
Play as a new reaper, completing quests, collecting spells, and gathering equipment to fight through hordes of enemies in this grim but whimsical 2D adventure!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gorgeous looking side scrolling beat em up. A pretty straight forward affair but looks great and the music is also really enjoyable. The combat took me a little bit to get used to but it's ok. Controls feel ok but I felt some of the animations maybe went on a little too long which made combat a little tricky at times. For the price, it's well worth putting a few hours into. My first impressions: https://youtu.be/rg3gqcqeDCg
Gorgeous game, but the control feels awkward to me. Incredibly inexpensive, perhaps charge more and hire an additional developer or two?
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень мрачная игра несмотря на яркие краски,в которой нет русского языка, красивая графика, но топорная боевка для хардкорщиков. На пару часов геймплей сойдет, но дольше будет сложно играть из-за однообразности. Геймплей тут - https://youtu.be/3I83yG0RKyQ
Death Tales is a colorful and accessible action-adventure platformer that blends hack-and-slash combat, light RPG mechanics, and a playful take on macabre themes. Developed and published by Arcade Distillery, the game places players in the role of a rebellious young Reaper navigating a strange and vibrant world filled with monsters, eccentric characters, and soul-collecting duties that quickly spiral into a broader adventure. Rather than aiming for grim or oppressive darkness, the game presents death through a whimsical lens, pairing its supernatural subject matter with bright visuals and an almost cartoon-like tone. The premise centers on a Reaper who steps beyond routine soul-harvesting and begins taking on quests, contracts, and personal challenges across a series of interconnected stages. Storytelling is delivered in short narrative beats between levels, introducing new characters, bosses, and objectives without slowing the pace of play. While the narrative itself is relatively light and straightforward, it provides enough context to frame the journey and motivate progression, functioning more as a backdrop for action than a deeply layered plot. This approach keeps the focus on gameplay while still giving the world a sense of personality and continuity. Gameplay combines traditional side-scrolling platforming with fast, forgiving combat. Players can jump, dash, and chain melee attacks while weaving in magic abilities that range from simple projectiles to area-of-effect spells and healing powers. Combat is intentionally approachable, rewarding aggressive play by restoring health or mana through successful hits. This design choice lowers the difficulty curve and makes the game easy to pick up, though it also means encounters rarely demand careful positioning or deep tactical planning once players understand the basic mechanics. Progression is driven by collecting souls, gear, and spells throughout the game’s many stages. Weapons, armor, and magical abilities can be found or purchased, allowing players to customize their Reaper’s loadout and experiment with different playstyles. This light RPG layer adds a sense of growth and encourages exploration, as hidden paths and optional areas often reward curiosity with better equipment. While the customization options are not especially deep, they provide enough variety to keep the experience feeling fresh over multiple chapters. Level design is structured around a series of distinct stages spread across themed chapters, each introducing new enemy types and environmental hazards. Some levels branch into optional routes or side objectives, inviting replay for completionists and players looking to optimize their gear. Boss fights punctuate each chapter, offering larger enemies with recognizable patterns and higher health pools. These encounters are visually striking and thematically appropriate, but mechanically they often rely on endurance rather than complexity, which can make them feel less climactic for players seeking a stronger challenge. Visually, Death Tales stands out thanks to its bold color palette and stylized character designs. The contrast between grim subject matter and bright, almost playful visuals gives the game a distinctive identity. Environments are lively and varied, and enemy designs lean into exaggerated shapes and animations that make combat readable even when the screen fills with effects. However, this visual intensity can occasionally make it difficult to track precise hitboxes during fast encounters, especially when multiple enemies and spell effects overlap. A notable feature is the inclusion of local cooperative play, allowing a second player to join the adventure. Co-op adds a social and chaotic element to combat, making encounters more dynamic and often more enjoyable than playing alone. Coordinating spells, sharing screen space, and tackling bosses together can elevate the experience, especially for players who enjoy couch co-op action games. While solo play remains fully functional, the cooperative mode arguably highlights the game’s strengths more effectively. Overall, Death Tales is a charming and relaxed action platformer that prioritizes accessibility, visual flair, and steady progression over mechanical depth or punishing difficulty. Its combat systems are easy to learn, its customization adds light strategic flavor, and its presentation gives it a memorable personality within the indie space. While players seeking complex combat systems or demanding challenge may find it lacking, those looking for a colorful, cooperative-friendly adventure with a playful take on death and reapers will find it an enjoyable and welcoming experience. Rating: 6/10
Cool art, that's all
Cardpocalypse - сюжетная карточная игра про школников, помешанных на карточках с животными мутантами. Странный задротский юмор, необычный графический стиль и сюжет про социализацию девочки инвалида. Она новенькая в школе и заводит новых друзей. Детям понравится. https://youtu.be/9ze6hM_8aUQ
Estimado creador, me atrevo decir que su juego NO es justo a la hora de hacer una comparativa calidad/precio. Pero ya que me fue obsequiado de una forma muy cariñosa no puedo dejar pasar la oportunidad para informarle que aspectos podrîan ser una posible mejora. Aspectos a mejorar: 1. Los ataques de enemigos cortan tu ataque. 2. Plataformeo pobre. 3. No se puede modificar los niveles de audio in-game. Aspecto Grafico: 4/10 (Flojo) Aspecto Musical: 1/10 (en 40 minutos escuche 1 sola cancion) Aspecto Tecnico: 2/10 (Jugabilidad tosca y la dificultad varian en cuantos enemigos hay en el nivel) Nota General del Producto: 2/10 Agradezco la oportunidad de jugar su juego. Mucha Suerte! :)
Игра даже не запускается(((
The controls are clunky, during tutorial it tells u to hold left mouse button, but when I did that, it failed. But when I spammed left mouse, it got accepted.
Good game, reasonable design, gameplay and controls are a little heavy. The game is not so fluid but it is easy to play.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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