
Be the tax collector of a shady city hall in this narrative-driven resource management game. Talk to debtors, manage a team, make difficult choices, and challenge the city's moral decay. It's their money, but it's your job.
Modeled estimate, not a reported figure. How we estimate →
About

Welcome to the Debtors' Club. It's up to you - and your team of debt collectors - to make the businesses of the city pay what they owe to the public treasury. Governance doesn't come cheap, you know, and it's up to you to make everyone pay up - whatever it takes.
Persuade and intimidate debtors, ruthlessly interrogate their financial records, and if need be, send a couple of Paci-Fists to explain impolitely that tax dodging is frowned upon in polite society. The law, after all, is on your side - that is, as long as you can meet the daily collection quota. There's quite the backlog to work through - and precious little time.

Shape Your Path: Your behavior and choices will define your journey in a roguelite-style narrative experience that combines hand-crafted content with an innovative dialogue-generation system.
Engaging Conversations: Talk to debtors through phone calls, employing persuasive tactics to extract payments and uncover their businesses hidden secrets.
Team Management: Take charge of a team City Hall employees, each with their own strengths and weaknesses, and strategically assign them to cases.
Challenging Choices: Confront difficult moral dilemmas as you navigate the murky waters of corruption, deciding between compassion and ruthless efficiency.
City Hall Intrigue: Explore the depths of a shadowy city hall, uncovering layers of deceit and unearthing the truth behind the moral decay that plagues the city.
Minigames and Tasks: Engage in captivating minigames and complete tasks that reflect the various challenges faced by the mayor's favorite employee.
Reactive Narrative: Experience a dynamic storyline with multiple branching paths, where your decisions have a tangible impact on the city and its inhabitants.
Consequences and Morality: Your choices will have ripple effects, shaping the city's fate and testing your own moral compass.
Immersive Atmosphere: All presented in an unique art style, blending the innocence of cartoons with the ruthless world of debts, taxes, and public governance.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Jogaço recomendo demais este game ai literalmente serasa ahahahaha muito foda
El juego tiene buenas ideas, pero ha sido mal ejecutado en mi opinión. Muchos diálogos se sienten vacíos y dependes de puro RNG para realizar bien las acciones (lo cual arruina un poco la experiencia aunque luego se pueda mejorar). También es bastante corto, como en 3 horas (yendo lenta) estaba terminado y para el precio que tiene no me parece rentable. Está bien, pero para pasar el ratito.
Não tem uma jogabilidade tão envolvente como parecia. O tutorial é muito vago e não ensina o suficiente, então os critérios de sucesso no jogo não são claros.
not really worth it, it gets boring fast
10 euros for 2,30 hours of game... not a fan
Cara esse jogo parecia ser tão legal, mas na pratica só foi ficando pior conforme eu ia jogando. Começa que o jogo é de um estudio brasileiro mas a versão em portugues é pior q em ingles, com varias traduções automaticas e lugares q continuam em ingles A gameplay é entediante, baseada 100% na sorte no começo e no fim com modificadores o suficiente vc nem precisa pensa e pode escolher o msm item sempre Toda historia do jogo parecia bem irrelevante, principalmente em casa no noticiario. Alem do timer na gameplay te forçar a passar rapido ou pular os textos da conversa entre vc e os devedores, quebrando bastante a imersão do jogo E pra finalizar teve um dia q o jogo só crashou e tive que refazer ele dnv
Debtors' Club is a game with a lot of potential, blending a narrative-driven resource management experience with a unique art style and clever writing! The premise of playing a tax collector in a shady city hall, making tough choices, and managing a team is intriguing, and the wacky humour helps carry the experience. However, the game play itself is where the game falters, and despite some fun elements, it doesn’t live up to its potential. Positives: > Art and Sound: The visuals are striking, with character designs and environments that capture the grimy, corrupt atmosphere of the city hall. The music and sound effects also do a good job of setting the tone, I spent a lot of time humming to it whilst playing! > Writing: The story is engaging, with clever and funny dialogue that adds depth to the morally grey world you’re navigating, its one of the main reasons I played it, the story line made me eager to find out the ending! Negatives: > Gameplay Mechanics: It often feels more like a visual novel with RNG elements rather than a strategic resource management game. The reliance on randomness can make progress feel more like a matter of luck than skill, which can be frustrating. > User Experience Issues: The controls are inconsistent and awkward, with a mix of mouse and keyboard inputs that aren’t always intuitive. This can make navigation feel clunky, especially when the game requires quick actions. As well as when I was trying to add some streaming mechanics for my chat, it was a bit iffy- and was quite a struggle to get working, and I ended up not being able to include my chat into the game. > Bugs: Several bugs hinder the experience, from text skipping in critical moments to issues with the user interface that break immersion. These problems make it hard to stay engaged with the narrative. Debtors' Club has the makings of a great game, but it’s held back by inconsistent gameplay, frustrating controls, and bugs. While the art and writing are highlights, the overall experience feels unpolished and overly reliant on luck. If you’re drawn to the concept or enjoy narrative-heavy games. However, I shall add that I did enjoy the game! It was a fun and unique experience that I'd gladly do again.
Simple but addictive gameplay. The success of the day is based on RNG quite a lot.
I am quite honestly stunned at how little game there is. Its basically a VERY poor man's "papers please". I am playing the first 3-4 days and sure, I can tell there's going to be some minor difficulty addons and some items you can buy, but..what on earth are all those screenshots on the store page? The core game seems to literally be pressing one of four choices to invoke RNG-sus for whether or not a guy on the phone pays, you get two tries, if things go bad, the entire day fails and its game over. You have some mild control over optimizing chances and are otherwise just a buttonpress monkey apparently. I was hoping for a much more narrative / choice / SOMETHING gameplay component, as the screens suggest, but I am not going to grind myself through dozens of days of what feels impactless drudgery to get there. If you were trying to warn me not to buy this by making all the screens show literal public office drudgery, I guess my bad, I was too optimistic to realiize that you were trying to tell me to run away fast as I can. Pretty music and graphics lured me in, then I hung out and found...nothing. Wild how much talent in the audiovisual content goes to waste with nothing gameplay fun wise to be had to actually make it a, well, fun game. This is AFTER the "Tactics" Update for "New Mechanics". Maybe the issue is that they thought they need to pace out more content across more days. I can safely say: Hell no. You are immediately repelling me by making this game look like the most wildly uninteresting, boring chore instead of any kind of game with any kind of fun, tongue in cheek, me being in control to manipulate, threaten, non-RNG-sus push around people debt collector. What a huge, huge letdown. Not a fan of thumbs down reviews, but golly, what a bad onboarding here.
Just wasn't fun after the first week. Everyone says ok and doesn't react. There was almost something here but for me it just became boring and repetitive.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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