
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 11 → 59.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 68.7Kreviews | 92% | — | $10.7M |
| $13.99−65% | 11.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2583 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
험난한 지형속에서 짐 옆으로 넘어가는 거라든지 중간에 튀어나오는 BT랑 적들 조심하면서, 가용 가능한 루트와 수단을 자유롭게 활용해가면서 배달하다가 목적지 도착하는 것만으로도 묘하게 성취감 느껴짐 다른 사람들이 만들어놓은 구조물 볼때마다 눈물나게 반가워진다거나 내가 만든 구조물 남이 쓰고 좋아요 준다든지 하는걸로 연결이라는 테마를 플레이어가 플레이에서 직접 느낄 수 있게 한 부분도 감탄스러움 후반부에 장황한 대사와 함께 몰아치는 컷씬 뇌절은 좀 아쉽기도 하고 배달이 주된 요소라는 부분에서 호불호는 갈릴만한데, 취향 맞는 사람한테는 게임성은 두말할 여지없는 띵작
great game as long as you are not a delivery driver. don't bring your job home with you and still great story and gameplay. 10/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #32, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so good
꼭 해보세요 명작입니다 스토리도 좋고 일단 게임중 나오는 OST?라고 해야하나 노래가 정말 좋습니다
What a weird experience and a strange game. Definitely not for everyone.
this is by far one of the most beautiful pieces of art ive ever experienced in my life it has some in my opinion overblown flaws but it is in fact a masterpiece
Es un juego raro. Hay momentos en que no me gustó por lo somnífero que es el prologo, y aun así no pude dejar de jugar. Es una sensación extraña que pocos títulos logran generar. La jugabilidad es innovadora y fresca, aunque en el fondo parezca un simulador de repartidor de Uber Eats. Pero tiene algo hipnótico: te causa un relajo genuino hacer entregas solo por ganar likes, que terminan siendo la verdadera recompensa del juego. Suena absurdo escrito así, y lo es, pero funciona. La historia se siente como si Kojima la hubiera escrito después de fumarse unos 15 porros y aun así está muy buena. Es confusa, pretenciosa, emocional y profundamente rara, todo al mismo tiempo. Pero justamente por eso se queda contigo. No es un juego para todos. Va a filtrar a mucha gente en las primeras horas. Pero si le das el tiempo, te termina atrapando de una forma que no esperas. Definitivamente lo recomiendo.
Il y a des jeux que l'on termine... et il y a ceux qui nous accompagnent longtemps après le générique. Death Stranding Director's Cut fait partie de cette seconde catégorie. Les premières heures sont déroutantes. Elles sont lentes, parfois frustrantes, et on peut même se demander où le jeu veut nous emmener. Mais c'est précisément là que réside son génie : il nous fait ressentir le poids du voyage avant de nous révéler sa véritable destination. Peu à peu, tout prend sens. L'histoire se déploie avec une richesse et une complexité rares. Chaque personnage porte ses blessures, chaque révélation bouleverse ce que l'on croyait comprendre. Ce n'est pas seulement un scénario, c'est une réflexion sur la solitude, le deuil, l'espoir et le besoin vital de créer des liens. Dans un monde où chacun se replie sur soi, où les catastrophes nous isolent et où la peur nous éloigne des autres, Death Stranding résonne avec une force presque troublante. Derrière ses paysages désolés, il nous parle de notre propre monde. Il nous rappelle qu'un simple geste, une main tendue ou un lien créé avec un inconnu peut changer bien plus qu'on ne l'imagine. Hideo Kojima n'a pas seulement créé un jeu vidéo. Il a créé une œuvre. Une expérience qui ose prendre son temps, qui fait confiance à l'intelligence et à la sensibilité du joueur, et qui récompense sa patience par une aventure profondément humaine. Ce n'est pas un jeu qui cherche à plaire à tout le monde. C'est un jeu qui ose être différent. Et lorsqu'il vous touche... il ne vous lâche plus. Pour moi, Death Stranding Director's Cut est bien plus qu'un chef-d'œuvre vidéoludique. C'est une œuvre d'art qui rappelle que, même au milieu du chaos, ce sont les liens entre les êtres humains qui donnent un sens au voyage. Keep on keeping on.
Videojuego de corte cinematográfico, aunque lo amo a Hideo Kojima a veces se pasa de pelotudo con las cinematicas bien de mierda. Artísticamente es top. La historia, la música el diseño del mundo y el diseño de personajes es una locura. Hicieron un laburazo del lado artístico. La jugabilidad está bien. Los enemigos están hechos como la mierda, parecen pelotudos. No importa la dificultad que juegues. manejar un vehículo en este juego es lo peor que podes hacer, recontra re mil bugueado. LO MAS IMPORTANTE: LA PARTE DE LA MONTAÑA ES UN DOLOR DE HUEVOS. bien pero puede mejorar un recontra montonazo espero que el 2 esté mejor. Igual le doy dislike porque a estos pelotudos hay que exigirles. A pesar de todo lo dicho lo compré en recontra oferta así que no me puedo quejar mucho.
Already in love with the game 4 hours in
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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