
In Deathless, elements of a collectible card game, roguelike, and turn-based strategy combine seamlessly. Build a unique deck of cards, discover unusual relics, and defeat legendary bosses. No two journeys will ever be the same with endless Path. Crush the Evil and save the world!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 25 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In Deathless, you’ll play as four different heroes, each with their own playstyle.
A cunning and clever treasure hunter who excels at manipulating enemy positions on the battlefield.
A powerful elemental sorceress who can summon and dismiss Nursemaids at will to assist her in combat.
The famous hero, equipped with high health and solid defense, making him a master of defensive combat.
A warrior from Kitezh. He always carries a sword forged from unique star-steel and a spellbane, a mysterious enchanted wand.

Hundreds of card combinations alongside relics provide endless opportunities for creativity — find the most powerful combos to defeat all the bosses and save Belosvet.

Complete each hero’s quest chain to learn more about the world and the magical creatures that inhabit it.

After each battle, you’ll decide where to go next. A swamp with a weak enemy or a clearing with a serious foe? The harder the path, the more valuable the reward.
Each run will offer its own paths.
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 928reviews | 87% | — | $530.4K |
| $24.99 | 38ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]Very Solid Card Battler[/i] Deathless; Hero Quest is a welcome addition to the higher echelon of card battlers. The game delivers the basics of the genre well and does a good job of weaving the roguelike elements into the game while still allowing the player to make some tough route decisions. Strong play style variety exists between the 4 selectable characters. Furthermore, the variety continues to the bosses which are distinctly different in terms of tactics they try to use against the player; especially true for the “legendary” bosses and final. Difficulty really ramps up on these bosses and the final boss definitely pushes your deck to the limit which can be a bit jarring the first few times around. Player agency remains high with good ability to control what cards get added/removed/upgraded in your deck. However, above avg. rate cards in each character’s card pools are fairly limited; leading to some narrow selection choices. Visually, there is a nice variety of enemies you’ll encounter on a run. A few of the animations are a little stiff and lacking in my opinion, they are still ok but I think they could have been better. Overall, this one is definitely worth checking out.
В хороший день - делали колоду Василисы В день обычный - делали колоду Алеши В день ДАРК СОУЛС - А ДАВАЙТЕ СДЕЛАЕМ ТАК ЧТО БЫ ВСЕ ОФИГЕЛИ ! И сделали так что бы нельзя было отказаться от карт после повышения уровня! ну круто же ! Пусть сломают билд нафиг от 6 не нужных карт (а потом еще и еще при повышении уровней)! Добавьте пожалуйста больше этапов - что бы была возможность избавиться от неудобного билда . Честно говоря - половина карт которые предлагаете . Брать не хочется .... И нет я за игру потому что : Визуал и идея - я бы руки целовала авторам и я тоже люблю этого художника и купила его артбук Но как будто напрашивается патч - на изменение колоды как в *Черной Книге* и немного побалансить урон
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English, Simplified Chinese, Spanish - Spain, Japanese, French
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Годно
The two ladies have a fun playstyle and are worth seeing their content. The two dudes, frustrating mechanics that I couldn't be bothered with. Is a very good half a game worth playing? Yes, if you can grab it on discount.
A fun and challenging game. Well worth the time and money.
Приятный визуал, разнообразные стили игры за персонажей. Изначально не ожидал что затянет, но вот уже очередной день хочется зайти и немного "потыкать". Присутствуют различные истории, открывающиеся по ходу прохождения игры, которые интересно почитать.
Great deck building card game, deep and interesting. Funny story too
I wasn't sure what I was going to get with this game, and I was pleasantly surprised. It's solid. If you like Slay the Spire, this has a lot in common with it. It also has some interesting new mechanics, which can be confusing until you learn them. For example, monsters that you "defeat" stay on the battlefield and block you from attacking living enemies and block melee attacks from enemies. Enemy positioning is a critical strategy in this game too. Pros: * Solid gameplay with interesting mechanics * You can see the rewards you get from each encounter and choose accordingly * Encounters have modifiers which makes the "direction" choice more interesting * You can postpone regular boss fights until it is convenient, but they will get stronger if you wait * Interesting and unique lore * The art and attack animations are nice bonuses * Each character plays differently, leading to a lot of replay value Areas for Improvement: * There are a lot of new mechanics that require a few playthroughs to understand * It would be very nice if the right mouse click would cancel a card drag instead of doing nothing * You must play the game at full resolution in order to have readable tooltips and numbers. Even then, it can be hard to read. The text is TINY! On that note, I'd actually prefer to have large icons for the encounter rewards, and maybe a book icon with a tooltip giving you the "story" explanation of the rewards. Right now most of the display area is taken up by text describing the fight and rewards in an in-character manner, when all I do is hover over the tiny icons at the bottom to see what the actual rewards / buffs / debuffs are. * The end-game is very difficult. For example, you can breeze through the first 3 bosses, and then, depending on your meta-progress, you might be expected to fight 4 legendary bosses in a row, followed by the ultimate boss? The characters have unique strengths geared against ONE legendary boss, so it's not realistic to expect up to 4 legendary bosses to be beatable with the same character. While it's a cool idea story-wise to have all the legendary bosses as optional-yet-kind-of-required bosses at the end, it would be less frustrating simply to have them unlock and grant you their item if you've beaten them with any character before (meta progression instead of per-game). In summary, if you want an StS-like game with a lot of replay value, this is a good one. Just be ready for a learning curve. Pick it up on sale!
Завидую тем у кого есть возможность сыграть в игру впервые и поизучать механики персонажей
Красивая рисовка . И хорошо продуманные карты. Пока лучшая карточная игра за последнее время.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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