
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 790 reviews with recorded playtime.
Reviews
Themes across 789 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The ending is a tear jerker, just being honest...
现代的时髦的意识流的视觉表达;独一无二的送快递玩法;情绪核爆级的音乐;对死亡和离散的现实问题和连结带来新生的俗套主旨展开了更高更深更脱俗的讨论。这游戏比我云的时候好玩多了。小岛确实传奇,我彻彻底底的记住HIDEO KOJIMA这个名字了。 (sam和lou的叙事诡计有点烧脑了,结局播了俩小时动画才把故事揭露完整,生怕玩家看不明白,但我感觉还是看的似懂非懂。还是开卡车创米尔人好玩啊)
имба лютая
Just one more delivery...
WOW
Кому-то не понравилось из-за геймплея, кому- то из-за сюжета. Ну а мне зашло
Кодзима гений
그럭저럭 재밌게 해왔는데 마지막 챕터에서 생전 처음해보는 거지같은 경험 때문에 비추때림. 컷씬 길다 길다 이야기만 들었지 이 정도일 줄은 몰랐음. 엔딩 해변 뺑뺑이 시킬 때 그냥 꺼버림ㅋㅋ 응 안 봐 코지마 시발새끼야 나무위키로 떼울거야 ㅋㅋ 처음에는 나름 공포스러운 분위기를 잘 조성했다고 생각했는데 금방 익숙해졌고, 익숙해지니까 BT나 뮬이나 테러리스트나 그냥 귀찮은 존재로 전락해버림. 그 와중에 뭐 할 때마다 슬로우모션 때려버리는 부분도 짜증을 유발함. 차량 운전도 좀 스트레스 받는게 조그만 요철만 있어도 턱턱 걸려자빠지고 비라도오면 통제가 거의 안되는 것도 짜증남. 보스전도 딱히 엄청 재밌진 않았음. 마지막 역주행은 뭐 나름 시설물 열심히 까는 등 게임 열심히 한 만큼 수월하게 풀어나갈 수 있는 점에서 의미가 있을 수도 있다고 생각하는데 애초에 막 그렇게 열심히 할 만한 겜이라고 생각 안해서 대충대충 했더니 고생 좀 하긴 했음. 그럼에도 나름 즐겼다고 생각하는데 마지막 엔딩에서 짜게 식어서 때려친다. 영화감독병걸린 새끼는 영화나 만들러가지 왜 게임을 쳐만들고 지랄이야 시발
Norman Reedus :D
真正意义上的艺术品,小岛秀夫用游戏的载体讲述了一个关于生命与连接的故事,出神入化的世界观和表现手法,塑造了一个在死亡搁浅事件以后濒临灭亡的世界。 虽然世界观和剧情都如此优秀,但这部游戏的玩法和内容都非常的考验耐心,导致了大多数人玩不进去,没有耐心沉浸到这个世界中,虽然说二代在这方面优化了很多,但是一代仍然有着大量诟病的问题,如果你想玩这款游戏,请一定要确保自己有足够的时间,并且有足够的耐心。 而对我来说,在游玩35个小时通关以后,我只感觉热泪盈眶,不仅是主角,就连同屏幕前的我也感觉得到了救赎一般,一切的烦恼也都在通关以后烟消云散,这绝对称得上真正的第九艺术!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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