
DeathOmen is a short psychological horror Experience that challenges players to maintain their sanity over the nights in a mysterious house that hides mystery and fear, disturbing events and jumpscares.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DeathOmen is more than just a psychological horror game, it's a deeply personal expression of my own emotional journey.
After dedicating myself intensely to my first game, Horror Story: Hallowseed, I found myself mentally exhausted and plunged into depression. In that dark period of 2022, I wrote a short yet profound story, something meant to invite reflection on life, death, and our fleeting existence. My goal wasn't to create a game that explicitly explained itself, but rather one where players could intuitively grasp the hidden meaning behind the narrative.
However, shortly after starting, I lost all motivation and abandoned the project completely. It felt like the story was destined never to be told. Then, after almost three long years, something within me reignited, a newfound desire to finish what I'd begun. Although the game's development was restarted, the story I so passionately wanted to share remained intact.
DeathOmen is intentionally brief, a psychological horror experience designed to immerse you in the disoriented mind of someone struggling to differentiate reality from illusion. My hope is that through playing, you'll not only feel immersed in tension and mystery but also connect with the deeper emotional truths that inspired this game's creation.
I share this openly, hoping that by understanding my personal journey, you might better appreciate the vision behind DeathOmen.
🚫 Important: I do NOT use AI to generate my games. I code and develop everything myself.
A Journey of Mystery and Madness: Expect the unexpected at every turn.
Jump-Scares and Microscares: From heart-stopping moments to subtle, creeping horrors, DeathOmen keeps you on edge with relentless psychological scares.
Play as Yourself: Step into the shoes of your psyche. The fears your character faces mirror your own. Are you brave enough to face them?
Nightmarish Survival Mechanics:
- Spend some nights in a house filled with unknown horrors.
Dive into an atmospheric first-person experience where every shadow holds a secret, and every sound hints at your doom. DeathOmen isn’t just a game—it’s a test of courage, endurance, and the human spirit. Will you survive the night?
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6/10
ótimo game de terror Gostei de joga-lo para quem gosta do genero vale a pena tenho gameplay dele https://youtu.be/oM2ut6psnMM
Ваще, я ожидала большего. За 150рэшечек можно найти что-то и получше. По графике я думала, что это базовая индюшатинка со скримерами дешманскими. Скримеров нет, расходимся. А теперь по факту: 1. Что за манера во всех играх делать персонажа калеку, у которая скорость три улитки в час? Просто хочется жoпoй сесть на клавиатуру, чтобы не видеть как гг еле дышит. 2. Сюжета нет понятное дело, но что тут есть: дом, несколько записков, двери, которые открываются сами по себе. Ты просто ходишь, читаешь записьки и пиксель хантишь, чтобы понять че делать. 3. А скримеров могли бы натыкать. Рамка из белого шума, которая периодически вскакивает, не особо пугает. Сама по себе игра на час-полтора, но чето я не выдержала душнины. Если это попало случайно попало в ваш вишлистик - не покупайте. Лучше Visage купите и обдрочитес
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah, pretty bad. Let's get a big list of mental issues, jam them all together with bad gameplay.
En esta experiencia breve pero intensa, los jugadores asumen el rol de un protagonista que, tras sufrir amnesia y agorafobia, se encuentra confinado en su hogar, enfrentando fenómenos paranormales y desentrañando los misterios de su propia mente. Lo Mejor Atmósfera Inmersiva: El juego destaca por crear una sensación constante de inquietud y paranoia, lograda a través de su diseño sonoro y visual. La combinación de sombras, iluminación tenue y efectos sonoros contribuye a una ambientación opresiva. Interacción con Cámaras de Seguridad: Una mecánica interesante es la monitorización de cámaras de vigilancia dentro de la casa, lo que añade una capa de tensión al obligar al jugador a estar atento a múltiples perspectivas en busca de anomalías. Sustos Efectivos: A pesar de su corta duración, el juego logra implementar jumpscares bien ejecutados que sorprenden al jugador y refuerzan la sensación de vulnerabilidad. Lo Peor Duración Limitada: Completar el juego puede tomar menos de una hora, lo que podría dejar a algunos jugadores deseando una experiencia más prolongada. Jugabilidad Lineal: Las mecánicas son sencillas y la progresión es bastante lineal, lo que podría restar rejugabilidad y profundidad a la experiencia. Controles y Movimientos: Algunos jugadores han reportado que los controles pueden sentirse rígidos y que la sensibilidad de la cámara es inconsistente, afectando la inmersión. Reflexión Final DeathOmen ofrece una experiencia de terror psicológico intensa y atmosférica que, aunque breve, logra sumergir al jugador en una narrativa inquietante. Si bien su duración y simplicidad pueden ser vistas como limitaciones, la calidad de su ambientación y la efectividad de sus sustos lo convierten en una opción recomendable para los aficionados al género que buscan una experiencia corta pero impactante. Duración Aproximadamente 1 hora, dependiendo del ritmo del jugador y su familiaridad con las mecánicas del juego. Nota 6.8/10 - Una experiencia de terror psicológico breve pero efectiva, ideal para una sesión intensa de juego.
Игра ОООЧЕНЬ своеобразная. Такая коротенькая ( мне хватило 1,5 часа ) своеобразная игра. Есть желание побродить ( не быстро, степенно ), разгадать пару - тройку головоломок - поиграйте, хуже ( я Вас уверяю ) не будет. УДАЧИ. P.S. Поставил "лайк" этой игре по причине отсутствия значка "so/so" ( нечто среднее ). Из пяти баллов, игра на 2,5 балла.
I have just finished playing Death Omen and it was my first walk through. Even tho it was a short game I really enjoyed it and it was quite simple to play and had a few jump scares which I love. I would recommend this to anyone who it looking for a starter.
игра полный ноль
This game had plenty of great scares and a lot going for it for mysterious story. I wish some more had been done with the camera mechanic, but honestly, really loved this experience. Thanks Jeff!
Ich sehe Potenzial beim Entwickler und bin definitiv neugierig was neue Games angehen wird aber das hier war eher nicht so mein Game trotz ein paar guter Jumpscares... aber die haben hier dann auch nicht mehr geholfen, sorry!
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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