
Deathbound is a unique Soulslike. Build a party of four characters and instantly morph between them in and out of combat. Combine their abilities to pull off devastating attacks and slay those who stand before you.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Olha o jogo é polido, a história é competente e o valor é o Preço de um Single A o que o jogo é. Está sofrendo um Hate um pouco cruel, acho que por ser um jogo brasileiro, mas ele é um jogo bom e eu farei um review dele e um video sobre a lore no meu canal de youtube de Soulslike.
总体来说可玩性比Dolmen强,但缺陷太多了
Very Cool Game.
Not a bad souls-like. A little clunky and not much variety but it is fun to play for a few hours.
это просто высер
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Очень даже неплохая игра как оказалась. Финальный босс в отличие от многих сосаликов тут классный. Да есть моменты, когда лучше пробежать чем драться с миллиардом здоровых мобов. Идея с 4 персонажами прикольная.
10/10 I highly recommend this. It's basically Mortal Shell, but if Mortal Shell had something worth a damn to actually say lol.
I recommend this game on sale. It actually manages to do the souls-like tag justice unlike most games that throw it on as a way to say "Not brain dead easy." The game is around DS1 in its combat fluidity and complexity with some aspects better, some worse. The unique mechanic of having multiple characters acting as on the fly playstyle swaps with a separate health bar is pretty interesting and well fleshed out.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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