
Deathtrap Dungeon is an interactive video realisation of Ian Livingstone's multi-million selling classic gamebook starring Eddie Marsan (Fast & Furious presents Hobbes & Shaw, Deadpool 2, Atomic Blonde) as narrator.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed stumbling my way through the dungeon trying to survive and figure out all the curve balls thrown at me. If you want a fun experience that will make you want to play real life tabletop games this is the one for you!
Está versión de Deathtrap Dungeon es sensacional y me hace preguntarme por qué no existen más obras como esta. No me refiero al hecho de adaptar los libros de "Elige tu propia aventura" a un videojuego, cosa que ya hacen los juegos de Fighting Fantasy espectacularmente bien. Sino por la narración tan brillante (Eddie Marsan es café para los cafeteros), los puntos de guardado que ayudan a rejugar y probar otras alternativas y, por último, el sistema de dados que no permite al jugador hacer trampas. En mi caso he disfrutado mucho del juego y creo que volveré a dedicarle algo de tiempo en el futuro, para intentar finalizar con éxito la aventura. [spoiler] Superé todos los retos salvo el último porque durante el juego no ma paré a recoger cada p**a piedra del camino. Solo intentaba sobrevivir. Y claro, sobrevivir en Deathtrap Dungeon no es lo único imprescindible. [/spoiler]
Deathtrap Dungeon is an IVA similar in fashion to the old timey wimey, dice rolly D&D type RPGs, and Eddie Marsan is your DM (or GM, technically). The game has quite a nostalgic feel to it if you're an old person.. ^_- ..but is still suitably fun for the youngers. •You will die...a lot (unless you're lucky enough to roll great stats. Then, you'll die less. Whoo-hoo!) •It may take some time to gather your bearings. (Take note and possibly a compass.) •Once you've finally reached the end of the line, you may OR MAY NOT have all that you need to achieve your final goal. [insert wild obscenities here] •If the directly above is true..welp. Time to start from the start. Again. Anywho, it's fun. Play it.
Fun game with repeatability. A lot like Dungeons and Dragons the board game.
Who though this was a good idea, to keep facing a guy closer and closer throughout the game. It is so awkward, I mean any immersion the story would have provided is killed right off the bat. It feels like a f***ing joke. Terrible game. As for my playing time, idlemaster is a thing.
I had a good time - the added narration really adds to the experience. However, there were a fun things I really disliked. There was no way to pause the narration, so if something interrupts you, you'll need to replay the entire segment's audio, which isn't very long thankfully, but it was still annoying. The second thig I disliked is common problem of these choose your adventure games. One "wrong" choice and you are dead, and sometimes it's just picking left over right. It's fairly tame compared to some other games, but it can still be quite arbitrary. Luckily, there is a very good save system so it's easy to retry segments without restarting. However, this leads me to the third and worst point. The combat. It's a time consuming rolling of dice without any real input of the player - so you just kinda watch it unfold with no way to autoresolve it. Worst combat requires you to battle two enemies, and in a game that requires retrying paths, it's such a drag. Thankfully, the game doesn't outstay it's welcome so it's over before it's flaws really start to surface.
Brilliant!
Dommage que ce ne soit pas traduit . Mais j'ai eu beaucoup de plaisir à refaire ce livre dont vous etes le heros qui existe sous plus forme de jeu video .La narration de celui ci est tres bonne .
Deathtrap Dungeon is based on a book of the same name from the Fighting Fantasy series. This "choose your own adventure" book was published in 1984, and I remember buying it from WH Smith and playing through the adventure with my dice, pencil and character sheet. The narrator, Eddie Marsan, reads you a section of the story, then the game presents you with choices about what you want to do next (e.g. "go north" or "fight the monster"). Combat involves rolling a couple of dice vs. your opponent and adding the result to one of your character's attributes to determine who damages who. There is also a lot of rolling for luck. The presentation of the game is excellent and the interface and simple game rules make playing through the adventure straightforward. This is greatly enhanced by Eddie Marson's excellent narration. The problem is that, like the book, choices are not always obvious and you can be severely punished if you pick the wrong one. For example, depending on the route you pick, you might finally reach the dungeon exit without some essential items that you need to get out. There are no clues in your travels that you'll need these items and the game just finishes. However, this frustration is somewhat mitigated by the autosave, allowing you to backtrack and try again. I think most modern gamers will bounce off this pretty quickly, but for those of us who read the Fighting Fantasy books back in the 1980s when we were teenagers, this is an very well done blast of nostalgia!
Superbly produced. Eddie Marsan is just perfect, as are the subtle sound effects, and the overall video and audio work. Also nicely subtle is how the game mechanics (there are "points" and "skills" and die rolls) are blended in without intruding on the storytelling. It's a thoughtful and very-well put together total experience. It's too bad that the source material is so mediocre. Ian Livingstone's original game was a silly dungeon crawler with a pointless background story and cringey challenges, basically what you would get if a bunch of 11-year-olds were playing D&D for the first time. This is not an "adventure", but rather a series of rooms with either good things or bad things in them, and more often than not it's all about just guessing. Will the left button give you a reward? Will the right button poison you? There's no thinking involved, no puzzles, and no satisfaction in choosing to "go north" rather than to "go west". After going about randomly for a while I got frustrated and looked up a walkthrough to finish the game. This is a wonderful and new way to make games. I hope it's applied in the future to content that's actually good. Unless you're playing this for research, better to skip.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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