
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.43/day in the week to Sep 11 → 59.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 68.7Kreviews | 92% | — | $10.7M |
| $13.99−65% | 11.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2583 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10 de 10.
Look, it's Kojima so there's a lot of interesting stuff here conceptually, but the gameplay is just SO boring. Credit for trying something different at least.
Was wie das Intro eines Films beginnt, mit vielversprechender Landschaft, einem super Soundtrack und einer sicherlich geilen Storyidee, endet mit stundenlangen Dialogen und einem langweiligen Gameplay. Nach 2,5 h, davon gerade Mal 15 min. Spielzeit, habe ich ausschl. zwei Quest abgeschlossen. Die sahen darin aus, ewig lange geradeaus zu laufen. Dank Igor (einem anderen Spieler), hatte ich auch keine große Mühe, die Leiche den Berg hoch zu bekommen. Nicht Mal der Gegner sorgte für Abwechslung. Hier heißt es nur, noch langsamer gerade aus zu kriechen. Das Game hat definitiv nicht umsonst den Titel eines Laufsimulators. Auf Grund der Grafik und immer wieder kurzem Frequenzen die zur Stimmung beisteuern, kann ich verstehen, dass einige darin versinken können. Ich wiederum mag nicht sehr gerne Filme schauen und nach etwas anderes fühlt es sich für mich nicht an. Zumal ich ein Freund von Abwechslung bin und diese sucht man hier vergebens.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best RU #32, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
On s'emmerde.
游戏好不好玩=游戏时长
Эта игра прекрасно передаёт чувство одиночества и в то же время даёт тебе всё чтобы ты себя не чувствовал одиноким, я замечательно провёл в этой игре время. Очень нравятся актёры. Сюжет по моему мнению не такой уж и сложный, может его тяжело запомнить, но мне понравился. Прошёл на самой высокой сложности, но было довольно просто, бывали грузы, которые тяжело доставить не померев, но я справился
Очень мечтаю о том чтобы Лéя Сейдоукс съела и переживала моего крохотного криптобиотика. Бесит когда работаешь в доставке на мотике, что темки в рюкзаке иногда выпадает, а так в игру эту не играл, но выглядит здорово!
неплохой симулятор курьера додо пиццы
"Meu nome é Fragile, mas eu não sou tão frágil assim"
Played the game twice, both on very hard difficulty. The story is fine and the message is great, lines are sometimes cringy but that's Hideo Kojima's style, the part about Higgs and Amelie makes no sense and are kind of the low points of the narrative. The combat kind of sucks, Sam is sluggish during these scenarios and the UI is really slow compared to the fast-paced combat, all of these shortcomings are exacerbated during story-forced boss fights. The vehicle controls are clunky and often overshadowed by ziplines. Despite all of these shortcomings, the delivery gameplay is extremely addicting and forces you to plan ahead, the game is both beautiful and atmospheric, plus the game is extremely optimized courtesy of the Decima engine. All in all, great game. Just don't play it at very hard difficulty.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.3M | 27.6K | 95% | $69.99 | |
| $138.8M | 143.9K | 96% | $59.99 | |
| $97.1M | 270.5K | 96% | $19.99 | |
| $83.5M | 156.3K | 94% | $29.99 | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $47.7M | 56.7K | 93% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 16.6K | 96% | $39.99 | |
| $10.7M | 2.8K | 41% | $69.99 | |
| $10.7M | 19.7K | 85% | $19.99 | |
| $10.7M | 68.7K | 82% | $9.99 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.7M | 11.1K | 81% | $59.99 |