯,而且重复率太高也会打磨掉玩家对游戏的新鲜感。 游戏设定,这个游戏设定导致了很多的问题,像是在游戏中没有“设置”这个选项,因为在游戏中你是个程序员,所以你必须用编码来启用任何你想要的功能,像是游戏的分辨率、音量、甚至是保存及读挡(尽管游戏自带自动存档,但我还是没有摸清如何触发,而且游戏的保存代码他只会告诉你一次!!!而别的功能的代码是可以在ESC中查看的)这就导致我对游戏失去了一部分的耐心。 总结: 游戏还是不错的,值得去体验一下这个游戏(毕竟这种游戏方式十分少见),故事也十分有趣。但是由于游戏及故事设定的平衡没有把握好(个人觉得开发商能做到现在这个程度都已经很厉害了),这就导致游戏的体验受到了影响,不过游戏还处于抢先体验的阶段,所以官方肯定也会做出调整。 PS:因为文字上本人无法完整表示对此游戏的看法,所以近期可能会制作此游戏演示视频,到时候会附上视频链接。
Wow, this is a really unique concept. It is very professional, feels like a full release to me, but it is still early access. At first it looks like it's going to be a typical platform shooter, but the gameplay is totally unlike anything I've come across. I think the fact that I am a programmer may influence my reaction to this game, but if you are looking for something challenging and different, it is well worth the purchase price.
Ja, nun. Mein erstes Review, was soll ich sagen? Das Spiel ist unglaublich cool. Man steuert einen kleinen Roboter/Programm/Debugger in einer 2D-Welt. Dabei springt man, wie in den guten alten Spielen, seinen Weg durch die verschiedenen Level. Dazu kommen dann noch zwei Sachen: Zum Einen schießt man dabei, sehr schön varrierte, Bugs ab. Und zum Anderen muss man bestimmte Teile der Spielwelt durch umprogrammieren dieser verändern. Die Musik passt sehr gut, die Spielidee ist genial. Programmieren lernen beim spielen. Ein durch und durch gelungenes Spiel.
視聴者の声 良い点 本当にデバッグできる バグらせられる 悪い点 前景が邪魔 つまんない キーボード操作 ちゃんとデバッグしろ プログラムコマンドでゲームに介入出来たらおもしろくね?というアイデア一発ネタで ブラシュアップが全然されてない
It's amazing how we can learn programming code by playing a video game. A nice platform game with this coding system! Like it! Check out my gameplay and join my Indie Army, be part of this family, subscribe! :) https://youtu.be/1DzVtbUB_LE
I recommend this game as the first game in your quest to learn programming. I am on a quest to learn coding via games and thus I have played many games on Steam. This game is more 'gamey' than 'teachy' on coding in the same genre as what I call, dev team level editor. Dev team level editor games have level editors that are designed for developers or software testers. Since it is not meant for end users, the level editors are crude and often use command line rather than an easy to use GUI. The learning of coding comes as you gain more and more access to the level editor as you level up and play. Debugger 3.16 , explains concepts like variables as you unlock features. You change variables of built in program functions to do everything from healing, aiming, changing volume and more. You will not be learning much coding since you will be changing variables in the developer predefined functions. However actually typing out functions and changing variables got me comfortable and prepared me for other more code teaching games and tutorials. Other games in the dev team level editor genre are Hack 'n' Slash and The Magic Circle and both of those were too gamey and the teachy part was too and far between lesson to lesson. Debugger 3.16: Hack'n'Run is well balanced in the gamey and teachy part especially because you get to type *Lite-C code (see below). Debugger 3.16 is a skill based metrovania RPG. You kill baddies and the loot drop are a currency that you use to level up a specific skill like jumping or damage. The dev did a great job of metrovanian style of exploration with 77 unknown areas represented by by a map grid of 7 x 11. I enjoy the meaningful choices of choosing what skill to increase. Increasing the shot range allows you and snipe from a safe distance while increasing jump height opens new areas I can reach and explore. While all skills are great you only have enough resources to strategically increase one skill at at time. The only complaint I have is difficulty curve seems to be a gentle slope then suddenly steepens. I got stuck twice really did not know how to progress and I wish there was more hand holding or clue dropping to help when the game gets really hard. If you are interested in coding, get this game now! * spiderwork-games.com: 'Some words to lite-C: Lite-C is a lightweight version of C/C++, the language used for commercial games programming. But unlike C++, it's extremely easy to learn and the best way to get introduced into 'real' programming. Anything that's scary to a beginner, like memory and pointer handling, is automatically managed in lite-C.'
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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