
DeathOmen is a short psychological horror Experience that challenges players to maintain their sanity over the nights in a mysterious house that hides mystery and fear, disturbing events and jumpscares.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DeathOmen is more than just a psychological horror game, it's a deeply personal expression of my own emotional journey.
After dedicating myself intensely to my first game, Horror Story: Hallowseed, I found myself mentally exhausted and plunged into depression. In that dark period of 2022, I wrote a short yet profound story, something meant to invite reflection on life, death, and our fleeting existence. My goal wasn't to create a game that explicitly explained itself, but rather one where players could intuitively grasp the hidden meaning behind the narrative.
However, shortly after starting, I lost all motivation and abandoned the project completely. It felt like the story was destined never to be told. Then, after almost three long years, something within me reignited, a newfound desire to finish what I'd begun. Although the game's development was restarted, the story I so passionately wanted to share remained intact.
DeathOmen is intentionally brief, a psychological horror experience designed to immerse you in the disoriented mind of someone struggling to differentiate reality from illusion. My hope is that through playing, you'll not only feel immersed in tension and mystery but also connect with the deeper emotional truths that inspired this game's creation.
I share this openly, hoping that by understanding my personal journey, you might better appreciate the vision behind DeathOmen.
🚫 Important: I do NOT use AI to generate my games. I code and develop everything myself.
A Journey of Mystery and Madness: Expect the unexpected at every turn.
Jump-Scares and Microscares: From heart-stopping moments to subtle, creeping horrors, DeathOmen keeps you on edge with relentless psychological scares.
Play as Yourself: Step into the shoes of your psyche. The fears your character faces mirror your own. Are you brave enough to face them?
Nightmarish Survival Mechanics:
- Spend some nights in a house filled with unknown horrors.
Dive into an atmospheric first-person experience where every shadow holds a secret, and every sound hints at your doom. DeathOmen isn’t just a game—it’s a test of courage, endurance, and the human spirit. Will you survive the night?
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
quente!!!
一惊一乍的JUMP SCARE,有一个低成本的走路恐怖游戏。一般般,且实际游玩时间少于1小时,完全不值。
Infelizmente não tive uma boa experiência com o jogo, onde em dado momento não conseguia jogar mais nem pelo controle, nem pelo mouse e teclado. Até reinstalei e instalei o jogo novamente mais de uma vez, verifiquei arquivos e nada. Mesmo assim eu avalio o título positivamente graças a sua ambientação e terror bem construídos.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $16.2K | 77 | 71% | $9.99 | |
| $16.2K | 66 | 58% | $9.99 | |
| $16.2K | 54 | 93% | $14.99 | |
| $16.2K | 50 | 92% | $14.99 | |
| $16.2K | 120 | 88% | $9.99 | |
| $16.2K | 102 | 92% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $195K | 790 | 41% | $9.99 | |
| $10K | 180 | 72% | $1.74 | |
| $40.4K | 214 | 69% | $5.99 | |
| $39.4K | 337 | 80% | $3.99 | |
| $24.4K | 306 | 93% | $4.99 | |
| $23.3K | 137 | 87% | $4.99 |